Official Reach Forge Discussion Thread

Discussion in 'Halo and Forge Discussion' started by chrstphrbrnnn, Jul 22, 2010.

  1. InferiorPigeon

    InferiorPigeon Ancient
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    Or those could have been placed over a mancannon, and then fell into them. But once they came to rest they became fixed.
     
  2. The Nasal Abyss x

    Senior Member

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    Or they were just in Forge and somebody put them into mancannons.
     
  3. SniperViper76

    SniperViper76 Forerunner

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    Yea.
    Its really something he never explained....im prepared for disappointment :/
     
  4. xWooden leafx

    xWooden leafx Ancient
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    i dont think bungie is mean enough to do that.
    however for it to constantly be launching, it would take a ton of killballs which would take a ton of budget. so who knows.
     
  5. SniperViper76

    SniperViper76 Forerunner

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    Yeah but have you seen their budget?
     
  6. xWooden leafx

    xWooden leafx Ancient
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    killballs have unique properties. they will probably be expensive with their own sounds and moving graphics.
     
  7. SniperViper76

    SniperViper76 Forerunner

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    I dont really think so.
    There was atleast 10 on screen there.
    Its not going to be over $75 for a killball
     
  8. BegForCake

    BegForCake Forerunner

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    #608 BegForCake, Aug 10, 2010
    Last edited: Aug 10, 2010
  9. SniperViper76

    SniperViper76 Forerunner

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    oh **** me and call me tony.

    The prices raised so drastically its boner dropping
     
  10. WWWilliam

    WWWilliam Forerunner

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    That's because we don't need a stationary kill ball now with the kill zones, so I'm guessing the kill balls are movable.

    Depends on the object setting a object to "Normal" sets it to what physics the object would normally be. So a pallet on Normal would be movable and destructible but that giant wall on Normal would be immovable. So basically if everything was Normal it would be like Halo 3's forge.
     
    #610 WWWilliam, Aug 10, 2010
    Last edited: Aug 10, 2010
  11. SniperViper76

    SniperViper76 Forerunner

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    I agree with that^

    Killballs are more of an effect/toy hence their category.
     
  12. chrstphrbrnnn

    chrstphrbrnnn Guardian
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    Yeah it's honestly probably closer to a 4000 dollar sandbox budget. Not to mention that 100 cap on block type items, wall type, etc. That's less than we have now (120 walls for sandbox I believe).
     
  13. SniperViper76

    SniperViper76 Forerunner

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    Exactly.
    Im beginning to think this sucks.
     
  14. WWWilliam

    WWWilliam Forerunner

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    Compared to a 1,500 of Halo 3 that we glitched to probably used at least 2,000. So I would say that's about right. (lockout H3=2k,lockout HR=5k,I like using this comparison)

    We don't need as many objects though, With that huge wall to cover any boundary's or floors etc, but the main objects are gonna cost more but there's a bigger budget so in comparison there still cheaper but the smaller items are costing about the same which allows for a LOT! more items.
     
  15. CaMOfo

    CaMOfo Ancient
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    I'm sure we'll be able to recreate the Ultimate Budget Glitch and everything will be dandy. You guys shouldn't worry so much about it. :]
     
  16. InferiorPigeon

    InferiorPigeon Ancient
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    It may be a bit less, but with all of the variety of items, you won't need to construct your whole map with blocks and walls anymore. What used to take 3 pieces to make, now may only take 1.
     
  17. SniperViper76

    SniperViper76 Forerunner

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    True^
    But am i the only one who thinks maps are going to have the same look?
    all the same towers and such...
    its going to be bland and predictable
     
  18. Transhuman Plus

    Transhuman Plus Ancient
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    Forge is too easy.

    Forge it too hard.

    Forge is too easy again!!!
     
  19. Random1

    Random1 Forerunner

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    I really don't see why people care about the look. People never complained about Sandbox. I guess Foundry was an option, but no-one used it. Also, Forerunner is the best theme, as they made many of these fantastic structures. Also, the Forerunner theme has featured in many of the previous maps, which makes it perfect for remakes. Also they are the base of the whole franchise, so it is only fitting that the Forerunners should be the theme to forge with.
    And even if it looks the same each time, it hardly takes away from the fun does it?
     
  20. CaMOfo

    CaMOfo Ancient
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    Forging will be easy, but the creativity will always be hard. To be on the top of the game you need to think of a map that'll be original and innovative.
     

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