Well for one of my final map rushes before reach comes out, I am going to be making a few maps for a gametype, Halo Wars. THis is not to be confused with the halo wars made by that one guy (dunno his GT) where there are two rebels, this one is full fledged side vs side games. Human Vs. Covie Elites, Covie Elite Vs Covie brute, Human vs Human, and Human vs flood. The three maps will be: Avalanche: 1 map, Human vs. Flood. Sandtrap: 1 map, Human vs Human Sandbox: 2 maps, covie elites vs covie brutes,human vs covie elites (possibly human v flood) Here is what I know about halo wars so far. Maps are usually open and wide, with plenty of room to move around in Generally have enough cover to ensure survival under heavy fire, but the cover is mostly map geometry Loadouts are the same for humans but are very specific for covenant factions. Vehicles. Lots and lots of vehicles. Beautiful map settings with geometry not only providing a nice view but adding some cover to an otherwise open map. Troop traits can vary depending on what unit you are using. All teams have a special and super unit. Territory based, need to take bases to survive Garrisonale cover for snipers Big teams, epic battles. 6v6 to 8v8 only, otherwise its just boring. PLEASE READ OR I KILL YOU! Here are the traits for my halo wars game. Territory capture time, 45 seconds General settings Number of rounds: 1 Round time limit: unlimited Base Player traits Shields and health Shields: normal Damage resistance: 100% Shield recharge rate: none Other traits the sameWeapons and damage Damage Modifier: 75% Primary and or secondary weapon: (H v H) Magnum (CE v CB) Plasma pistol (H v F) magnum plasma pistol (H v C) Magnum No grenade starts. Unlimited ammo (wut?) No weapon pickup (SAY WUT!?)Movement Player speed: 110% Player gravity: 150% Vehicle use: fullSensors Enhanced sensors 150 metersAppearance No camo or waypoint although waypoint is visible to allies No forced colorWeapons and vehicles Primary and secondary see above Every weapon and vehicle is map default. Destructable vehiclesCustom powerup traits Damage resistance is higher and shields have 50% recharge Damage dealt is 100% Speed is 125% and gravity is the same Nothing else changedTerritories settings Territories do not lock after capture Sudden death: No limit respawn on all capturesRespawn time is 5 seconds Suicide is 5 seconds Betrayal is 20 seconds (F@cking teamkilling noobs) Respawn traits last for 10 seconds and give you the ability to pick up weapons There you have it. Any ideas on unit weapons or gametype suggestions are welcome. I dont have the maps completely started so I am open to any map geometry suggesstions (especially for sandtrap, that one's a doozy) Thank you and look foward to my biggest project after this. What is it, well thats a secret but it is fekkin epic and full of win! ;D
Looks interesting. One thing you should try to do if possible is maintain the triangle of power present in Halo Wars. That triangle being: Infantry > Air Vehicles Air Vehicles > Land Vehicles Land Vehicles > Infantry In addition, Sandtrap may not be the best area to forge on. Are you going to have a class system?
you guessed it. But not on my sandtrap map. I dont even think the sandtrap map will be described in the post.
Yeah, the sandtrap one sounds like a pain. But I love the idea, if it's executed right you have a definite download from me.