Actually i read somewhere from one of the writers who got to play on hemorage with Falcons and banshees , he said that one on one banshees have no chance, but still i think ill put both banshees and multiple facons on both sides along with fixed turrets.. good idea with the scattered parts, but i think im gonna stick with the infinite (or at least expaded) jetpack.
i want to make a map which is essentially sniperseek. uses caves, islands, etc for the sniper (MC) to hide in. he has a sniper and a magnum, and enough health to where two on 1 is usually death but 1 on 1 makes him usually win. wouldnt use all of forgeworld, but since the elites would have access to vehicles and it is a 10+ player gametype it would probably include the island and a nearby cliff. also, mc gets sprint, jetpack, and active camo. active camo is on a very long respawn rate, jetpack is unlimited, and sprint is on a quick respawn rate. the elites took over a UNSC base, meaning they have access to mongooses, a falcon, and a couple ghosts, a banshee, and possibly a revenant. they all run around with the needle rifle, laying around the base are DMRs and magnums, a sniper rifle for them all to share with lower ammo, and a rocket launcher with 2 shots on a decently quick respawn rate. if i can force a loadout as covie sniper than i will but just for one person who gets low health but a holograph. other covies get evade only, but holograph will be chillin at camp. MC will be the same speed as elites unless he is sprinting. the goal for him is to pick off the covies one by one as they chill at the base, and they come out and chase him when they know where he is. but if he is quick and moves fast, than the covies will be drawn out in the open to kill him but he can be in a different location picking them off. will have a lot of rock structures, multiple caves, a waterfall base, two cliffs, a mountain, a central base for the covies, a forerunner outpost (rockets!), bridges to the cliffs, might use the column. lots of good hiding places, and a MC mongoose just for him. will probably place some shade turrets.
This sounds alot like the idea for my new gametype I'm gunna make... If you wan't to check it out go here. Sounds funs though...
My map idea: Zombie Island (Not Borderlands) Story: its late at night (if FX ball has the right type of setting) and a couple of guys crashed on a deserted island, only to find out its full of zombies! with the new phased pieces I could recreate a broken ship on the coast and add a few debri pieces here and there through the island (maybe a watch tower even). and a soft kill barrier around the island so THERE IS NO ESCAPE. let me know what you guys think about it
Definitely going to release a Halo Classic map pack. Recreation<Construct> Abandoned<Guardian> Lost Sector<The Pit> Arbitor<Zanzibar> Haunted Mansion<Ivory Tower> Herse<Hangem High>
the similarity- humans have snipers. and its forgeworld. im sure everything about these two games will be completely different. and i was going to do this in halo 3, i had a concept map but i couldnt get all i wanted in it so i scratched it. not enough budget to make a cliff, much less one with caves.
Brainstorm? Its something i was thinking about when they showed the gulch awhile ago on bungie.net (sorry if its hard to understand i'll edit it) In the blood gulch valley...AKA Hemorrhage. I will be making a gametype.(dur) The basic concept of the gameplay is Get to the safe location while being shot at like hell. Heres a picture. [/IMG] Team one (The runners) will spawn at one end of the canyon Where mongooses are lined up in front of them. and they have boxes above them so spawn killing is not a problem. Team two (the shooters) will spawn in towers that are phased into the hillside in a way thats non-escapable. [Runners]You have to speed your way through the valley/gulch and get to the vehicles teleporter(s) that transport you into the 5 second king of the hill victory. You will have Falling fusion coils,launching boxes, and rocks to doge. [Shooters]Your job is fairly simple. Shoot the runners. you spawn inside of a tower in the canyon walls. You have rockets and lasers to take out the runners. Dont let them escape! (im adding details as i go feedback is appreciated)
Please, we have dedicated threads for this. Please search before posting. You're map and/or gametype idea is no more important than any of the other members. Map Discussion Thread | Gametype Discussion Thread <post merged from a different thread>
First of all, none of those except for Hang Em High would I in any way consider 'classic' Halo maps. Maps like Damnation, Prisoner, Rat Race and Battle Creek are what I would consider classic. Secondly, Ivory Tower was already remade, so remaking it would more or less be a complete waste of ones time.
Here's a concept for a powerhouse map I'm calling battery. Sorry for the length. As far as I know I can't put it in a spoiler tag or anything. As some of you probably don't might know, I love forging the standard maps. I see the geometry to be great for gameplay opportunities, and a great challenge compared to building a map from scratch. So I'm bringing you one of my terrible awesome ideas for what is quickly becoming one of my favorite maps. Now how could you possibly forge powerhouse, it's not forgeworld. Well, this idea all depends on having identical or similar tools to forgeworld, so keep that in mind. Now, onto the substance. The main change is to fill in the dam, to create a platform of sorts. Now I know this might be a bit difficult to understand, so I whipped up a picture. Sorry for the bad pictures, I'm not too savy with photo editing. Imagine the black area as just a seamless floor, flush with the edges of the damn. Everything below is inaccessible, with doors leading down there being blocked off. On top I'm going to be making some sort of centerpiece, so block some of the long LoS and add some aesthetics. Off of the map on the far side of the broken bridge will be a wraith, accessible by jetpacks and a teleporter I'll be linking somewhere in the map (perhaps a mancannon as well depending on how powerful the wraith is. Considering there's really no place for the wraith to maneuver, it's essentially act as a immobile cannon (hence the name battery). I'll Keep the rockets but put them up top on that bridge, and put a splazer somewhere in the middle. Take out the shotgun, and replace the focus rifle with like a DMR or something. I'll add a little ramp from the door where the pro-pipe spawns up to the top of the dam, like so. Hopefully It'll add some interesting gameplay and will help with the camping that would have gone on there had I plugged that door up. Now onto the problems. The only one I foresee so far is the attacker's spawn. This area is so barren with no points of interest that I'm very concerned what it'll do to gameplay. The removal of the shotgun and focus rifle only make it worse. The solutions are A) add something to draw people over or B) block it off completely. I'm leaning towards the later option as I'll probably just build a huge wall starting near that little house by the focus rifle spawn going all the way to the cliffside with a killzone behind it. Anyways, that's all I have for this so far. Please comment with any problems you see or comments you have, I'd love to hear them.
I didn't know about the Ivory Tower remake. I just put up a quick list by the way, that isn't a full list. I am actually going to have different artists in the map pack. I will start a thread once Reach comes out to pick the artists in the map pack. By classic I meant not Halo Reach, haha.
You could make this into an interesting KOTH game type where the hill is in the flying zone. That will encourage the humans more then a killball that spawns in their spawn after a certain amount of time. Just an idea
Make it a multitype map. You could do both just not have the kill balls spawn on the bottom during koth.
im planning on making a massive racetrack going everywhere in Forgeworld possible. just so when i am brainstorming, i can constantly be looking at places for inspiration and ideas. on the boring parts of the path, i will try new aesthetic ideas, switchs, lifts, etc. it will all be on walls and stuff, no terrain. not hard, not competitive, although i will set it up for racing anyways.
I wonder if we can make man cannons move hill points in KoTH? Could make for some interesting map/gametype idea's.
Yeah i think he can make that an amazing game type^ But problem is i dont have a ton of friends with halo so i can never test my maps or play others