Non-Official Halo Reach Forge Ideas Thread

Discussion in 'Halo and Forge Discussion' started by HLG FlashPoint, Jul 23, 2010.

  1. HLG FlashPoint

    HLG FlashPoint Ancient
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    Actually if you noparse it, pics are automatically resized when not in spoilers. In spoilers they stay the same.
     
  2. stouf761

    stouf761 Ancient
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    Stouf's Train Station
    [noparse]
    So this is just a typical train station, will have a lower area and an upper area, the upper area looks like a lobby while the lower one looks like a two sided platform. What is special about this map is the "trains" use electricity, so the rails are electrified. As in there is a small hard kill barrier on the tracks...
    [/noparse]
     
  3. HLG FlashPoint

    HLG FlashPoint Ancient
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    Sounds fun... I like that. It could be a mini game.

    Electrifying on Train tracks. Lol too many great ideas!!! Gah... I sad faic.
     
  4. TheGreatHibiki

    TheGreatHibiki Ancient
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    Hibiki's LV-426 (or Hadley's Hope)
    [noparse]
    [​IMG]
    Something this elaborate might be out of Reach's reach but I wish to try for my Alien's Gametype.
    [/noparse]
     
  5. CaMOfo

    CaMOfo Ancient
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  6. HLG FlashPoint

    HLG FlashPoint Ancient
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    The Canyon
    [noparse]
    The Canyon will be a competetive map which revolves around the center of blood gulch. They're will be a cliff made out rocks above the river. The Center of gameplay will be at the creek in a forerunner structure. It's going to be just out of jumping reach so to get across without going through the structure you'd have to have the Jet Pack armor ability.
    [/noparse]
     
  7. The Nasal Abyss x

    Senior Member

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    Quit bumping your thread please. There is no meaning to having two idea threads, especially when one is already pinned. Thanks ahead of time.
     
  8. HLG FlashPoint

    HLG FlashPoint Ancient
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    Uh... I'm not bumping I'm providing feedback...

    This one is very different than the other too. This one has a list in which I keep everyones ideas. They both were made at the 2 week ago mark... That means either one of us could of posted it first, or we could of posted it without realizing the other exists...

    Could a mod please confirm this?

    And also I think this thread is more organized... No offense to Saltine.
     
  9. Vincent Torre

    Vincent Torre Ancient
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    There's no need for 2 threads. Stop bumping it.
     
  10. HLG FlashPoint

    HLG FlashPoint Ancient
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    Look up 2 posts...

    As I already explained We both created the threads at the relative same time. We could of missed the other thread or we posted at the same time. Look at the OP, It says created 2 weeks ago, look at Saltine's it says created 2 weeks ago. It's not my fault there is two threads (well not my fault that I or Saltine didn't know the other existed at the time of the posting).

    My thread is also very different. It has a list in which I take the time to update after every post and compile the ideas.

    So theres two threads. I guarantee neither me or Saltine care.
    No offense...
     
  11. FreckleEars

    FreckleEars Forerunner
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    First post here in a long time (used to have another account... can't remember it) so cut me some slack.

    I am working on a sketch-up of a level called Treatment which will be a water treatment plant in the water with the waterfalls as aesthetic water recycle systems. The sedimentation pools outside the facilities would actually have the water in them that players can run around in. I will make use of glass walls to make pipe looking features.

    The bulk of the facility will be internal with large rooms but the 2 or 3 sedimentation pools are one way traps that if you fall in (getting naded trying to get a power weapon on a walkway) you will have to trudge through an underwater pipe system back into the facility. Obviously this will be asymmetric.
     
  12. St. Burke

    St. Burke Ancient
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    Heres one that i wanted to try for about a year.

    Name: The Abyss
    Gametypes: FFA; KOTH; 2-4 Team TDM/CTF/Stockpile/etc

    My main idea is for there to be many Floating bases in the sky. They would be numerous, and vary in size with each one. With team battles in mind, the three biggest bases will be arranged as points on a square, and very far apart. In the center there will be a big base, but not as big as the main ones. There will also be many floating mini bases throughout the sky. These will specifically harbour desireables such as, weapons, powerups, medkits, and AA's.
    One special place is the oneway sheild door area above the center base. This area can be seen from everywhere on the map, and can only be gotten to by taking a gravity lift up from underneath the one way sheild. At the top will be the one and only gravity hammer, oversheild, and jetpack on the map.
    All bases or "floating islands" will be transversed by man cannons and vehicle cannons. NO flying vehicles.
     
  13. LRMAN0989

    LRMAN0989 Forerunner

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    Ok, I already posted this idea in Neo Arkitect's thread, but I've elaborated a little bit.

    Copy and paste what's in the first spoiler into the OP, because since it has pics and links, it doesn't work with no parse. Then, the idea without no-parse is below that spoiler.

    [noparse]LRMAN0989
    Infection RPG-ish idea
    Ok, so since I'm not good at explaining things in paragraphs, I'll use little points to explain

    -There are 4 humans
    -They spawn way out from each other, spread across Forge World
    -There are 2 types of houses they can find along the way
    --Ammo house (shaped like this)
    --Health house (shaped like this)
    -The humans must make it to the 'safe zone' which is a last stand point on a bridge to the spire or rock or whatever that place is called that Bungie remade Ascension on.
    -The zombies would spawn on a platform in the air with teleporters to other places if I can't make selectable spawns for them
    -In places where people can't get up by normal means, I'll use turrets for things to use to climb up
    -There will be little gun cabinets in the ammo houses that have glass in front (so it'll look like a real gun cabinet)
    -Humans start with a magnum, and have 2 clips
    -Each ammo houses has 1 DMR with 0 spare clips (so it has 1 clip), and magnums with 1 spare clip (giving you 2 clips a house)
    -Zombies have no shields
    -Humans have no shields, and have a higher damage resistance so they have to find health packs after every hit
    -Zombies have Energy Swords
    -Zombies have 200% speed so they are fast but not too fast
    -Humans have 100% speed
    -No time limit
    -The 'safe zone' (bridge) will some how end the game with you winning (Gives you points for sitting in it like a KotH hill?)
    -1 round (1 round would probably take a while :p)
    -Zombies just have to try and kill the Humans
    -In the Health houses, there will be a 'test tube' in the center and you have to take a health pack from there
    -Each health house has 1 health pack
    -Ammo and Health houses are frequent enough to give humans a chance, but still makes it challenging
    -At the bridge, there are 2 mongooses so if only 1 or 2 people are there, they can try and go pick up their buddies and bring them (make it so they all have to be there? I'll find something :/)

    I also edited Elliot's map of forge world with locations of safe houses and spawns, although I may have to do it differently due to it not being 100% accurate and stuff. The color legend is at the bottom:

    [​IMG]
    [/noparse]

    LRMAN0989
    Infection RPG-ish idea
    Ok, so since I'm not good at explaining things in paragraphs, I'll use little points to explain

    -There are 4 humans
    -They spawn way out from each other, spread across Forge World
    -There are 2 types of houses they can find along the way
    --Ammo house (shaped like this)
    --Health house (shaped like this)
    -The humans must make it to the 'safe zone' which is a last stand point on a bridge to the spire or rock or whatever that place is called that Bungie remade Ascension on.
    -The zombies would spawn on a platform in the air with teleporters to other places if I can't make selectable spawns for them
    -In places where people can't get up by normal means, I'll use turrets for things to use to climb up
    -There will be little gun cabinets in the ammo houses that have glass in front (so it'll look like a real gun cabinet)
    -Humans start with a magnum, and have 2 clips
    -Each ammo houses has 1 DMR with 0 spare clips (so it has 1 clip), and magnums with 1 spare clip (giving you 2 clips a house)
    -Zombies have no shields
    -Humans have no shields, and have a higher damage resistance so they have to find health packs after every hit
    -Zombies have Energy Swords
    -Zombies have 200% speed so they are fast but not too fast
    -Humans have 100% speed
    -No time limit
    -The 'safe zone' (bridge) will some how end the game with you winning (Gives you points for sitting in it like a KotH hill?)
    -1 round (1 round would probably take a while :p)
    -Zombies just have to try and kill the Humans
    -In the Health houses, there will be a 'test tube' in the center and you have to take a health pack from there
    -Each health house has 1 health pack
    -Ammo and Health houses are frequent enough to give humans a chance, but still makes it challenging
    -At the bridge, there are 2 mongooses so if only 1 or 2 people are there, they can try and go pick up their buddies and bring them (make it so they all have to be there? I'll find something :/)

    I also edited Elliot's map of forge world with locations of safe houses and spawns, although I may have to do it differently due to it not being 100% accurate and stuff. The color legend is at the bottom:

    [​IMG]
     
    #93 LRMAN0989, Aug 18, 2010
    Last edited: Aug 19, 2010
  14. HLG FlashPoint

    HLG FlashPoint Ancient
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    I'm sorry for not updating in a while (I do have a life :p)... I am not going to take the time anymore to correct incorrect posts...


    PLEASE POST LIKE SO!!!:

    NOPARSE YOUR SPOILERS BY ADDING THE [Noparse][//Noparse] TAGS! REMOVE THE SECOND / OR ELSE IT WILL NOT WORK!
    ALSO HERE IS AN EXAMPLE:
    MyGenericName-MAP NAME/IDEA NAME
    [noparse]
    jsksjadasjdladad
    [/noparse]

    POST LIKE THAT PLEASE... ^^^^


    Thankyou, and think of some great Ideas!!
     
  15. LRMAN0989

    LRMAN0989 Forerunner

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    I think we know.... but btw, you added my idea twice. I meant in my post that you just copy & paste what was in the first spoiler into the OP, because that was my idea no-parsed. Below that spoiler was my idea un-noparsed, so then the pics and links would still show up.
     
  16. CrossFire018

    CrossFire018 Forerunner

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    a nade launcher puzzle map where you bank nades off walls to open doors (someone can use this i dont like making puzzle maps)
     
  17. StickManOrigins

    StickManOrigins Forerunner

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    My idea for a map...

    It's working title is One-Seventeen. It is a valley full of Covenant structures with anti-air turrets. Unfortunetly, some Spartans crashed landed here in drop pods. It'll be in the canyon and feature mostly Covenant weaponry.
     
  18. defiledtit

    defiledtit Forerunner

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    Duck Hunt!

    Okay, I created this one on my own but I can't post it. The idea is for a 1 or 2 people to try and shoot targets with a weapon of choice (only no scope and unlimited ammo). I used the infection game type for this. You create 2 large jumps that are opposite each other. You use mongooses and launchers (IDK what they are called). You will fly into site of the shooters and they will try to kill you. Last man tanding is the winner. There must be walls in front of the jumps so shooters can only kill while mongooses are in the air. This game is actually really fun.
     
    #98 defiledtit, Jul 8, 2011
    Last edited: Jul 8, 2011
  19. Drunk Assassin

    Drunk Assassin Forerunner

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    Temple

    Ok I've been thinking about a forerunner temple map, I dont know where it will go just that it will be awesome I've been thinking about an interior similar to Halo 3's level where you kill a prophet and get glassed. The front entrance will be like that structure on forgeworld that fires flares into the sky but you can't reach it. If you anyone is willing to help message BotanicalFlea.
     

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