Sandbox Twist-Tie

Discussion in 'Halo 3 Competitive Maps' started by Gamefreak1792, Jul 26, 2010.

  1. Gamefreak1792

    Gamefreak1792 Ancient
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    Twist-Tie
    Get ready because this is my last hurray!


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    This will be my last map before Halo: Reach's Forge World comes out. I decided to make this in remembrance of Halo 3's pain in the ass forging system.

    Twist-Tie is a Perfectly symmetrical map down in the confines of the crpyt on sandbox.

    Gametypes:

    -Slayer- 4x4 up to 6x6

    -CTF- 4x4

    -Oddball- 4x4

    Weapons:

    -BR x6 -10 sec

    -Carbine x2 -10 sec

    -Needler x2 - 30 sec

    -Plasma Pistol x2 -30 sec

    -Regenerator x2 -120 sec

    -Rocket Launcher x1 -120 sec

    -Invisibility x1 -120 sec

    -Mauler x2 -60 sec

    -Plasma gernade x6 -20 sec

    -Sword x1 -120 sec

    Pics and Description:

    Twist-Tie has multiple levels with multiple ways onto each level, along with different catwalks onto each level and across each level. This map was inspired from Prisoner from Halo: CE and a bit from Tombstone from Halo 2.



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    Well Thats about it, Please Download, Comment and let me know what you think.

    Download Link: Click here
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    come on people no feed back at all???
     
    #1 Gamefreak1792, Jul 26, 2010
    Last edited: Jul 27, 2010
  2. Dralthi

    Dralthi Ancient
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    Wow I don't know why this map has gotten almost no attention because it's actually a pretty cool map. Some nice aesthetics especially those fences and arches, good weapon placement, and looks like it would be great for CTF. I'll give it a dl and find out how well this map plays.
     
  3. TexasTuckers

    TexasTuckers Ancient
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    I can really tell how this map had Tombstone and Prisoner in mind when you made it. This is actually a really great map! I agree with guy above, although the forging isnt the smoothest and greatest, this map is still awesome. And dont worry we al know Halo 3 Forge is a pile of poo compaired to Reach's Forge 2.0!
     
  4. Prosper

    Prosper Ancient
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    I played a few games of team swords and one round of BR/Snipers on this map with friends. We're looking for another map or two play since we practically never change the map off Guardian, and this is quite good compared to it. However, it has the same problem as the pit: camping. On swords or snipers either on the open catwalk against the back wall ends up a camping spot, and 70% of playing is spent getting to that spot to fight for control of it, the same way everyone spawns and immediately runs toward the sword spawn room on the pit.
     
  5. Gamefreak1792

    Gamefreak1792 Ancient
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    If people were smart they would go up to the either the shield-drain or the rockets and take whoever has the sword or invis out. In the long run it all depends on who you play with, some people will just say screw the sword and go for the BR and carbine while others will rush the sword and invis it just all depends on who your with.

    Thanks for the DL's and the comments though i really appreciate people taking interest in the map.
     

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