What Map Ideas Do You Have For Reach?

Discussion in 'Halo and Forge Discussion' started by Spawn of Saltine, Jul 23, 2010.

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Poll closed Sep 15, 2010.
  1. Yes

    45 vote(s)
    72.6%
  2. No

    8 vote(s)
    12.9%
  3. Needs Improvement

    9 vote(s)
    14.5%
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  1. Spawn of Saltine

    Senior Member

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    Some people were already thinking of making something like that. Acension is a provided map where Tower of Power is played though.
     
  2. .RevO

    .RevO Ancient
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    I might try and remake the mlg map amplified and come up with some fun mini game maps, other then that I still don't know.
     
  3. Noxiw

    Noxiw Ancient
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    For custom content it's kind of up to the original creator to be the one recreating it, unless permission is given. It'll also be received by the community better if created by the original author.
     
  4. Loscocco

    Loscocco Ancient
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    Oooh I just thought. Pirate ships on the ocean! With unlimited jetpack use, making pirate fights would be incredibly INTENSE!!!
     
  5. Kyler

    Kyler Forerunner

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    I haz an idea...... itz a secret...... I'll give youz a hint........ it haz somthing to doz wit cavez..... don't tellz!
     
  6. thesilencebroken

    thesilencebroken Jill Sandwich
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    I haz an idea too. Stay in english class, because I don't like reading epileptic scribblings from idiots.
     
  7. TheGreatHibiki

    TheGreatHibiki Ancient
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    HAH! this made my day. thank you.
     
  8. Fatality

    Fatality Forerunner

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    I guess this isn't really an idea, cause I'm already working on it. But it is called Predator on Dusk City. Basically, humans move out of the base at the start of the round to find weapons I've hidden around the map. At 90 seconds, dusk will fall. When dusk falls, it gives you 30 seconds to get back to base. If you're not in the base in 30 seconds from dusk, it will lock down, leaving you to get killed by the Predator(s). The Predator(s) is not allowed to kill anyone in the day, one person at dusk, and everyone at night, has 150% damage resistance, and a sword and laser. It also has Good Camo. A hidden rocket launcher spawns at dusk, so those courageous enough to get it must get back to base immediately after snatching it. This is teamwork based, so it's better with more people.
     
  9. Conkerkid11

    Conkerkid11 Ancient
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    I find it odd that people still find the need to post individual threads with only their map ideas in them when this thread has now been stickied, but whatever. I've got plenty of ideas now just after playing around on Sandbox for about three hours. Well, that and playing in the double experience Rocket Race thing for like five hours trying to hit 3k XP. Anyways, rocket race would be amazing on Forge World. All the forger would have to do is build a couple bridges to reach the island, and maybe some neat spiral staircases that lead up to the top near Alaska from the shoreline. Or a ramp all the way from the mainland up to the colisseum. We're really gonna have to start getting used to the names of these areas. I wish they'd just take a picture of each area and tell us the name of it rather then us having to go through each and every Forge World video just to pick out the names of these areas.

    Somebody should really create a thread with each area named in it... :D *FIRST!*
     
  10. Benji

    Benji Ancient
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  11. Conkerkid11

    Conkerkid11 Ancient
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    Damn it... Anyways... How do you delete a thread? Rofl
     
  12. Caucasion Tift

    Caucasion Tift Ancient
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    I would make a High School of the Dead-type infection map. Humans spawn in a large school. Human spawn points will all be in different parts of the school. The zombies spawn all around the school yard. Human’s objective is to escape to the “island” on the far side of forge world. Portions of forge world will be connected through bridges and set paths for the humans to follow. Humans and zombies will both start with swords forcing them into hand to hand combat. Zombies can kill in two hits while Humans can kill in one. As the match progresses, the humans will find transport vehicles such as two mongooses and two transport warthogs, which will be indestructible so that the zombies can’t just destroy them at the beginning of the match. They will also come across weapons that will increase in effectiveness as they get closer to their destination. Some power weapons (i.e. Sniper, Rockets, Shotgun, etc.) will be somewhat out of the way and will require some searching to find. Zombies will be 100% percent speed and will have no armor abilities, while humans will be 110% speed and will all have a never-ending sprint ability. The best way to survive as the humans is to work together and watch each other’s backs. Once a human is killed, they obviously become a zombie. At three minutes into the match a “yellow skull” will spawn for the zombies that will alter their traits somewhat so represent the crazed civilian rioters that encompass parts of Japan. They will basically have the same traits as the humans but they’ll be trying to kill the humans. They will also be able to pick up weapons, so map knowledge is key for both humans and zombies. Each game will last 15 minutes or until there are no humans left alive. This gametype is subject to change along with the continuing story line of the anime series. So there is plenty of time left between now and September 14 to work out all the kinks plus an ending (hopefully) for the game itself.
     
  13. Buschlite

    Buschlite Forerunner

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    a headlong remake would be pretty cool, but that would probably be pushing the budget limit even on forge 2.0
     
  14. TheDeathstr1ke

    TheDeathstr1ke Forerunner

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    I have a lot of things I want to make in Forge World. Mainly the prison from Gears 1 that I mapped out a while ago, but couldn't make it in Halo 3. I'd also like to remake Construct by the waterfall.
     
  15. patrickcanttype

    patrickcanttype Forerunner

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    sounds cool, but if the humans are faster than zombies (plus sprint) can't they just outrun the zombies the entire time?
    ---

    i think it would help to have map (i know someone made a map but i'm not sure how accurate it is) with the location and size of every area
     
  16. JIX

    JIX Forerunner
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    after hearing about halo reach forge I can barely even make anything on halo 3 forge anymore. Every time I try I just think, "What's the point?" I mean I already know I'm getting reach the day it comes out. thanks to pre-order and the fact that my birthday is 4 days before the release date. I mean I've never been this excited for a game to come out before. As soon as I get it I'm gonna start forging. I really like the fact that they have infection safe areas for infection maps.
     
  17. Moxus

    Moxus Ancient
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    I have plans to remake two of my more popular mods* from Halo Demo in Halo: Reach: Crossing, an independent map, and Caves, a restructuring of Blood Gulch that has proved incredibly fun. My hope is that the maps will bring as much enjoyment to this community as it has to the Halo Demo community.

    -=Moxus=-

    * I will not be modding Halo: Reach. I will be using forge to re-create the structure of the aforementioned mods.
     
  18. CzIz

    CzIz Forerunner

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    [​IMG]

    This is a very basic map design which i made a while back. The idea came around when I became disappointed in the fact that I struggled to ever come up with any idea's for competitive asymmetrical maps. The idea was to have a balanced map that could be used for both symmetrical and asymmetrical gametypes. I also wanted it to be totally original; to not have any previous halo maps in mind when drawing it out. I went onto microsoft word and started drawing (for some reason i find it the easiest program to plan maps out with). After not too long, I came up with what you see above. I coloured it in Paint.

    Now i will talk you through the image. Blue base is a medium sized one-story building with access to the roof and also a small underground section. This base was dreamt off using idea's from multiple Halo CE bases (and halo 2 as coagulations bases also influenced it). I said that this map design was something completely original, and i have just contradicted myself by saying i used idea's from Halo CE bases. The truth is the base design came from a symmetrical map i never finished (due to my lack of forging techniques and also budget issues) which was heavily influenced by a mixture of Halo CE maps. I was very proud of the base and it actually resembles nothing you have ever seen before which is why I have decided to use it, albeit with a couple of modifications. Blue base has one ghost underneath it (hint the Coagulation inspiration), and two mongeese placed outside of the base.

    Red base is a 3-story building, with no roof access. This base isn't as amazing as blue base, but it still has an intricate and specific base design. Despite what it looks like in the image, it is also slightly bigger than blue base in terms of width and depth. Red team get one warthog, but only in symmetrical gametypes. They have just a mongoose in asymmetrical gametypes.

    When I originally thought out this map, there was only the inner elbow, which is accessed through the caves. However, I decided that I wanted the red base to be completely symmetrical and therefore added the outer elbow.

    Throughout the rest of the map, the lighter cream colour indicates the normal ground level of the map. The darker cream colour indicates a slightly raised area (equivalent to half a block, large in height), then orangey yellow colour indicates a one-story height (equivalent to a block, large in height) although parts of these area's may be slightly higher/lower.

    The raised centre is a rocky area, with multiple routes up. This area is as helpful to both teams and as accessible to both teams. Vehicles will not be able to access it. The bridge, shown by the dotted line, is a man-made section, of which people and vehicles can pass under. Around the outside of the rocky area, is a safer route from base to base. Through the inside of it (between the cave and the raised centre on the map) is slightly raised and has multiple obstacles so that it has cover and it isn't a straight drive through for vehicles. There is a two-way teleporter from the outside of the rocky area to underneath the raised area in the cave.

    The cave is actually going to be a bit wider at certain points than what is shown in the image. This is to allow for better combat. As you can see there is a raised area in it, and the double thick line shows where you will be able to look and shoot out of through a viewing window on the raised part of the cave. You will not however be able to jump out of it.

    I think that is everything.. and it somehow turned into much of an essay. There is just one thing left to say and that is where it will be placed. It was originally designed to be in Sandbox's skybubble. I have since decided that it will be floating in Forge World's water, with rocks surrounding certain area's of it, to give it a natural feel. And I will also make sure that you cannot see from blue base to the inner elbow or indeed jetpack over this area. That's where the cave comes in handy :).
     
  19. JIX

    JIX Forerunner
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    Battle Creek will be a very easy one to remake I believe. I already remade it on Halo 3 but I'd like to do it even better on Reach. Also I really liked the zombie survival map I made. With the closed in circle full of shotguns and stuff for the survivors and the zombies come pouring in over the walls of the room. It came really nice on foundry just because foundry had sort of a zombie look to it with the fence walls and pallets which was what I was thinking may be a problem for reach. It doesn't really have a zombie feel to it. But with the FX ball thingies I suppose it could be done
     
  20. TheFerociousOne

    TheFerociousOne Forerunner

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    Have you been spying on me? Would Love to make a Headlong Remake! :D

    Map around the waterfall will probably be my first map to build!

    My ideas, go make something else! (Obviosly kidding...)
     
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