Halo: Reach Discussion

Discussion in 'Halo and Forge Discussion' started by Vincent Torre, Mar 3, 2010.

  1. stouf761

    stouf761 Ancient
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    Well if you have played my maps you would know that the spawns (both person and weapons) are horrible. So I was going to redo them anyways...
     
  2. FPS SKITTLES

    FPS SKITTLES Forerunner

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    I havent read all 200 pages of this thread so this might have been mentioned but I would like to know if u guys would be happy if they added in the troop warthog...in my opinion it would becuz it can be VERY helpful in objective games ex:CTF
     
  3. TantricEcho

    TantricEcho Ancient
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    A thread on this was recently made, however, IMO, yes. I would enjoy the presence of the Troop hog, even though it has already been nick-named the 'Killtacular on wheels.'lol.
     
  4. FPS SKITTLES

    FPS SKITTLES Forerunner

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    lol ya srry for that post (i posted on this thread and then later decided to make the poll srry bout that ! :p)
     
  5. Matty

    Matty Ancient
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    What if those in the back didn't die when the vehicle explodes? If you only base the damage from where it occurs in relation to the vehicle, then theres quite a strong chance some in the back will get out fine when the vehicle explodes, and considering the engines in the front, they should be able to get off quite safely.
     
  6. stouf761

    stouf761 Ancient
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    I bet bungie did do something like that, where you just get knocked away with no shields
     
  7. FPS SKITTLES

    FPS SKITTLES Forerunner

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    its a good idea but i really cant picture this in a halo game :( i wish.....(stupid spartan laser....always killing my whole hog..)
     
  8. Matty

    Matty Ancient
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    Well damage that doesnt kill when your in a vehicle is relative to what it is and where it is in terms of you, not the vehicle. They break the rule by making it so you automatically die when the vehicle explodes. All they have to do is discount that and everything would work fine.
     
  9. FPS SKITTLES

    FPS SKITTLES Forerunner

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    did they confirm forgeable firefight levels so you can play firefight on them!?!? or are they just not in it?
     
  10. xHaRl3y HaVoCx

    xHaRl3y HaVoCx Ancient
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    They said no.
     
  11. FPS SKITTLES

    FPS SKITTLES Forerunner

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    ....:'(
     
  12. LIGHTSOUT225

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    I just wish we could use those maps for regular old forging (not necessarily FF).
     
  13. FPS SKITTLES

    FPS SKITTLES Forerunner

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    Ya ur right! even that would be gr8!
     
  14. thesilencebroken

    thesilencebroken Jill Sandwich
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    So I'm not even going to be able to forge on Overlook? I sincerely hope Firefight maps aren't exclusive to firefight, and I sincerely hope that all maps are somewhat firefight friendly.
     
  15. LIGHTSOUT225

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    I think thats the case, unfortunately. I hope not, but i think it is.
     
  16. FPS SKITTLES

    FPS SKITTLES Forerunner

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    isint overlook a generator defence map? maybe you would bcuz...they already confirmed forge on invasion so maybe you will be able to forge generator defense games? so overlook would be availible(just not for FF)
    just a thought
     
  17. LIGHTSOUT225

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    generator defense is a firefight gametype. Its no longer a standard MM gametype. You play as Spartans defending the generators as the AI covenant try to take them down.

    It is NOT easy. I played on Heroic with a friend (just the two of us) and we literally got beat within one minute. granted we didnt know the map at all, but still. Genny D is serious stuff.
     
  18. Rifte

    Rifte Ancient
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    [​IMG]
    dem moas.
    [​IMG]
    new versus mode
     
  19. LIGHTSOUT225

    Senior Member

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    MOAS! Im stoked for natural fauna. I hope there's more than just moa though.
     
  20. FPS SKITTLES

    FPS SKITTLES Forerunner

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    WOAH what r they driving in the pic up there^^^^^ and what is a "moa"??
     

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