Didnt see anything but i have heard about this and wasnt to sure about this. If there are safe zones what are they.
I think he means Infection safe zones as said in Forge world:Object list. I would like to know too. Objectives *Infection Safe Area *Headhunter Score Areas *King of The Hill; Hill
So, if safe havens are what I believe they might be, you can also get points for being in a safe haven. The infection games that have a campaign style to them will be soooo much more relistic and push people to move on rather than camp in the spawning or whatever. If I'm translating that correctly, than this genre will be sooo much more badass and I am sure there are loads of minigames that can be made out of this. Hopefully I am right about the points thing because I might reach my 10th forgegasm of the week with a load of about 10 liters.
Also, to keep people moving, we can add SKV's or Insta-death volumes to 'encourage' movement.lol. One way shield doors will be beneficial as well. Another thing I have been dreaming about is Zombies with Hologram armor ability... or evade... spooky.
I hope we can make safe zones customizable to the point where survivors can win upon entering the safe zone.
This means zombies will resemble the flood? I sure hope so. Wrong. Hills only alter human traits. zombies may still travel through the hills.
If we can make multiple Safe Havens at once OR have one Safe Haven that is necessary for victory, this would be perfect for my Rescue Mission gametype.
Sounds awesome, this will really make a nice addition to infection game types. I just wish you could give survival points for not being infected throughout the entire round.