Ok so you have all heard of Asset. Well me nd Steve11thspelby have made a spin-off called Asset: Escape. The game is simple. The VIP will be put in a cell which is blocked off by a grav lift. ODST's have to infiltrate the tower, destroy the Grav Lift and fly the Asset back to the homebase. The Asset is not Virgil in this game. Its Sgt Forge. Note: You have to use our custom Asset gametype which allows the Asset to do damage. Traits- ODST 100% damage Normal Shields No shield Recharge Full vehicle usage Spawn with Magnum and SMG VIP 100% damage 2x Overshields Shield Recharge Passenger Only Spawn with Plasma Pistol 150% gravity VIP Radius traits 100% damage 1x Overshield -COVENANT Brute 100% damage. Normal Shields No shield recharge Plasma Pistol spawn 25m Radar Full vehicle usage Brute Stalker Active Camo Dual-Maulers ---OBJECTIVE--- ODST Your job is to get inside the tower and rescue Sgt Forge. He has blueprints for a new vehicle called the Falcon and the Covenant can not get their hands on it. Take a Hornet and land at the foot of the tower. From there you should head up and get Forge out of there. Watch out for Brute Stalkers and the occasional Banshee. After 3 minutes an armed Hornet will spawn at the bottom of the tower. Brute Head into the cell and try to kill the Asset or sit back and kill the ODST squad as they make their way up. You must make sure Forge doesn't leave here. Well not alive anyway Brute Stalker This is the assasin of the Brute squad. You can run into the cell and try to assasinate the VIP or you can sneak down to the ODST's and take out a chunk of their squad. Banshee General Air support. You can try to take down the Hornets or wait until the end and destroy their rescue vehicle. Try not to get destroyed. VIP Sit in your cell and take on waves of Brutes. When rescued just watch your back. They will try and assasinate you. ---GAMEPLAY--- ODST's and the VIP You will spawn next to a mancannon. This will launch you into 1 of 2 teleporters. The bottom one leads into the cell. The top one leads to the Hornets. The VIP cannot get into the top teleporter due to increased gravity. ODST's can either go to the Hornets(mancannon launch) or go in the cell with Forge and help fend off Brutes. Once in the tower there are teleporters you can unblock which lets you get in from your spawn point. BRUTES You will die at first which will start the respawn settings. You can pick up weapons for 10 seconds so choose wisely. Every time we have played someone has respawned as a Brute Stalker so take that into account. --WEAPONS-- ODST 1x Rocket Launcher 1x Missile Pod 1x Shotgun 1x Flamethrower BRUTE 1x Beam Rifle 2x Spikers 2x Plasma Rifles 2x Maulers 2x Brute Shot 2x Carbine 1x Active Camo 1x Regenerator 4x Plasma Grenades 4x Spike Grenades ---RULES--- 1) Only use vehicles from your side. E.g ODST's cant use the Banshee and the Brutes cant use the Hornets. 2)No Spawn-killing 3) Dont camp at the Brute Teleporter 4) Have fun Now the moment you have all been waiting for ---SCREENSHOTS--- The tower Banshee Spawn ODST Base Random gameplay picture Covenant Spawn CREDITS Rifte -For making Asset and detailing some problems to look out for Steve11thSpelby- For the great work on the map I Spartan925 I- Showed up for every testing session JAVO1996- For telling me about the teleporter problem Bungie- For making Halo 3 DOWNLOAD Map: http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=116633314 Gametype: http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=116633318 PS: This is my 2nd map post
Nice map, however there isn't a whole lot to look at with there being so much aerial combat. I feel the pictures probably don't do this map justice as i'm sure its fun to play on. What does the inside of the first building shown look like? That is the one building that is catching my attention, it looks rather well forged. All the other buildings look well made, just plain.
Well at the start of the game it has quite abit of aerial combat. After that its mainly ground combat. I will post more pictures later today. Thanks for the comment