Hello everyone. You may know that I posted a couple ideas I had for a Halo: Reach map, but being the impatient person I am, I am making a Halo 3 adaption of my 'Kill the flying zombie' idea. The original Reach idea included the zombie flying a Falcon and the humans had unlimited jetpacks and 'nade launchers (with infinite ammo). But, to make a Halo 3 version, I had to change some parts of it (I also thought of a better concept for the mini-game). Because you don't get jetpacks in Halo 3, I had to making a walkway-thingy on the sides of the box. Because we don't get Falcons in Halo 3, I replaced it with Banshees (instead of 1 zombie it's 25% of the people in the game, so there's a max of 4 zombies). Because Halo 3 doesn't have 'nade launchers, I'll replace those with either rockets and plasma pistols (The humans will be able to actually kill the zombie, so the job for the zombies would be to try and survive in the box [which is pretty small, I didn't have enough pieces for it to be bigger]) (humans pick between the two). Now, there is also instant-respawning blowing up fusion coils at the bottom of the box to keep the humans and zombies from going too low. Now, for the concept of the game. The zombies will do the following: 1) Spawn in a small room with a Banshee. 2) Get into the Banshee before man-cannons spawn to keep the zombies or humans from going back into the zombie spawn. 3) Fly around and survive! The humans will do the following: 1) Spawn on a little loadout platform (They are included in my map Urban Warfare, Zow JR's Fort Beta 2219 [or whatever the number is], and Zow JR's The front line) 2) Pick either a plasma pistol or a rocket launcher. 3) Teleport into battle 4) Kill the zombies Sorry for no pictures. Do you guys like this?
I don't have access to XLive at the moment, that's why I don't have any yet. I'll edit some in when I get it done (it'll have pics of a pre-test version) I mentioned that there were Banshees. When I was doing the 'what the zombie(s) do' I meant there is only one Banshee in the room they spawn in 'cause they spawn in different rooms.