Official Reach Forge Discussion Thread

Discussion in 'Halo and Forge Discussion' started by chrstphrbrnnn, Jul 22, 2010.

  1. Sotha Sil156

    Sotha Sil156 Ancient
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    Yeah, and there's only one custom powerup!

    I say we riot!
     
    #401 Sotha Sil156, Jul 28, 2010
    Last edited: Jul 28, 2010
  2. Brodellsky

    Brodellsky Ancient
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    Ferrex said there were more Custom Powerups (CP, lololollololol) than before. Not to mention Active Camo and Overshields. They're still there.
     
  3. Oo iRoNy oO

    Oo iRoNy oO Ancient
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    Yeah that would really suck if you were to make a big infection or invasion map. But, if you're like me, and mainly forge Competitive/MLG maps, then this really wouldn't really be a problem. O.O Unless I want a BTB map! Then in that case, that would really suck.
     
  4. buddhacrane

    buddhacrane Ancient
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    No, he was saying you could have more of the yellow custom powerups. So we can spawn more than 4 on the map in other words. He later confirmed in another Q&A that there is still only the yellow Custom Powerup, and no extra ones or anything. There are still overshields and active camos too though.

    Hey Stouf, you should see my new Distortion ideas in one of the threads in this forum! I've been thinking of new ways to spice it up with the new tools we'll have.
     
  5. stouf761

    stouf761 Ancient
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    Sweet! I am glad that I can finally build Adaptation (multiple tilt angles in a chiron map) without all of the bugs it had in H3... Having tilted teleporters really screws stuff up.
     
  6. Nyte

    Nyte Forerunner

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    Theres only going to be 1 CP, nooooo, i thought there was going to be CP (1), CP (2), CP (3), and CP (4)... but i have come to learn that there are only 4 total CPs. haha this ruined my day.
     
  7. BlueWolf

    BlueWolf Forerunner

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    I guess we've never suffered HUGELY from the single variant in Halo 3, but at least we can place more of them. And you never know, reach's infinitely customisable game options might make them fairly obsolete.
     
  8. Noxiw

    Noxiw Ancient
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    ...no.

    Single variation yes, only four, no.

    I'm guessing there will be eight.
     
  9. Ursus

    Ursus Ancient
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    It's already been said in a BWU.
    [​IMG]

    [​IMG]
     
    #409 Ursus, Jul 28, 2010
    Last edited: Jul 28, 2010
  10. CAPNxXxCANT

    CAPNxXxCANT Forerunner

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    But you can make three (or four?) custom skulls for firefight. How does that make sense?
     
  11. Ursus

    Ursus Ancient
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    I would assume because its easier for the skulls to change game settings.

    Custom powerups have to be picked up, and then they change all the settings for one person. Then they have to stop when the player dies or picks up something else.

    Skulls act like a template, have a predetermined time they kick in, and affect everything equally. Much simpler.

    It may also have something to do with trait inheritance. When one person picks up two customs, what happens?
     
  12. CAPNxXxCANT

    CAPNxXxCANT Forerunner

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    The one you picked up last overpowers the one that you picked up first, kinda like what happened in halo 3
     
  13. Nyte

    Nyte Forerunner

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    Why would there be any need for 8 powerups? that is seriously unnecessary.

    Im gonna stick with my guess of four.
     
  14. Ursus

    Ursus Ancient
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    And you expect people to remember which powerups do what while playing? Blue and Red are classics, but I doubt the average player could remember if picking up Green after getting Gold is a good or bad thing.

    I could use 8 powerups, especially with class-driven gametypes that can't be fixed by loadouts alone.
     
  15. CAPNxXxCANT

    CAPNxXxCANT Forerunner

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    Oh sorry, i overestimated human intelligence. Seriously bro? If it meant that much to gameplay you would be able to remember which one i had or take a wild guess judging by how fast you can run, how high you can jump, how much shield you have, or how much damage you can deal
     
  16. Nyte

    Nyte Forerunner

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    I do see both of your points, but i think bungie just assumed that it would be easier for the players to just have one power up because of the (no offense to anyone) not so smart players, or the players who would get confused if there were more than just one power up (other than the obvious oversheild and camo)

    Unless of course.

    they do have 4 power ups, all custom, Red, Blue, Yellow, and Green. This would make it more fun for us forgers because it would give us more power ups to work with, but again, possibly more confusing for the players.
     
  17. Jex Yoyo

    Jex Yoyo POETRY, bitch.
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    Pssh you guys are talking about Red and Blue and Yellow like everyone knows them lol. It wasnt until recently that i got them straight! But i always relate Yellow and Speed increase because thats what it normally does.
     
  18. Nyte

    Nyte Forerunner

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    lol, Death nooooooo, silly noob, understanding colors is for pros! <3
    Just kidding

    But yea i didnt get they for the first like 3 months of playing. I was like...WTF DOES THIS ONE DO AGAIN?!
     
  19. WaxyPumpkin72

    WaxyPumpkin72 Ancient
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  20. Noxiw

    Noxiw Ancient
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    Ferrex has said more than four are place-able, Bungie usually goes in intervals of two, favoring 2, 4, 8, 16, and 32. Don't make me dig for proof.
     
    #420 Noxiw, Jul 28, 2010
    Last edited: Jul 28, 2010

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