Ghost Merging or Geomerging

Discussion in 'Halo and Forge Discussion' started by Ramen 6378, Jul 26, 2010.

  1. Ramen 6378

    Ramen 6378 Forerunner

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    What's the difference between these two? And which is better?
     
  2. Conkerkid11

    Conkerkid11 Ancient
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    There is no difference between the two, because they're both the same thing. Geomerging is defined as forcing an object into immovable geometry, and ghost merging is a form of geomerging where the player no-clips an object and has the ability to place it into anything like phasing objects in Halo: Reach. Though what we refer to as old-school merging is probably what you meant when you said geomerging when you force an object into immovable geometry by interlocking another object into that object and then bracing it. Though in my opinion Ghost merging is the most efficient and accurate form of geomerging because it is less based on trial and error, and much easier to accomplish.

    There is really no need for me to point you towards the guide, because you seem to have already made it as far as this section of the forums, so I'm sure you can already guide yourself to the Ghost Merging thread.

    So in case you don't enjoy reading, just ghost merge, it's easier, more efficient, and a ton more accurate if you use it correctly.
     
  3. Kung Fu Jesus

    Kung Fu Jesus Forerunner

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    I remember getting really comfortable with the original geomerging, like, a week before I read about ghost merging.

    *sigh*

    If you couldn't already tell, ghost is the way to go. Even though it's called phasing now.
     
  4. Oo iRoNy oO

    Oo iRoNy oO Ancient
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    Hey there Ramen 6378, and welcome to Forgehub! I can see you are new, so I'm going to try my best (and trust me when I say try) to help you understand the difference. But first things first, I have to be honest with you. The first thing you should have done is lurked around a little bit to see if you could have found the answer yourself. But don't sweat it, I would be more than happy to help. Before I try and give you my own answer, I'm going to give you the link to the more professional answers. Well, most of the information on merging can be found here on the Halo 3 Forge Discussion, but I'm going to go ahead and give you the more direct links as I explain the difference.

    The most basic form of advanced forging is Interlocking, which is pretty much when you make it so that two objects, such as two double blocks, imbricate, or overlap each other. Hence the word interlocking. This was the most plain, and simplest forging technique, but it did help create some pretty cool maps. Nowadays, I wouldn't really recommend using this technique, and it a bit you'll see why.

    Geomerging is when you take an immovable object (or movable but it's a bit harder to do) and merge it onto the actual geometry of the map that you are working on. Obviously this is harder than interlocking, but it was worth it because although it was harder to do, it helped create much, much better maps.

    Ghost Merging on the other hand is by far the most easiest form of merging. It has completely revolutionized the way people forge. Ghost merging allows you to place any object you want, at any angle you want, wherever you want. How is this possible you ask? Well I don't want to go into too much detail but basically it allows you to turn the object into sort of a ghost-like stage, where it is able to go through anything as if it wasn't even there. Some people believe that this made forging too easy, but IMO, it just made it possible to make more creative maps.

    That's pretty much it I guess, if you want to take take it further and learn on how to actually do these, I suggest you take a look at the links above.
     
  5. Combat P3nguin

    Combat P3nguin Ancient
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    Although ghost merging may be easier, i find it more accurate to do the old style geo merging it moves less and your not getting that slight angle that you do on ghost merging.

    Either way they still do the job
     
  6. Oo iRoNy oO

    Oo iRoNy oO Ancient
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    How is it that it moves less? When you geomerge the object you are trying to geomerge sometimes moves more than 10 times. So you have to redo it over, and over, and over again. Until finally, it's tolerable. It's not quite what you wanted, but after all that work you realize that that is all you are going to get. But with ghost merging, the angle that you want is the angle you're going to get. So to me, it is much more accurate as well as it is easy.
     
  7. Kung Fu Jesus

    Kung Fu Jesus Forerunner

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    ^Exactly.

    Plus, it's just cooler. It's like choosing whether or not you should send an e-mail or send it by horse.

    ...Actually, never mind.
     
  8. Oo iRoNy oO

    Oo iRoNy oO Ancient
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    ROTFLMFAO dude that was so hilarious that I laughed for like 2 minutes. But yeah you did make a good point. Why would you prefer the more outdated, harder,and less accurate technique when you have ghost merging.
     
  9. Combat P3nguin

    Combat P3nguin Ancient
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    Hmm it does seem to move less for me, it might just be how i forge tho. Ghost merging is easy but i perfer the old way. I g=could always get the angle i wanted the old way. With ghost merging its always that bit off.

    that just made me lol but i do find the old style faster, but thats just me


    But anyway Ghost Merging is the better way to go, i just can't get the perfect angle with it. with the old way i could very easy without any problems.
     
    #9 Combat P3nguin, Jul 28, 2010
    Last edited: Jul 28, 2010
  10. Jex Yoyo

    Jex Yoyo POETRY, bitch.
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    Uhh..... by whom lol? Phased is a setting for an object in a totally different video game; for the remainder of Halo 3's life Ghost Merging will be called that. This may seem self serving, but show respect to the people like tylyr1 & Fritzer who helped make the glitch special and name it.
     
  11. Oo iRoNy oO

    Oo iRoNy oO Ancient
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    Hmm well I guess everyone forges differently. To each his own right?
     

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