Team HaloBall

Discussion in 'Halo and Forge Discussion' started by SenorFluffyBuns, Jul 24, 2010.

  1. SenorFluffyBuns

    SenorFluffyBuns Forerunner

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    Map Idea/Preview

    Possession

    1 rockethogs per team, gunners, 1 way vehicle teles out of spawn, must hold possession of a ball that is the territory destructible vehicles, normal gravity for flipping (incase of someone covers the ball on the hill). First team out of the four to reach 150-200 points win, 1 point per second.

    Classic

    3 rockethogs per team, gunner, 1 way vehicle teles out of spawn (to push the ball), must push ball into bomb plant area, flipping is allowed. First team to score 3 points win. Neutral Bomb, insta-plant, insta explosion, Fireworks (special idea which cannot be posted) :) (possible troophogs and high gravity)

    Possession player settings

    Weapon is AR
    75% Damage
    110% damage resistance
    slow movement and normal gravity
    No AAs

    Classic settings

    Weapon is AR
    0%
    invulnerable
    slow movement and normal gravity
    No AAs

    HaloBall Arena

    [​IMG]

    Original idea based on Halo Ball a Halo CE mod.
    Halo Reach Idea by SenorFluffyBuns

    Vehicles come out on the ramps.
    Ball floats until hit by vehicle or gunner.
    Bomb plant on the top of the hill.
    Mancannons on top of the hill to stop the ball hiding, normal mancannons so vehicles don't launch.

    All guests should log in to an account or make one to post on this thread :)

    The original HaloBall

    YouTube- Halo Ball Part 1
     
    #1 SenorFluffyBuns, Jul 24, 2010
    Last edited: Jul 24, 2010
  2. HLG FlashPoint

    HLG FlashPoint Ancient
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    I like how it is setup but do not understand how it works... Please explain.
     
  3. SenorFluffyBuns

    SenorFluffyBuns Forerunner

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    For possession the ball is the territory where you must touch it to cap it.
    Classic is bassicaly what you see in this vid

    YouTube - Halo Ball Part 1
     
  4. HLG FlashPoint

    HLG FlashPoint Ancient
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    I get it so you are trying to make so you have to touch the ball to score points and it'l be sorta like bumber cars?
     
  5. SenorFluffyBuns

    SenorFluffyBuns Forerunner

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    Ya, pretty simple... In possession though its more complicated. If someone hits your ball you lose the territory. Never mind I read it wrong =)

    Ya your right, at the post underneath
     
    #5 SenorFluffyBuns, Jul 24, 2010
    Last edited: Jul 24, 2010
  6. HLG FlashPoint

    HLG FlashPoint Ancient
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    So its territories. You gain points by touching the ball. If someone else touchs the ball they gain points. Tell me if I got that right.
     
  7. SenorFluffyBuns

    SenorFluffyBuns Forerunner

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    Ya thats how the gametype works... lol this will be considered a spam post :(... But even if the ball is away from you you still gain points untill someone hits it
     
  8. HLG FlashPoint

    HLG FlashPoint Ancient
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    Oh but couldn't someone just put the ball in a corner or ram it out of the map?
     
  9. SenorFluffyBuns

    SenorFluffyBuns Forerunner

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    it's an inclined hill so no... but if they can i'll set a man cannon so they can't do that, and rockets will make the ball move =)
     
  10. HLG FlashPoint

    HLG FlashPoint Ancient
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    I guess that could work too but will there be weapons or will it just be trying to hit the ball and such. I bet you could do a minigame version where the damage modifier is set to 0 and another where you get real weapons...
     
  11. SenorFluffyBuns

    SenorFluffyBuns Forerunner

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    If there is a option for you to spawn inside vehicles and stay inside then there wont be a problem. If not I'll put AR as spawn weapon
     
  12. HLG FlashPoint

    HLG FlashPoint Ancient
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    Ya hopefully that woud be there.
     

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