Yea dealt with that problem myself for awhile and it does blow, I don't understand how someone can disrespect you're family (Under normal family circumstances)
Most obvious example: Dad's birthday. We told him not to make plans that saturday like 2 weeks in advance. He makes plans the friday right before we were gonna celebrate. Saturday morning, what does he do? He runs out the house and we don't see him till 4 in the morning.
I do that. Socks to keep feet warm in winter, slippers to keep dust and crap from getting on my socks. Only in house tho.
You know what I think? He'll be w/e age (I'm think 30 and above) and he will regret his actions. He needs to stop living for today and live for tomorrow.
You know what I just realized? If Map DB was used as the main place for posting maps, we'd probably have less spam posts, due to the forced template that posters follow. With the template comes tags and easily identifiable search criteria for users looking for maps. Also, there's a "post a review" button, not a "new post" button, meaning more people will, at the very least subconsciously, want to leave productive feedback. The only downside i can immediately think of is that there will be a bit less conversing about maps in threads.
Well it's better than the one sentence remarks when I was around. Forgehub has really improved for the good
Halo: Reach apparently only has 54 achievements...4 multiplayer achievements. Ouch. Firefight sucks (please explain to me why killing endless waves of enemies for no reason is possibly fun), and I knew that the time spent working on Firefight would take away from something else. This is a bad sign.
I didn't like Firefight in ODST either (Or Horde mode in GOW2), but I find it hard to believe they'd work on it without making sure that matchmaking and single player get the focus they need. Firefight does seem like a niche market, and whenever a Bungie employee is being interviewed and says "Yeah, a lot of fans are excited about Firefight" or anything to that effect, I can't help but think they don't know what the majority of players are interested in.