Map Sketch (competitive)

Discussion in 'Halo and Forge Discussion' started by xDarklingx, Jul 9, 2010.

  1. xDarklingx

    xDarklingx Ancient
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    Hey everyone, Darkling here with a new sketch I just drew up. I have never tried doing a sketch before so I just want to put this out there. I know it is confusing, I couldn't possibly fit all my ideas for a 3d map onto a 2d piece of paper very successfully, but I want your opinions on wether this could possibly be a decent design. This is going to be a competitive map because I keep making useless garbage that I don't get much gameplay out of. Please, feel free to say what you have to.....I won't get the shits with you or anything. On a final note, I did take these pictures with my webcam (sorry). I'm sure you will be able to see what I have drawn easily enough.

    [​IMG]
    The snipers are the only weapons I have assigned yet (marked "Sn"), they are in the end corners on the hills. I know for such a small map, two snipers may be a bit much. Maybe i'll change my mind about where they go later on. Also, in the very corners, you may notice some faint lines, these are lifts which transport you to the sniper spawns.

    [​IMG]

    This should make the above picture a bit more understandable. I am so, so sorry for the backwards writing (lulz). You're going to have to use that super ninja backwards writing reading skillness that you've never got to use before. If its any worthy excuse, my camera is dead so I had to use my webcam.

    So thanks for reading (if you even did), and please comment!
     
  2. Spicy Forges

    Spicy Forges Ancient
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    I would comment and make suggestions but I dont really know what is going on. I have kind of an understanding.
    The only thing I can suggest right now is google sketchup it, then Ill post some proper comments/critisism.
     
  3. LRMAN0989

    LRMAN0989 Forerunner

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    Looks like it'd be fun to make....

    Also, here's what it is if you reverse it:

    [​IMG]

    And it looks like it would be a good map, but maybe if you added some extra things like a platform floating in the middle, it would be better (also, make it in the Skybox and instead of adding 6-wall double high walls, make railing). If you don't mind, I might actually try to make it.

    EDIT: Also, because his map reversed isn't how he thought of it, I reversed that too:

    [​IMG]

    EDIT 2: Well, after sitting on Paint for an hour or 2 (making sure the spacing and all is right), I finally recreated your sketch so then it was easier to use. Also, in this one I replaced the walls on the sides that you wanted with your railing symbol:

    [​IMG]
     
    #3 LRMAN0989, Jul 9, 2010
    Last edited: Jul 9, 2010
  4. forgenarb

    forgenarb Ancient

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    i would suggest you add some sideways paths between the bases, as is it looks like it would have really linear gameplay focused on that center structure, with no real possibilty to flank. also with snipes and only 1 exit path from the base it could probibly get campy.

    like add an L that connects the two bases, maybe put a little room at the elbow of the L
     
    #4 forgenarb, Jul 9, 2010
    Last edited: Jul 9, 2010
  5. Jex Yoyo

    Jex Yoyo POETRY, bitch.
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    It needs less 90 degree corners, they promote camping. I suggest trying to make every corner 45 degrees or less if possible, and only use actual right angles when it is necessary or not blocking any LoS's. In this one, it looks like three squares overlayed and the places there the lines creating the squares intersect create giant walls that allow for easy camping. Having railings instead of walls may help fix this.
     
  6. xDarklingx

    xDarklingx Ancient
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    Yes, very good suggestions. I think I will definitely do as you have said, its going to have such hectic gameplay! Credit will have to go to you for this in the final post

    Hmm, would you be interested in doing a co-forge with me?
    Thanks a heap though, for reversing/mirroring those images for me, and thanks for doing that paint drawing too! You did miss the shaded/tilted blocks next to the sniper spawn, but you nailed it otherwise. I am thinking that railing along the outside may not work so well because the wedge longs mostly around the outside of the map are supposed to be about one block large above ground, and it would be weird to have it floating strangely in the air. I think I may stick with building in the crypt as I will also save objects by building it up against a wall. Thanks for all your input and if you are interested in doing a co-forge, send me a friend request or a message over xbox live
    GT: The Haptic
    ---
    I will have to try to find a way around this. I can't imagine anyone being able to very successfully camp in this map anyway due to it being Br's and Sniper's, but I will surely take your comment into account when I create that area and I will make sure it is not too easily camp-able. (it it hard to make a map completely uncampable, amirite?)
     
  7. LRMAN0989

    LRMAN0989 Forerunner

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    Sure ;) I'll definitely try to co-forge it with you. I was gonna make a SketchUp version so then I would know what I'm doing, but my comp with SketchUp is so slow it's not even worth it. Next time we're on at the same time, ok? ;)

    EDIT: Also, I don't have a mic, just to let you know so you don't sit there thinking what the **** is up with me because I'm not talking.

    EDIT 2: GT: LRMAN0989

    EDIT 3: And yeah, the Crypt sounds good now that I just realized that was a Wedge Long :p
     
    #7 LRMAN0989, Jul 9, 2010
    Last edited: Jul 9, 2010
  8. Jex Yoyo

    Jex Yoyo POETRY, bitch.
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    Nope. Just avoid all right angles EVER, make sure that every room has three or more entrances and a way to drop down into it, and create good round structures. Hard edges promote camping, round curves deny it.

    For the perfect example, Octagon ;) Ill give you my house if you can camp that one lol.
     
  9. forgenarb

    forgenarb Ancient

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    yoyo is right here, if you do decide to go with my idea make it more of a \|/ shape that also connects to the middle room, that would make 3 routes to the bases, and 4 to the center room which would make camping tough. i would also go with a small room at the end to avoid the tight campable corners.
     
  10. xDarklingx

    xDarklingx Ancient
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    [​IMG]

    Better? The part of the wall that isn't darkly shaded (near the rounded edges), I was going to make a railing but it might just be nothing instead....what are your ideas/thoughts?
     
    #10 xDarklingx, Jul 10, 2010
    Last edited: Jul 10, 2010
  11. LRMAN0989

    LRMAN0989 Forerunner

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    Well, so I'm guessing those curved parts are new paths/tunnels? If I'm correct (which I should be), that's what Forgenarb said, and it would be great. Also, I agree with Yoyo, you might need to change some corners. Like that 'Tall Structure' part. You could easily turn it into an angled pillar with Wedge Larges, so then it wouldn't have a corner. Also, you could use Wedge Larges in other places for less corners (no corner camping!).

    EDIT: Flipped your pic for ya ;)

    [​IMG]
     
    #11 LRMAN0989, Jul 10, 2010
    Last edited: Jul 10, 2010
  12. Zombievillan

    Zombievillan Ancient
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    This, listen to this guy. Trust me, you dont want this to be linear. If you played some of the maps in maption sack, you will see why. You want a variety of paths and directions to choose from. Take what he said and widen it. Just add some whole new areas to the side of each base area and have them connect to the middle. I would probably widen the center too.

    Remember variety of choices is always good. 1 way in and out is a terrible mistake.
     
  13. xDarklingx

    xDarklingx Ancient
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    Thanks again. Good advice but I don't think I will have to worry about the corner near the 'Tall Structure', because people will be able to come up the lift and get an easy assassination. I will try to see where in other places I will be able to use wedge larges though. Thanks everyone for commenting!
     
  14. LRMAN0989

    LRMAN0989 Forerunner

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    Ah, but if they're in a corner, you'd end up landing on them and then you'd have to beat 'em up, and that'd make you vulnerable to those snipers (but then again, snipers would kill the corner camper...)

    Also, I'm updating the Paint version with the curved path and walls instead of rails ;)
     
  15. forgenarb

    forgenarb Ancient

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    np, btw the sketch looks nice, could make a pretty awsome 1v1/2v2 depending on the size your making it. if you pull this off well you've got a dl from me
     
  16. LRMAN0989

    LRMAN0989 Forerunner

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    [​IMG]

    Updated sketch ;) Also, instead of a little crossing/opening to the curve roads, I made it so it's a tall wall but with a building on the inside part of the curve roads. Also, I added the Sniper spawn and created 2 BR spawns per base, leaning on the rail.

    (The lines that always indicate an angle is just the roof angling up ;))
     
    #16 LRMAN0989, Jul 10, 2010
    Last edited: Jul 10, 2010
  17. xDarklingx

    xDarklingx Ancient
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    looks good LRMAN, I like how you added the br's but i'm wondering if maybe there are too many. If this turns out to be a 1v1 (which I think it will be), it will probably work better with only two br's. I think the br's should sit in the middle of the new paths I drew.
    Thanks again.
     
  18. pwnthezombie

    pwnthezombie Ancient
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    It looks like too many BR's, maybe you should use carbines.
     
  19. LRMAN0989

    LRMAN0989 Forerunner

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    Ahh, ok. I'll delete the ones at the bases and move the middle ones to the outer curve roads (I placed the BRs with 3v3 matches in mind)

    [​IMG]

    Edited in the pic ;)
     
    #19 LRMAN0989, Jul 10, 2010
    Last edited: Jul 10, 2010
  20. Col Keller

    Col Keller Ancient
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    From first glance your going to have LoS problems as well as spawn camping...
     

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