Visions Map Pack

Discussion in 'Halo and Forge Discussion' started by Jex Yoyo, Jun 20, 2010.

  1. Nyte

    Nyte Forerunner

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    Top Mid; Fixed
    Spawns; Fixed
    Railings; Fixed.

    You asked, you received.
     
  2. LD

    LD Ancient
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    This Thread needs more LD

    [​IMG]
     
  3. Jex Yoyo

    Jex Yoyo POETRY, bitch.
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    Lawl thats pretty good. Just a question though; am i the only person with a personal vendetta against z-fighting grass???

    Edit: I changed my mind yet again, i think Sacra Torre actually plays a great 1v1 with a competetive weapon layout, and the spawn system i half-assed in a last ditch attempt before abandoning it for a failed map. I will include a competitive and MLG layout in it, and im thinking that we will do the same for every other map in the pack, because then we can release in the much more popular Competitive section :p
    Whadya think LD?
     
    #23 Jex Yoyo, Jul 1, 2010
    Last edited: Jul 1, 2010
  4. Nyte

    Nyte Forerunner

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    Looking good LD

    @Death YoYo: its a good idea, so do you want me to also change the weapon layouts on Asymilate?
     
  5. LD

    LD Ancient
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    z-fighting grass?

    I think Scara Torre is a great Map, based from the looks only, I havn't played it, but should we change the whole map pack for one Map?
    Mine for example, if you look at the golden column at top mid, that's a tactical jump that only works with luck or 110% speed, the same thing applys to the jump from the wide ramps at the green zone, I don't think my Map would work with regular settings.
     
  6. Jex Yoyo

    Jex Yoyo POETRY, bitch.
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    Nah LD, i just meant competetive weapon layouts not gametypes. That way we can release in the competitive section, which just so happens to get almost 75% of traffic flow in the forge maps section.
     
  7. LD

    LD Ancient
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