Sandbox Quarried*

Discussion in 'Halo 3 Competitive Maps' started by pinohkio, Jul 1, 2010.

  1. pinohkio

    pinohkio Ancient
    Senior Member

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    [​IMG]
    "Oh no! Not another shipment remake for the contest! I thought it was a quarry remake!"
    If you were one of many who thought the above phrase, fret not, as this is not just another run of the mill shipment remake. It is tailor made to play well with Halo 3.​


    Click the pic to download, or wait untill the end of the post.
    (note: The overview picture is about an hour old, and therefore are not 100% accurate, the map itself is now 100% unescapable, and some aesthetics have been moved around. I hope you enjoy the new version better)​














    Quarried* alone does not provide the call of duty feel, it needs to be combined with the following gametypes (click to download) :
    These gametypes use a myriad of changes to provide the complete CoD expirence(?) These changes are as follows (red = option):​














    CoD FFA
    score to win - 15
    team - disabled
    slayer settings - default
    weapons - magnum
    indestructible vehicles - enabled
    rounds - 1
    time - 10 min.
    damage resistance - 150
    damage modifier - 110
    headshot immunity - enabled
    speed - 110
    gravity - 150
    vehicle usage - disabled
    motion tracker - off​





    CoD Ball
    score to win - 75
    team - enabled
    oddball settings - default
    weapons - magnum, assault rifle
    rounds - 1
    time - 7 min.
    damage resistance - 100
    damage modifier - 100
    speed - 110
    gravity - 100​
    vehicle useage - disabled
    motion tracker - on​








    CoD of The Hill
    score to win - 100
    team - enabled
    KoTH settings - default
    weapons - magnum, assualt rifle
    rounds - 1
    time - 10 min.
    damage resistance - 150
    damage modifier - 110
    headshot immunity - enabled
    speed - 110
    gravity - 100 ​
    vehicle usage - disabled
    motion tracker - disabled​



    "pinohkio, what weapons are on this fine map of yours?" simple, there is (equivilant in red):​

    1 carbine, 45 seconds -AK-47
    1 battle rifle, 45 seconds -M16
    2 SMGs, 30 seconds -Mp5
    2 Spikers, 30 seconds -Scorpian
    1 Mauler#, 60 seconds Shotgun

    2 Firebomb grenades, 20 seconds
    2 Brute spike grenades, 20 seconds
    # Does not spawn at start













    "But pinohkio, we cannot get an understanding about the map without proper action screenshots!"​




    Fret not, little boys and girls, as here are the proper action screenshots:​




    [​IMG]







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    Is that a Headhunter skull?​



    [​IMG]



    Of course not! 'Tis but a silly oddball!​






    Please keep in mind that the pictures were only taken with myself and stickmanmeyhem (Thankyou, by the way. I wouldn't be able to post this now if it wern't for you :D)​







    Incase you missed them, here are the download links​




    Map















    In closing, all team games should be played with a maximum of 4 players; ie, 2v2, 1v1v1v1. ​


    *Edit* Both links to download have been updated to accomodate the playing of CTF.





    * = Quarried is a registered trademark, and is not affiliated with the ModernWarfare 2 Map "Quarry" in anyway.
     
    #1 pinohkio, Jul 1, 2010
    Last edited: Jul 1, 2010
  2. jeprout

    jeprout Ancient
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    It look simply made and well done, I reconize the map easily. Gameplay look good.
    Well till i play the map ill give you back a review. I'll give you a download.
     
  3. Mister man 1217

    Mister man 1217 Ancient
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    I cannot tell from the images but it seems likethe map could possibly be breakable.

    Anyway, map looks pretty good, even though there is a lack in merging for a cleaner look. I will be sure to give the maop a try or two.
     
  4. pinohkio

    pinohkio Ancient
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    The map is somewhat 'breakable', but not so much as to ruin gameplay. In the default gametypes and the CoD objective gametypes, you can get on top of the "containers', however this is not an issue, as the person with the objective can just run away, and the map is symmetrical, so there is probably a way up on a 'container' on each side. Kind of like Old School on CoD 4.

    After you give the map a try, I'd appreciate it if you came back and told how it went, criticizm is always great. I highly suggest a 4 player FFA game with the "CoD FFA" gametype.
     

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