Sandbox Level X

Discussion in 'Halo 3 Casual Maps' started by Fliver, Jun 20, 2010.

  1. Fliver

    Fliver Ancient

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    [​IMG]



    History :

    Having seen many people play this game mode, I decided to make a newer version using ghostmerging on sandbox for a best part

    Description :

    The goal is to repel the zombie alpha, which has an armor x4 and resistance of 2000. The map is actually composed of several floor, hence the name "level", the higher we go, the more powerful weapons become. The zombies who are infected run much quicker than the zombie alpha but a very they got a low resistance.

    Humans and Last Survivor:

    Damage: 90
    Primary and Secondary Weapon: Random.
    Granada infinite disabled
    Infinite Ammo: Enabled
    Sensor 'movement: Disabled
    Benchmark: visible to all


    Zombie alpha :

    Shield: Armor x4
    Damage Resistance: 2000
    Shield Recharge Rate: 50%
    Shield Drain: Drain of 25%
    Damage: Fatal injury
    Primary Weapon: Energy Sword
    Secondary Weapon: Hammer antigravity
    Infinite Ammo: Enabled
    Recovery weapon: Disabled
    Granada infinite Off
    Gravity: 100%
    Displacement: 50%
    Motion Sensor: advanced mode and 150 meters
    Imposed Color: Gold
    Benchmark: No benchmark


    Zombie :

    Shield: No shield
    Damage Resistance: 90%
    Shield Recharge Rate: 200%
    Primary Weapon: Energy Sword
    Infinite Ammo: Enabled
    Infinite Grenades: Off
    Recovery weapon: Disabled
    Displacement: 200%
    Gravity: 100%
    Sensor: Advanced Mode
    Imposed Color: Black


    General settings :

    Numbers of rounds: 6
    Time Limit: None
    Zombie Next: Random
    Zombie departure: 1
    Point of suicide or betrayal: 0

    Screenshots :


    Respawn of humans :


    [​IMG]



    Respawm of zombies :

    [​IMG]

    View of a corridor :


    [​IMG]$

    View from a side room red :

    [​IMG]

    View from a side room blue :


    [​IMG]

    View of the last floor :


    [​IMG]

    General view :

    [​IMG]

    Weapon at each level :

    Ground : 1 human turret , 1 covenant turret and 2 plasma rifle

    Level 1 : 1 covenant turret , 4 rockets , and 1 frag grenade who respawn immediatly

    Level 2 : 2 beam rifle , 1 flamer , 2 sentinel laser , 4 covenant rockets and 1 spike greande who respawn immediatly

    Level 3 : 2 missile pad , 2 sniper , 4 laser and 1 plasma grenade whos respawn immediatly

    Level 4 : 2 shotguns , 4 carbine , 3 BR , 1 energy drain and 1 fire grenade who respawn immediatly .

    Downloads :

    MAP

    GAMETYPE




     
  2. Plasma Blades

    Plasma Blades Ancient
    Senior Member

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    Looks like the best "Clinically obese kid" map that I've seen so far. However, these kinds of maps and gametype don't appeal that much to a lot of people. And since the high ground is easier to defend against zombies with you may want to put more powerful weapons on lower level, forcing humans to stay on the lower levels if they want better weapons. Other than that, the forging looks pretty good, keep it up.
     
  3. Hogframe

    Hogframe Ancient
    Senior Member

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    Most "Clinicly Obese Kid" gametypes have Infinite Ammo enabled. This means Humans would just get the Power Weapons earlier, but still camp at the top. You'd essentially make the Zombies' jobs much harder.
     
  4. Fliver

    Fliver Ancient

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    Thanks for your reply ^^ !
     
  5. LieutenantLambo

    LieutenantLambo Ancient

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    The lighting and the map kind of make it seem...lonely and isolated. Not in the good way, haha. There is no space to jump in most of your rooms and basically no space at all.

    You need to open up.
     
  6. Fliver

    Fliver Ancient

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    I always liked the small room ^^ !
     

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