Firefight settings extrapolations

Discussion in 'Halo and Forge Discussion' started by Transhuman Plus, Jun 19, 2010.

  1. Transhuman Plus

    Transhuman Plus Ancient
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    Bungie released a list of all the individual options that would accompany Firefight (link), and we can assume some of these new options will cross over into custom games as well. Here are some general observations:


    AMMO CRATES
    ENABLED
    DISABLED


    So it's possible that there might be a new item in Forge that allows you to replenish ammo without actually giving you a weapon.


    IMMUNE TO ASSASSINATIONS
    UNCHANGED
    ENABLED
    DISABLED


    Disabling the only definite method of death is huge. It improves some existing mini-game ideas, as well as hopefully giving rise to many more. Screw honour rules.


    MELEE MODIFIER
    UNCHANGED
    0%
    25%
    50%
    75%
    90%
    100%
    110%
    125%
    150%
    200%
    300%
    INSTANT KILL


    Finally, custom melee damage can be set.


    INFINITE AMMO
    UNCHANGED
    DISABLED
    ENABLED
    BOTTOMLESS CLIP


    Bottomless clip means never-ending streams of rockets, being able to run the needler constantly. Create frenetic games: quake, for instance, has no reloading, which makes for a more fast paced experience.


    VEHICLE USE
    UNCHANGED
    NONE
    PASSENGER ONLY
    DRIVER ONLY
    GUNNER ONLY
    NO PASSENGER
    NO DRIVER
    NO GUNNER
    FULL USE


    As I recall, "No Gunner" wasn't an option in Halo 3.


    ARMOR ABILITY
    JETPACK
    ARMOR LOCK
    ACTIVE CAMO
    DROP SHIELD
    [REDACTED]
    NONE
    SPRINT
    [REDACTED]


    So there are two armour abilities left, but both have been redacted. Better be a falcon punch armour ability or I swear..


    PRIMARY WEAPON
    ASSAULT RIFLE
    DMR
    CONCUSSION RIFLE
    ENERGY SWORD
    FLAK CANNON
    FOCUS RIFLE
    GRAVITY HAMMER
    GRENADE LAUNCHER
    MAGNUM
    NEEDLER
    NEEDLE RIFLE
    PLASMA LAUNCHER
    PLASMA PISTOL
    PLASMA REPEATER
    PLASMA RIFLE
    ROCKET LAUNCHER
    SHOTGUN
    SNIPER RIFLE
    SPARTAN LASER
    SPIKER
    [REDACTED]
    UNCHANGED


    There is only one redacted weapon, as well as a new unannounced weapon, the "FLAK CANNON".
     
    #1 Transhuman Plus, Jun 19, 2010
    Last edited: Jun 19, 2010
  2. Spawn of Saltine

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    Omg this is a nice find. Alot of those options (especially involving damage and vehicles) are going to impact custom games a **** ton.
     
  3. Hogframe

    Hogframe Ancient
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    I just Bookmarked this.

    Nice find Xavier, This has given me many new things to consider. Also, did anyone notice how every weapon known so far has been added to the spawning weapons list.
     
  4. Conkerkid11

    Conkerkid11 Ancient
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    Hey guys, here's a link to the full list. I was kinda interested about the Flak Cannon too... Lol. That sounds awesome.

    Don't forget, they're also letting us choose our jump height now, which is completely separate from gravity. Oh yeah, and they also let you choose the color of your bullets...
     
    #4 Conkerkid11, Jun 19, 2010
    Last edited: Jun 19, 2010
  5. Noxiw

    Noxiw Ancient
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    I believe the equipment drop applies to weapons and grenades, I.E. rocket carrying enemy dies but you cannot obtain his rockets. BAMF.
     
    #5 Noxiw, Jun 19, 2010
    Last edited: Jun 19, 2010
  6. cluckinho

    cluckinho Well Known
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    I'm betting that one of the redacted armor abilities has something to do with giving your teammate extra ammo packs or something like that. I have no idea what the other could be though
     
  7. thesilencebroken

    thesilencebroken Jill Sandwich
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    Concussion Rifle has been announced for awhile, and seen plenty in gameplay. Its red and lobs plasma balls at you.
     
  8. Rogue Shadow IV

    Rogue Shadow IV Ancient
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    You might want to also add that you can now make choose settings for your name instead of just the waypoint. There are also loadouts that were [REDACTED].

    • WAYPOINT
    • UNCHANGED
    • NO WAYPOINT
    • VISIBLE TO ALLIES
    • VISIBLE TO EVERYONE

    • VISIBLE NAME
    • UNCHANGED
    • NO WAYPOINT
    • VISIBLE TO ALLIES
    • VISIBLE TO EVERYONE
     
    #8 Rogue Shadow IV, Jun 19, 2010
    Last edited: Jun 19, 2010
  9. cluckinho

    cluckinho Well Known
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    Pretty beast how you can change the bonus wave duration. Makin it 2 minutes would be awesome, poppin grunt domes and what not

    What do the red, blue, and yellow skulls do?
     
    #9 cluckinho, Jun 19, 2010
    Last edited: Jun 19, 2010
  10. Noxiw

    Noxiw Ancient
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    They do what we tell them to. (they're custom skulls, change base player traits, among most other aspects.)
     
  11. Rogue Shadow IV

    Rogue Shadow IV Ancient
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    I noticed that they brought back the heretics and that there's five types of hunters. I wonder how the heretics will play a part in reach?

    • HERETICS
    • HERETIC SNIPERS
    • HERETIC HEAVY


    • HUNTER PATROL
    • HUNTER INFANTRY
    • HUNTER TACTICAL
    • HUNTER STRIKE TEAM
    • HUNTER KILL TEAM
     
    #11 Rogue Shadow IV, Jun 19, 2010
    Last edited: Jun 19, 2010
  12. Dow

    Dow Ancient
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    No more sentinel beam :mad:
     
  13. thesilencebroken

    thesilencebroken Jill Sandwich
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    Didn't bungie also confirm Engineers were returning?? I wonder why they arent in the list :(
     
  14. IDave the Rave

    IDave the Rave Ancient
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    This is not neccassarily the case though. Jetpack comes before armor lock in the list, suggesting that they weren't purposely put in Alphabetical order (excluding jetpack).
     
  15. MetaWaddleDee

    MetaWaddleDee Ancient
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    From this list we know that melee damage is different than regular damage.

    Better games of L4D and Judgment!
     
  16. Loscocco

    Loscocco Ancient
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    I believe that the sentinels were first spotted by UNSC/Covenant on the first Halo ring. Halo was undiscovered at the moment...

    Why did you state that these are alphabetically in order. Note that Jetpack is before Armor Lock, Active Camo and Drop Shield... Therefore you cannot deduct that the two redacted armor abilities fall between letters D-N and S-Z.




    EDIT: DavetheRave stole my sentence...
     
    #16 Loscocco, Jun 19, 2010
    Last edited: Jun 19, 2010
  17. Mongoose

    Mongoose Ancient
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    Best. Gametype. Ever.

    Invulnerable
    Instant kill damage modifier
    Sniper Rifle
    Infinite ammo
    Bottomless clip
    Eagle eye vision

    All squads are grunts.


    Also, don't know if this has been answered yet, but equipment drop means supply drops similar to those at the beginning of Generator Defense games.
     
  18. Noxiw

    Noxiw Ancient
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    That's one of the theories, the one that I prefer is that players don't drop their weapon/grenades when they die. In customs it would be a fantastic option, such as a zombie game where humans have weapon pickup but cannot obtain swords because the zombies don't drop them. (Just the first example that popped into my head)
     
  19. Spicy Forges

    Spicy Forges Ancient
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    I like these finds. REACH IS GUNNA BE EPIC!
     
  20. Orange

    Orange Ancient
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    Anybody else notice this? I don't remember it in the beta
     

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