Sandbox Snughood

Discussion in 'Halo 3 Competitive Maps' started by Conkerkid11, Jun 18, 2010.

  1. Conkerkid11

    Conkerkid11 Ancient
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    When a Hoodie and a Snuggie love each other very much... An Afghan remake. 12-16 players.
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    Please play Snughood with Battle Rifles as the starting weapons. I have not created a custom gametype for this map, as it is useless. However if you must, play Snughood with higher gravity, lower speed, lower health, no weapons on the map, and with Battle Rifle/Magnum starts.

    Snughood is my latest creation in which I attempted a remake of Modern Warfare 2's map; Afghan. When I think of Sandbox, I think of sand. And when I think of Afghan, I think of sand as well. The Foreign Treasures contest had sprung up overnight, and I couldn't think of a single map that I actually wanted to remake. I tried Quake Live, because everybody said that was your best bet. But for some reason Quake Live wouldn't run on my computer. I had to think of something fast before the contest was over, and then this idea of sand came into mind. I looked through every map in Modern Warfare 2 that had sand on it. Rust seemed to easy, but Afghan seemed just right. I had already thought of where I would start. The cliff in Modern Warfare 2's Afghan could be resembled by the large hill in Halo 3's Sandbox. It was perfect! But then I ran into the OLN and budget limit. The poppy field could not be finished, the cave could not be finished, not even the bunkers could be finished. Welcome everybody, to my attempt at Afghan...

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    The name of this Afghan remake; Snughood, came from Insane54, Timeless, and random people in the LOLbox on Forge Hub. First I had named it Iraq, Derkustan, Blanket, Snuggie, Hoodie, then finally Snughood. Obviously it is a remake of Afghan, so it must suck, right? Wrong, the spawns have been tested thoroughly, so you won't have to worry about spawn killing. Being a remake of a map in Modern Warfare 2 you would expect to be able to choose your class and receive kill-streaks... Well you're waaaaay off. I focused heavily on remaking the map, not the rubbish gameplay that Modern Warfare 2 calls "Competitive." There a very little weapons scattered throughout the map, so use what you've got wisely. Also, the attackers don't get a warthog in asymmetrical games, I'm sorry, but after testing Snughood with about 14-players I have found it too easy to capture the flag.

    Playing best with around 14-players, give or take some, Snughood is a massive map that uses just a little bit of the dunes for gameplay. This does in fact mean some of the towers are blocked, but that doesn't mean all of the towers are blocked. They will still shoot and kill you, just not in the designated playing field. I have utilized forge to the best of my abilities in order to bring back some tactical jumps from Modern Warfare 2. You can jump from the back wing of the plane to the cliffside, and you can jump from the left wing of the plane to a rock that provides a great view of the ground below. Some new jumps I have provided for you in Snughood are the jumps from the ground to the rocks, and a jump you can perform that will get you above the pipeline.

    By the way everybody, Snughood is not escapable, so do not grade it down for break-ability. You can jump onto the rocks covering the entire cliffside providing you a great view of the entire map below. This does however put you out in the open and in the way of a lot of Battle Rifle fire.


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    Thanks for taking a look at my map! Remember that Snughood is my entry to the Foreign Treasures contest and that you should support it as much as you can! Once again, I appreciate your criticism!

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    #1 Conkerkid11, Jun 18, 2010
    Last edited: Jun 27, 2010
  2. Ix Massacre xxI

    Ix Massacre xxI Ancient
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    Are you serious? This map ovbiously took time. So what if its not everything from actual afghan? Not being mean but I don't agree sorry.

    Great job on the map Conkerkid the top hill looks like rocks. Do you have the little cliff thing with the tree on the side of the giant cliff (If you know what i'm talking about)?
     
  3. Cheeze

    Cheeze <FONT COLOR="#FE2EC8"><b>I Beat the Staff!</b></FO
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    Well this is entered for The Foreign Treasures contest, and you were supposed to keep it as true to the actual map as you can get. There is no middle cave, no bunkers or anything. I'm not saying the forging is bad, but its not like the real map. 3/5
     
  4. Rho Fs

    Rho Fs 2x2 Forge Judge
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    Im sorry Conker, But I have to agree with him. ^^^ What you did looks fantastic don't get me wrong but it seems like you needed some of the other parts of the map. If it plays well though, then thats good. I mean if you like it that's really all that matters.
     
  5. forgenarb

    forgenarb Forerunner

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    i think it probibly would've turned out nicer if you recreated the cave or poppyfield instead of the huge fin on the plane that people hardly use, and same goes for the rocks in the cliff, they look great, but i would rather have more of afgan.
     
  6. Bl4ckhawk

    Bl4ckhawk Ancient
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    This map Is really cool. Your forging/geomerging is flawless but a good point was made that there are no bunkers or middle cave like the real deal. I understand that this is halo and not COD but I think adding some bunkers would have been a good touch. Even just adding the one small bunker that faces the middle cave would make this map a little better but w/e its better than anything I have ever made. And yes like mensioned above, the plane is perfect. Nice job 4/5 from me. ~BlackhawkO3~
     
  7. Conkerkid11

    Conkerkid11 Ancient
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    The text hidden within this spoiler is just a rant. Don't listen...
    Although I enjoy all the attention Snughood has gotten tonight, I've gotta say that this is the worst attention I have ever received. Every comment is either one sentence in length and deserving of an infraction, or a comment regarding how "true to the actual map" Snughood isn't. I flew around on Afghan in spectator mode and saw three distinct features. I saw sand, rocks, and a crashed plane. These were the only features I saw that I really liked. I didn't like the cave, the bunkers, or the poppy fields. So you know what I did? I forged the cliffside, the crashed plane, and at one point I had even forged the cave. But when I had finished the cave it had consumed so many objects that I was unable to finish the rest of the map. I had at one point forged the bunker by the poppy fields, but when I had finished the bunker it had consumed so many objects that I was unable to finish the rest of the map... Out of every version I tested, I only enjoyed the version I have brought you today. This version focuses heavily on what I thought stood out in gameplay overall on the real Afghan. However much I'd love to go back and remove the cliffside in order to put in a cave, I'd be removing an entire base... However much I'd love to go back and remove the crashed plane in order to put in two bunkers, I'd be removing the entire center structure which provides cover throughout the majority of the map... However much I'd love to go back and remove what I've got now and build your precious poppy fields, cave, and bunkers, I'd be removing what has brought out the best in gameplay. I appreciate your comment, but it is built up of knowledge you've gained just by glancing at a couple pictures. Go back into the Foreign Treasures thread and read it again. I've forged what I've felt is necessary...

    "The huge fin on the plane that people hardly use" is quite an understatement... You're basing this off of what? Retrieve your dusty copy of Halo 3 from your closet, insert it into your Xbox, gather a group of friends together in a custom games lobby, and actually play Snughood. Thanks, and have a fantastic day!

    The best part I've noticed about forging a remake is that people never stop grading you down for not remaking everything. Usually when you've forged a map in Halo 3 people grade it based on Enjoyment, Balance, Durability, Aesthetics, and Originality. But I guess when it comes to a remake even if the map's enjoyable, balanced, durable, and includes aesthetics that it cannot possibly be rated well just because it's missing a couple features. Honestly guys? Give me a break.
     
    #7 Conkerkid11, Jun 19, 2010
    Last edited: Jun 19, 2010
  8. PatchworkZombie

    PatchworkZombie Forerunner

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    Well then it's not a remake, it is a reimagination and getting mad at people who are giving legitimate criticism won't solve that. For me I can see pretty much not one feature that resembles Afghan more than slightly. It just seems to me you've entered the contest with the attitude: "Remakes are too hard, so I'm going to build something random with some of the original aesthetics." You're map here has about a 5% resemblence to Afghan and for a remake I would usually expect at least 90%.

    No believe it or not we don't rate remakes on originality. Oh and yes when it comes to a remake, we like to see a remake, not a different map altogether.

    If you didn't have enough budget to finish you're map, you shouldn't have picked afghan. Basically the excuse you're using is the same as me building a map with a double box on it and saying it's a remake of Shipment.
     
    #8 PatchworkZombie, Jun 19, 2010
    Last edited: Jun 19, 2010
  9. forgenarb

    forgenarb Forerunner

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    wow, conker, i was talking about it rarely being used in modern warfare 2, i have like 9 days on mw2 and didn't even know you could make it up there using the plane. i realize you couldn't completely recreate afgan due to budget problems but you could have still made more of it if you didn't spend so much of your budget on that.
     
  10. Conkerkid11

    Conkerkid11 Ancient
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    The below four or so paragraphs is just a huge rant, the only other comments I will be making in this thread are answers to questions, and even most of those will be on your visitor pages. Thanks to all the people below such as Scarecrow, LD, and Haris. You are the type of people who I have grown to actually appreciate here on Forge Hub.
    Snughood is a remake of Afghan. The only point I was trying to make clear to you guys was that at one point in time Snughood had the cave, the poppy fields, and the bunkers. But then I found out that these various structures and locations took away from the gameplay, and major structures such as the plane and cliffside. I just recently went into a forge session and deleted the cliffside. You know what? It wasn't a remake of Afghan anymore. I then proceeded to end the game and start a new one. In that new game I deleted the fin of the crashed plane. You know what? It wasn't a remake of Afghan anymore. I've chosen the parts of Afghan that cover the most ground, and honestly JFox, twist my words all you want, you'll only look like a fool. 5% resemblance to Afghan? The only elements missing are a couple rocks, a section of the cave, the poppy fields, and the bunkers. If you've played Modern Warfare 2 in your life you would recognize the crashed plane which covers more than 30% of the original Afghan, and the cliffside which is another 30% of the original Afghan spanning from one side of Afghan to the cave. I didn't just go around placing objects willy-nilly, the stone bridges in red base are exactly where they were in Afghan, the warthog resembles the jeep in Afghan, the turbines on the crashed plane, the wings, everything is from the original Afghan. This is more than 50% of the original Afghan, and you're trying to convince me that it's not even 10%... You've gotta be kidding me. And no, remakes are not too hard obviously, because here's a remake. I made one. By the way, read over my post again, I never once said we rate remakes on originality...

    Because Forge Hub's community maps are now being commented on by all of the above, I've finally had to go back to my "shouting at noobs" antics. This is what got me pissed off before. I asked for criticism, not "Duh cave is gone, make it." I realize what's missing, I'm the one who made the map!

    I would like it to have not come to this, but unfortunately it has. Every time I post a map, I pray that this won't happen, and 10 map posts later it has begun again. Stop now, before it turns into childish name-calling. I don't want to ever have to comment in my own map thread again.

    Oh wait a second here... I didn't even see this part of the post. Here you go again JFox, over-exaggerating things. When I started Afghan do you think I knew I wouldn't have had enough budget? Hell, even after I had finished the plane I thought I would have enough budget, but now here we are. No, not basically the excuse I'm using is the same as you building a map with a double box on it and saying it's a remake of Shipment, because a double box isn't a remake of Shipment, it's a double box. Shipment can be remade, it's been remade before. Afghan can be remade, it hasn't been remade before. This was my first attempt at remaking anything before, and the first remake of Afghan released before as far as I know. I could have conserved objects, I could have made the plane smaller, I could have chosen another map. But it turns out Afghan just seemed perfect too me, I wanted a challenge.

    Feel free to build a map with a double box on it and say it's a remake of Shipment, nobody's stopping you.
     
    #10 Conkerkid11, Jun 19, 2010
    Last edited: Jun 19, 2010
  11. Transhuman Plus

    Transhuman Plus Ancient
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    First and foremost, this is a thread for constructive criticism, honest feedback and suggestions.

    This is not constructive. Whether or not this map is structurally similar enough to Afghan to be judged in the contest will not be affected in the least by the comments here: it's entirely up to the testers, based solely on the design and gameplay of the map. The map will also be judged by how well it plays a variety of game modes, such as "Amazing Bomb, and Headchute", which I severely doubt anyone here can boast to have played.
     
    #11 Transhuman Plus, Jun 19, 2010
    Last edited: Jun 21, 2010
  12. LD

    LD Ancient
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    That's why I decided to Forge a Map that is so small that you could actually forge everything. People of ForgeHub, give him props for remaking everything he could on on of the hardest Maps to remake. Of cause it's not the most accurate remake ever and half of the Map is missing, but it is done with Forge and I don't think any of you could have made a better remake.

    Even tough this is a very hard Map to remake, I think you could have done better. Major Parts of the Map are missing, due to the Budget limit I guess, we we're allowed to Budget Glitch. Well, the fin alone is worth $195, I think you could have made a smaller one and save some $, the other thing are the the Large Blocks on the Cliff. It looks really good, but it eats up a lot of Budget and is jumpable.

    I really love the plane, the little details such as the engines make parts of the map just beautiful to watch. I just wished the rest of the Map would be as great as the plane.

    Overall I think you did the best you or anybody could do with Forge, it's a shame people like you don't have the ability to create even better Maps because of the shitty Map Editor we got, I hope Reach will be different and I totally look forward to your Maps.
     
  13. Zow Jr

    Zow Jr Forerunner

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    Dude, the map, honestly, beautiful. I'm not a big MW2 fan but I see the appeal from the Afghan map. The only think I don't like is the BRs and SWAT Variant. With an open map like Afghan BRs Would be rape without something to balance it out. I know you cannot put anything much more on the map, But maybe we should have ARs too or shotguns...the possibilities are close to endless. Thats just a complaint on the gametype. The plane in the middle of the map is uber sexy. I feel like I would be in MW2's ruined map. MW2's map sux compared to yours. That's how great I think this map is. 7/5
     
  14. Hogframe

    Hogframe Ancient
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    So...this is what Forgehub has become. A group of mindless individuals repeating whatever the guy before them said. This map is beautiful, regardless of how many poppies it has. Forge is an extremely limited and frustrating map editor, not a map creator. You cannot possibly expect anyone to Forge a perfect remake of a map like Afghan. The very fact that you didn't congratulate him for all of this is just horrible.


    Personally, I think this constitutes a almost perfect remake. It has a giant crashed airplane. So does Afghan. It has a cliff side sniping area with an easy-to-access route on the side. So does Afghan. In gameplay, it is almost exactly like the original Afghan. This is just further proof that no one here has actually played the map, but has rather just mindlessly repeated what the person before them said in a one-sentence Spam comment.


    Conkerkid, you are an idiot if you think any of these people's opinions should matter to you. My rule is "If they're too lazy to play the damn map, I'm too lazy to care about their opinion." You've made a hella amazing map, and should be proud.


    Congrats on pretty much winning the contest.

    Cheers,
    HarisSales.
     
  15. jameslieb1

    jameslieb1 Ancient
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    Holy ****... Conkerkid, this is one of the best remake maps I've ever seen. The map is almost exactly like Afghan, right down to the giant plane and cliff (nice use of the huge mound btw).

    So far, I think this map is in 1st for the FT contest.
     
  16. forgenarb

    forgenarb Forerunner

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    wow.... LD says almost the same thing as me and you yell at me while thanking him... i guess criticism is only constructive if it comes from one of your friends, right?

    if you don't want suggestions on how to make the map better and you just want people to say how great it is, just say that in the post and i'll make sure not to comment on any of your maps again.
     
  17. Marcass2021

    Marcass2021 Forerunner
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    why would anyone remake Afghan?... that level blows lol. remake scrapyard or estate.. also good forging, looks great.. i already hate afghan so any critisism i give you should be givin to Infinity Ward for making a Sh*t level. Ha.! (Also i know how it feels when people critisize your maps before they even play them. no one has ever said bad things about my maps after playing them. and its probably the same for you. people just think they are too cool to give you honest feedback)
     
  18. NlBBS

    NlBBS Forerunner

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    Alright, a few TS games and i'm ready to say something. After giving the map a quick run-through before playing I noticed there were a few things missing. No nig deal, infact I thank you for not including the cave, corn field or whatever it is and the bunker. Honestly those spots were the only ones on the entire map that pissed me off before it was camping overload.

    Regardless of the stuff that isn't included. what you did include on the map looks surreal. And even with the huge differences between COD and Halo this map plays out perfectly.

    The addition of a vehicle adds a whole new type of gameplay and staretgy to an already outstanding map.

    Now that i've said what I needed to say about the gameplay I need to now focus on the aesthetics. First off, that plane is ridiculous for multiple reasons.
    1. It looks like the real deal.
    2. You actually positioned it so the tactical jump works! Bravo.

    Next, that mountain side, or whatever it is called. The way it blends in with the sand hill its based off of gives MW2 atmosphere to a compleltly different world.

    I've got nothing left to say except good luck in the Foreign Treasures Contest, I know there are already a lot of COD maps but yours truly shines because of the fact that you took on the challenge of forging a map that to others, would have seemed utterly impossible.

    5/5 Keep the good maps comin'!
     
  19. PatchworkZombie

    PatchworkZombie Forerunner

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    Well no you see that's not true, in fact they made it very clear in the announcement thread points will be awarded for aesthetics as much as gameplay.

    Same goes for me.

    And if it makes any difference I just want to say the map to me doesn't look half bad, (I haven't played on it) but what irritated me is your responce to you're criticism. It is a massively fair point that your map is missing most of the features from Afghan, and fair enough cut some parts out to save budget and objects but don't create an entirely new map.

    No thanks you see the point I was trying to make that you completely misunderstood is that using you're system you could make just a random map, put a plane-like structure in the middle and say it's a remake of Afghan. I could just as well make a random map and put some double boxs in the middle that kind of look like the ones from Shipment, and call it a remake.

    I would be pissed off if I spent hours forging an inch-perfect remake and then someone wins with a random map with a plane in the middle.
     
    #19 PatchworkZombie, Jun 21, 2010
    Last edited: Jun 21, 2010
  20. Conkerkid11

    Conkerkid11 Ancient
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    Hey, JFox, I'm not quite sure if you're for or against Snughood because you're quoting yourself and others, but let's just leave it at the point that I was mad because so many people continued repeating the same thing. When a map's breakable, the map creator doesn't need a dozen posts telling him it's breakable, it only takes one to fix the problem. That goes the same way for Snughood missing parts from Afghan. I created the map, I know, just stop.

    Also, I'd like to be able to go through the forums not seeing "This Afghan remake is so much better than that bigger Afghan remake." because honestly... What gives you the right to judge a map entirely based off of pictures? There are two Afghan remakes, this one, and jakob hunter's. Mine is a BTB map, his is an enclosed-lower player count map. We both had different takes on Afghan, so I don't wanna hear which one's better until the contest is over.

    I may or may not release a new version with the cliffside removed and the fin of the plane removed to be replaced with the poppy fields and bunkers. But I honestly think it will play a lot worse than this version, because Modern Warfare 2's version plays awful... But if it's what the consumers want, then have at it...

    Seeing as I've only got about 5 more days, you may or may not see a new version. I guess we'll all just have to wait and see...
     

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