Halo Reach - Firefight

Discussion in 'Halo and Forge Discussion' started by Conkerkid11, Jun 15, 2010.

  1. Loscocco

    Loscocco Ancient
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    BTW: Brute Spikers are shown in the firefight trailer. at 0:26 seconds.
     
    #21 Loscocco, Jun 18, 2010
    Last edited: Jun 18, 2010
  2. LD

    LD Ancient
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    Spam much?

    I didn't know, as long as there are no videos about Forge, I don't mind watching them most of the time, so those Thread really help me geting Information that I would miss otherwise. So If you know, write 'I know ...' and receieve and Infraction for that.
     
  3. Spicy Forges

    Spicy Forges Ancient
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    I think the only thing we can customize within Firefight is the gametype settings. I don't believe we can actually make maps for firefight.
     
  4. WaxyPumpkin72

    WaxyPumpkin72 Ancient
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    ...As far as we know. 0_O
     
  5. thesilencebroken

    thesilencebroken Jill Sandwich
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    I confirmed the Spikers return while the beta was still out.
     
  6. chrstphrbrnnn

    chrstphrbrnnn Guardian
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    The fuel rod looks cool, and that city excites me
     
  7. cory21

    cory21 Ancient
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  8. IDave the Rave

    IDave the Rave Ancient
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    Ok, so since this is the Halo Reach Firefight thread, I'll post what I copy pastad from the Bungie weekly update in here.


    Anything in bold, is something I find interesting.

    *Note: I bolded Jump height and player gravity because in Halo 3, gravity affects the jump height.
     
    #28 IDave the Rave, Jun 18, 2010
    Last edited: Jun 18, 2010
  9. Hari

    Hari Ancient
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    Wow. Way to take the whole page. I'm loving the melee damage modifier, name visibility, total immunity, jump height, and custom nades.
     
  10. DimmestBread

    DimmestBread Ancient
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    bottomless clips + infinite ammo + rockets = lots of firefight fun
     
  11. Pegasi

    Pegasi Ancient
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    Immunity to assassinations is nice, I'm guessing that'll carry across to custom game settings. I hope that includes quick assassinations as well as those with the animation, though I can't see why it wouldn't. Should be a nice addition for mini game makers and such.

    EDIT: only just got what bottomless clip meant when I saw DimmestBread's post, I kinda glanced over the list and assumed it was a new name for infinite ammo. But holy crap, I hope that's in custom game settings as well, if so then Octagon 1v1 could take on a whole new twist, ie. Perma-deadscreen for one player :p.
     
    #31 Pegasi, Jun 18, 2010
    Last edited: Jun 18, 2010
  12. cluckinho

    cluckinho Well Known
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    What is the difference between jump height and gravity? That makes no sense to me.
     
  13. DimmestBread

    DimmestBread Ancient
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    Jump height affects the player, gravity affects everything(like vehicles, explosions, how fast you fall). Thats the only explanation I can think of.
     
  14. RightSideTheory

    RightSideTheory Legendary
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    Any thoughts on what these are?
     
  15. Spicy Forges

    Spicy Forges Ancient
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    Loadouts
    Armour Abilities
    Names?
    For either above or below
    ???
     
  16. RightSideTheory

    RightSideTheory Legendary
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    Yes, but what are your takes on the names? They seem odd for loadouts, and there are a hella-ton more loadouts than I could think of good weapon and AA combination for.
     
  17. Spicy Forges

    Spicy Forges Ancient
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    Medic is probs dropshield start
     
  18. CzIz

    CzIz Ancient

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    everyone seems to have missed that they mentioned space battles in firefight :surprise:
    under the sub-heading "on the home front" in the update.
    I love how the loadouts are fully customisable and pretty much everything is customisable, tis sweet.

    EDIT: The wording is awkward in the the quote above.. I no longer think it confirms firefight space battles, as it says TWO examples, which indicate that they are listing separate things. :/ confuddled :(
     
    #38 CzIz, Jun 19, 2010
    Last edited: Jun 19, 2010
  19. thesilencebroken

    thesilencebroken Jill Sandwich
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    Noble 1-6 are your own custom loadouts.
    The ones names after the campaign characters are the loadouts based on the characters. Such as, Kats loadout will be a magnum and Carters will have a DMR.
     
  20. MousseMooseROCKS

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    Oh. My. Gosh. This is sooooo yummy.
     

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