Halo: Reach Discussion

Discussion in 'Halo and Forge Discussion' started by Vincent Torre, Mar 3, 2010.

  1. Black Theorem

    Black Theorem Ancient
    Forge Critic Senior Member

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    Can you provide any link to your source? Otherwise I take all news with a grain of salt.
     
  2. DMM White

    DMM White Ancient
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    No AI behaviour customizing.

    I think that means you can have standard Firefight, where random enemies are selected and you keep fighting until you die or custom Firefights.

    Seeing as it will be in matchmaking, I think Time Limit might be one option to customize. So I expect Round and Set limits will also be present, scoring as much as you can with a limited number of enemies.

    I think possibly we might be able to change what enemies are dropped off, too. Like "Vehicles Only" or "No Heavy Weapons", things like that. Perhaps even more control, down to the infantry selected? A few rounds of Grunts followed by Brute Chieftans for the final waves. Especially since it looks like skulls have been removed.

    But no changing the actual AI, no more than you could with Halo 3's skulls anyway.
     
  3. B3NW

    B3NW Ancient
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    Wait, if you can forge the firefight maps as well, set what enemies come at you etc, that would make one ****ING SWEET training.

    Also, in the vid, I saw green laser, bubble shield and mortar strike, ohh and elite armor lock!
     
  4. mefire66

    mefire66 Forerunner
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    The Green laser you saw comes from the mortar strike I think. One of the screen shots show this:

    IGN: Halo: Reach Screenshots (X360) 3239360
     
  5. coyoteboy1023

    coyoteboy1023 Ancient
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    I doubt they will have full forging capabilities. I'm pretty sure it will only be minor forging (if any) like Pre-DLC stuff. Reason being that AI scripting would get obnoxious with custom built maps by forgers. It is hard enough to make intelligent AI as it is.
     
  6. DMM White

    DMM White Ancient
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    I don't think Bungie has said anything about custom maps in Firefight. They've only confirmed that Forge will be in the game for custom games, not Firefight.

    They only said that we'll be able to change the Firefight settings, not the maps themselves.

    Oh and about what I said before: There are skulls during Firefight.

    Plus 2 new maps with names. Beachhead and Waterfront.

    Along with Power House, Overlook, Sword Base and Boneyard, it seems like Bungie's for more descriptive map names (well, more descriptive than Guardian, Valhalla or Rat's Nest)
     
  7. Rifte

    Rifte Ancient
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    No, someone last night or from whatever official source definitely said there would be AI behavior customization to a certain degree.

    I'll try to find it.

    EDIT: here
     
    #1787 Rifte, Jun 16, 2010
    Last edited: Jun 16, 2010
  8. DimmestBread

    DimmestBread Ancient
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    All they said for the AI behavior customization is you can tell them to shoot or not. I'd also assume there might be a thing for aggressive or non aggressive but I doubt it's too extensive.
     
  9. TrustierToaster

    TrustierToaster Ancient
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    enemys shooting and not at yu i think is kinda the same as agression
     
  10. Spicy Forges

    Spicy Forges Ancient
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  11. Camel Carcass

    Camel Carcass Ancient
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    All this firefight news today..
    Just soo happy..

    Need moar tissues.
     
  12. Rifte

    Rifte Ancient
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  13. Benji

    Benji Ancient
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    Luck?
    how would that work?
     
  14. MetaWaddleDee

    MetaWaddleDee Ancient
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    That is so DOPE!!!

    Has anyone seen the concussion Rifle yet? Or does anyone have a video of it?
     
  15. mefire66

    mefire66 Forerunner
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    Where did u find this?
     
  16. Drizzt

    Drizzt Forerunner
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    I have seen the concusion rifle in a video. It was also mistakenly called a red plasma repeater.
     
  17. Ladnil

    Ladnil Ancient
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    Probably like the Tough Luck skull in Halo 3. They dodge grenades and stuff a lot more.
     
  18. Rifte

    Rifte Ancient
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    E3 2010: Halo Reach Stage Video Demo Video from GameVideos Around 3 minutes ish. It's essentially a brute shot I think but slower so I guess it fills the bruteshot's niche in the case of it not appearing in Reach. There are also pics and videos of brutes using the concussion rifle.
    I'm assuming this will affect things like accuracy.
    it was from a firefight demo

    http://www.youtube.com/watch?v=Byg2s_1-GH8
    You can't see it in this video, but there are3 different types of hunters
     
    #1798 Rifte, Jun 16, 2010
    Last edited: Jun 16, 2010
  19. cluckinho

    cluckinho Well Known
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    Shootiness? LOL. I'm guessing aim? Those are some hardcore traits you modify. *Hands a bag full of kudos to Marcus Lehto*
     
  20. Rifte

    Rifte Ancient
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    How often they shoot.
     

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