Halo Reach - Firefight

Discussion in 'Halo and Forge Discussion' started by Conkerkid11, Jun 15, 2010.

  1. Conkerkid11

    Conkerkid11 Ancient
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    Firefight as recently been confirmed by Bungie on G4TV's live stream of E3. Another couple cool things we have learned from watching gameplay of the new Firefight mode first introduced in Halo: ODST are shown below:

    • Reach's Firefight mode is playable with up to 4-players co-op like in Halo: ODST
    • Players may now search for other people playing Firefight via Matchmaking
    • A new armor ability has been introduced that allows the player to set down a bubble shield that acts exactly like the bubble shield from Halo 3 except it also heals any player that is in it along with blocking bullets
    • A new weapon named the Target Locator might possibly only be used in Firefight and has the ability to call in air support to fire at whatever you aimed this new weapon at. A green circle is used to identify the area you have set...
    • Another new weapon named the Concussion Rifle looks like a red version of the plasma rifle as seen in Halo 2 and Combat Evolved

    Firefight Settings bungie.net link
    • WAVE PROPERTIES
    • ROUND 1 WAVE PROPERTIES
    • SKULLS (ON or OFF)
    • RED
    • BLUE
    • YELLOW
    • MYTHIC
    • CATCH
    • TOUGH LUCK
    • FAMINE
    • CLOUD
    • TILT
    • BLACK EYE
    • GRUNT BIRTHDAY PARTY
    • COWBELL
    • IWHBYD
    • INITIAL WAVE
    • USES DROPSHIP
    • ENABLED
    • DISABLED
    • SQUAD SELECTION ORDER
    • ORDERED
    • RANDOM
    • SQUAD 1
    • GRUNTS
    • ELITES
    • ELITE PATROL
    • ELITE INFANTRY
    • ELITE TACTICAL
    • ELITE AIRBORNE
    • ELITE SPEC OPS
    • ELITE GENERALS
    • ELITE STRIKE TEAM
    • BRUTES
    • BRUTE PATROL
    • BRUTE INFANTRY
    • BRUTE TACTICAL
    • BRUTE CHIEFTAINS
    • BRUTE KILL TEAM
    • HUNTERS
    • HUNTER PATROL
    • HUNTER INFANTRY
    • HUNTER TACTICAL
    • HUNTER STRIKE TEAM
    • HUNTER KILL TEAM
    • SKIRMISHERS
    • SKIRMISHER PATROL
    • SKIRMISHER INFANTRY
    • JACKALS
    • JACKAL PATROL
    • JACKAL SNIPERS
    • HERETICS
    • HERETIC SNIPERS
    • HERETIC HEAVY
    • SQUAD 2
    • (SAME AS SQUAD 1 ABOVE)
    • SQUAD 3
    • (SAME AS SQUAD 1 ABOVE)
    • MAIN WAVES
    • USES DROPSHIP
    • ENABLED
    • DISABLED
    • SQUAD SELECTION ORDER
    • ORDERED
    • RANDOM
    • SQUAD 1
    • (SAME AS SQUAD 1 ABOVE)
    • SQUAD 2
    • (SAME AS SQUAD 1 ABOVE)
    • SQUAD 3
    • (SAME AS SQUAD 1 ABOVE)
    • SQUAD 4
    • (SAME AS SQUAD 1 ABOVE)
    • SQUAD 5
    • (SAME AS SQUAD 1 ABOVE)
    • BOSS WAVE
    • USES DROPSHIP
    • ENABLED
    • DISABLED
    • SQUAD SELECTION ORDER
    • RANDOM
    • ORDERED
    • SQUAD 1
    • (SAME AS SQUAD 1 ABOVE)
    • SQUAD 2
    • (SAME AS SQUAD 1 ABOVE)
    • SQUAD 3
    • (SAME AS SQUAD 1 ABOVE)
    • ROUND 2 WAVE PROPERTIES
    • (SAME AS ROUND 1 ABOVE)
    • ROUND 3 WAVE PROPERTIES
    • (SAME AS ROUND 1 ABOVE)
    • BONUS WAVE PROPERTIES
    • BONUS WAVE DURATION
    • 15 SECONDS
    • 30 SECONDS
    • 45 SECONDS
    • 60 SECONDS
    • 90 SECONDS
    • 2 MINUTES
    • USES DROPSHIP
    • ENABLED
    • DISABLED
    • SKULLS
    • (SAME AS ROUND 1 WAVE PROPERTIES ABOVE)
    • SQUAD SELECTION ORDER
    • ORDERED
    • RANDOM
    • SQUAD 1
    • (SAME AS SQUAD 1 ABOVE)
    • SQUAD 2
    • (SAME AS SQUAD 1 ABOVE)
    • SQUAD 3
    • (SAME AS SQUAD 1 ABOVE)
    • WAVE LIMIT
    • ONE WAVE
    • ONE ROUND
    • TWO ROUNDS
    • ONE SET
    • TWO SETS
    • THREE SETS
    • FOUR SETS
    • FIVE SETS
    • TEN SETS
    • NO LIMIT
    • TIME LIMIT
    • 1 MINUTE
    • 2 MINUTES
    • 3 MINUTES
    • 4 MINUTES
    • 5 MINUTES
    • 6 MINUTES
    • 7 MINUTES
    • 8 MINUTES
    • 9 MINUTES
    • 10 MINUTES
    • 12 MINUTES
    • 15 MINUTES
    • 20 MINUTES
    • 30 MINUTES
    • 45 MINUTES
    • 60 MINUTES
    • NO LIMIT
    • GENERATOR PROPERTIES
    • GENERATOR COUNT
    • DISABLED
    • 1
    • 2
    • 3
    • SPAWN ORDER
    • SEQUENCE
    • RANDOM
    • LOSS CONDITION
    • LOSE ONE
    • LOSE ALL
    • SCENARIO SETTINGS
    • HAZARDS
    • ENABLED
    • DISABLED
    • WEAPON DROPS
    • ENABLED
    • DISABLED
    • AMMO CRATES
    • ENABLED DISABLED
    • CUSTOM SKULL SETTINGS
    • RED SKULL SETTINGS
    • SPARTAN TRAITS
    • SHIELDS AND HEALTH
    • DAMAGE RESISTANCE
    • UNCHANGED
    • 10%
    • 50%
    • 90%
    • 100% (NORMAL)
    • 110%
    • 150%
    • 200%
    • 300%
    • 500%
    • 1000%
    • 2000%
    • INVULNERABLE
    • SHIELD MULTIPLIER
    • UNCHANGED
    • NO SHIELDS
    • NORMAL SHIELDS
    • 2X OVERSHIELDS
    • 3X OVERSHIELDS
    • 4X OVERSHIELDS
    • SHIELD RECHARGE RATE
    • UNCHANGED
    • -25% (DECAY)
    • -10% (DECAY)
    • -5% (DECAY)
    • 0% (NO RECHARGE)
    • 10% (SLOWER)
    • 25% (SLOWER)
    • 50% (SLOWER)
    • 75% (SLOWER)
    • 90% (SLOWER)
    • 100% (NORMAL)
    • 110% (FASTER)
    • 200% (FASTER)
    • HEALTH RECHARGE RATE
    • UNCHANGED
    • -25% (DECAY)
    • -10% (DECAY)
    • -5% (DECAY)
    • 0% (NO RECHARGE)
    • 50% (SLOWER)
    • 90% (SLOWER)
    • 100% (NORMAL)
    • 110% (FASTER)
    • 200% (FASTER)
    • SHIELD VAMPIRISM
    • UNCHANGED
    • DISABLED
    • 10% LEECH
    • 25% LEECH
    • 50% LEECH
    • 100%% LEECH
    • IMMUNE TO HEADSHOTS
    • UNCHANGED
    • ENABLED
    • DISABLED
    • IMMUNE TO ASSASSINATIONS
    • UNCHANGED
    • ENABLED
    • DISABLED
    • WEAPONS AND DAMAGE
    • DAMAGE MODIFIER
    • UNCHANGED
    • 0%
    • 25%
    • 50%
    • 75%
    • 90%
    • 100%
    • 110%
    • 125%
    • 150%
    • 200%
    • 300%
    • INSTANT KILL
    • MELEE MODIFIER
    • UNCHANGED
    • 0%
    • 25%
    • 50%
    • 75%
    • 90%
    • 100%
    • 110%
    • 125%
    • 150%
    • 200%
    • 300%
    • INSTANT KILL
    • GRENADE REGENERATION
    • UNCHANGED
    • DISABLED
    • ENABLED
    • INFINITE AMMO
    • UNCHANGED
    • DISABLED
    • ENABLED
    • BOTTOMLESS CLIP
    • WEAPON PICKUP
    • UNCHANGED
    • DISABLED
    • ENABLED
    • EQUIPMENT USAGE
    • UNCHANGED
    • DISABLED
    • ENABLED
    • EQUIPMENT DROP
    • UNCHANGED
    • DISABLED
    • ENABLED
    • MOVEMENT
    • PLAYER SPEED
    • UNCHANGED
    • 0%
    • 25%
    • 50%
    • 75%
    • 90%
    • 100%
    • 110%
    • 120%
    • 130%
    • 140%
    • 150%
    • 160%
    • 170%
    • 180%
    • 190%
    • 200%
    • 300%
    • JUMP HEIGHT
    • UNCHANGED
    • 0%
    • 25%
    • 50%
    • 75%
    • 90%
    • 100%
    • 110%
    • 125%
    • 150%
    • 200%
    • 300%
    • PLAYER GRAVITY
    • UNCHANGED
    • 50%
    • 75%
    • 100%
    • 150%
    • 200%
    • VEHICLE USE
    • UNCHANGED
    • NONE
    • PASSENGER ONLY
    • DRIVER ONLY
    • GUNNER ONLY
    • NO PASSENGER
    • NO DRIVER
    • NO GUNNER
    • FULL USE
    • SENSORS
    • MOTION TRACKER MODE
    • UNCHANGED
    • OFF
    • ALLIES ONLY
    • NORMAL MODE
    • ENHANCED MODE
    • MOTION TRACKER RANGE
    • UNCHANGED
    • 10 METERS
    • 25 METERS
    • 75 METERS
    • 150 METERS
    • APPEARANCE
    • ACTIVE CAMO
    • UNCHANGED
    • OFF
    • POOR CAMO
    • GOOD CAMO
    • WAYPOINT
    • UNCHANGED
    • NO WAYPOINT
    • VISIBLE TO ALLIES
    • VISIBLE TO EVERYONE
    • VISIBLE NAME
    • UNCHANGED
    • NO WAYPOINT
    • VISIBLE TO ALLIES
    • VISIBLE TO EVERYONE
    • FORCED COLOR
    • UNCHANGED
    • OFF
    • RED
    • BLUE
    • GREEN
    • ORANGE
    • PURPLE
    • GOLD
    • BROWN
    • PINK
    • WHITE
    • BLACK
    • ZOMBIE
    • WAVE TRAITS
    • DAMAGE MODIFIER
    • UNCHANGED
    • 0%
    • 25%
    • 50%
    • 75%
    • 90%
    • 100%
    • 110%
    • 125%
    • 150%
    • 200%
    • 300%
    • INSTANT KILL
    • DAMAGE RESISTANCE
    • UNCHANGED
    • 10%
    • 50%
    • 90%
    • 100% (NORMAL)
    • 110%
    • 150%
    • 200%
    • 300%
    • 500%
    • 1000%
    • 2000%
    • INVULNERABLE
    • SHOOTINESS
    • UNCHANGED
    • NORMAL
    • MARKSMAN
    • TRIGGER HAPPY
    • GRENADES
    • UNCHANGED
    • NORMAL
    • NONE
    • CATCH
    • VISION
    • UNCHANGED
    • NORMAL
    • NEAR SIGHTED
    • EAGLE EYE
    • HEARING
    • UNCHANGED
    • NORMAL
    • DEAF
    • SHARP
    • LUCK
    • UNCHANGED
    • NORMAL
    • UNLUCKY
    • LUCKY
    • LEPRECHAUN
    • EQUIPMENT DROP
    • UNCHANGED
    • ENABLED
    • DISABLED
    • IMMUNE TO HEADSHOTS
    • UNCHANGED
    • ENABLED
    • DISABLED
    • IMMUNE TO ASSASSINATIONS
    • UNCHANGED
    • ENABLED
    • DISABLED
    • BLUE SKULL SETTINGS
    • (SAME AS RED SKULL SETTINGS ABOVE)
    • YELLOW SKULL SETTINGS
    • (SAME AS RED SKULL SETTINGS ABOVE)
    • SPARTAN SETTINGS
    • RESPAWN TIME
    • 10 SECONDS
    • 15 SECONDS
    • 20 SECONDS
    • 25 SECONDS
    • 30 SECONDS
    • 45 SECONDS
    • 60 SECONDS
    • 90 SECONDS
    • 2 MINUTES
    • 3 MINUTES
    • ON WAVE
    • STARTING LIVES
    • UNLIMITED
    • NONE
    • 1
    • 2
    • 3
    • 4
    • 5
    • 6
    • 7
    • 8
    • 9
    • 10
    • 15
    • 20
    • 25
    • 50
    • MAXIMUM EXTRA LIVES
    • (SAME AS STARTING LIVES)
    • BASE TRAITS
    • (SAME AS SPARTAN TRAITS FOUND UNDER SKULL SETTINGS ABOVE)
    • LOADOUTS
    • LOADOUT 1
    • NAME
    • AIR ASSAULT
    • MARKSMAN
    • RECON MARKSMAN
    • EXPERT MARKSMAN
    • OPERATOR
    • GRENADIER
    • MEDIC
    • CORPSMAN
    • STALKER
    • DEMOLITIONS
    • INFILTRATOR
    • SECURITY
    • SPRINT
    • ARMOR LOCK
    • ACTIVE CAMO
    • [REDACTED]
    • DROP SHIELD
    • JET PACK
    • NOBLE 1
    • NOBLE 2
    • NOBLE 3
    • NOBLE 4
    • NOBLE 5
    • NOBLE 6
    • CARTER
    • KAT
    • JORGE
    • EMILE
    • JUN
    • [REDACTED]
    • [REDACTED]
    • [REDACTED]
    • [REDACTED]
    • JUGGERNAUT
    • BERSERKER
    • MAVERICK
    • ZOMBIE
    • DEMON
    • ANGEL
    • REDSHIRT
    • LING LING
    • POOKIE
    • FNG
    • NOOB
    • CAMPER
    • SPECTER
    • BUNKER
    • CLAYMORE
    • FIREBASE
    • INTEL
    • NINJA
    • POWER
    • COBRA
    • EAGLE
    • HOG
    • BEAR
    • WARRIOR
    • DECEIVER
    • [REDACTED]
    • PRIMARY WEAPON
    • ASSAULT RIFLE
    • DMR
    • CONCUSSION RIFLE
    • ENERGY SWORD
    • FLAK CANNON
    • FOCUS RIFLE
    • GRAVITY HAMMER
    • GRENADE LAUNCHER
    • MAGNUM
    • NEEDLER
    • NEEDLE RIFLE
    • PLASMA LAUNCHER
    • PLASMA PISTOL
    • PLASMA REPEATER
    • PLASMA RIFLE
    • ROCKET LAUNCHER
    • SHOTGUN
    • SNIPER RIFLE
    • SPARTAN LASER
    • SPIKER
    • [REDACTED]
    • UNCHANGED
    • SECONDARY WEAPON
    • (SAME AS PRIMARY WEAPON ABOVE)
    • ARMOR ABILITY
    • JETPACK
    • ARMOR LOCK
    • ACTIVE CAMO
    • DROP SHIELD
    • [REDACTED]
    • NONE
    • SPRINT
    • [REDACTED]
    • GRENADES
    • 1X FRAG
    • 2X FRAG
    • 3X FRAG
    • 4X FRAG
    • 1X PLASMA
    • 2X PLASMA
    • 3X PLASMA
    • 4X PLASMA
    • 1X FRAG, 1X PLASMA
    • 2X FRAG, 2X PLASMA
    • 3X FRAG, 3X PLASMA
    • 4X FRAG, 4X PLASMA
    • 1X FRAG, 1X PLASMA
    • NO GRENADES
    • HIDE LOADOUT
    • NOT HIDDEN
    • HIDDEN
    • LOADOUT 2
    • (SAME AS LOADOUT 1 ABOVE)
    • LOADOUT 3
    • (SAME AS LOADOUT 1 ABOVE)
    • LOADOUT 4
    • (SAME AS LOADOUT 1 ABOVE)
    • LOADOUT 5
    • (SAME AS LOADOUT 1 ABOVE)
    • GENERAL SETTINGS
    • FRIENDLY FIRE
    • ENABLED
    • DISABLED
    • BETRAYAL BOOTING
    • ENABLED
    • DISABLED

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    YouTube- Halo Reach E3 2010 Firefight Trailer [HD]

    Please post here to discuss Halo Reach's Firefight mode...
     
    #1 Conkerkid11, Jun 15, 2010
    Last edited: Jun 19, 2010
  2. IDave the Rave

    IDave the Rave Ancient
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    Fixed, unless I was hearing things.
     
  3. Drizzt

    Drizzt Forerunner
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    This sounds great, and for all we know they may be adding more stuff. I also like the prospect of calling in an "airstrike" of sorts sounds interesting. The drop should sounds useful for dangerous situations. I have a question though, how did they obtain the airstrike marker and how much damage did it do. Also, the map that they played on, what was it like? Those are all the questions and comments I have for now.
     
  4. Rifte

    Rifte Ancient
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  5. Jex Yoyo

    Jex Yoyo POETRY, bitch.
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    OMG sexy I missed the whole thing, but thats what youtube is for! =D
     
  6. Loscocco

    Loscocco Ancient
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    Hunters looked sexy, much more big and intimidating.

    If you look at the picture with the airstrike, there is a blue ring on the ground. That is probably the center of the strike. And I could assume that it does enough damage to obliterate someone and loose the body. It blew up the phantom above.
     
  7. cluckinho

    cluckinho Well Known
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    I new bungie would do it. Firefight would just be a waste of time if they hadn't
     
  8. Rifte

    Rifte Ancient
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    New weapon is called the designator.
     
  9. Pzycho

    Pzycho Ancient
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    I'm excited!! First thing's first, I'm going to beat Legendary Campaign, then I'll play this for the next week probably.


    Loving Bungie's new AA!

    All-in-all, I'm ready. Firefight's looking like dead sex right now.
     
  10. Loscocco

    Loscocco Ancient
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  11. Spicy Forges

    Spicy Forges Ancient
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    At 42 and 51 seconds there is a blue weapon which shoots explosive bolts, but these bolts are more like explosive rockets than the plasma repeater ones.
    I don't if it's just me, but they look like a new weapon.
     
  12. mefire66

    mefire66 Ancient
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    That weapon u r talking about looks almost like the plasma repeater except it is orange. It shoots like a Fuel Rod, but they explodes on impact. I think it is called the concussion rifle, not sure about the name...
     
  13. CzIz

    CzIz Ancient

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    New weapons shown wtith names on these 2 pages, including the return of the fuel rod cannon.
    Bungie.net : Halo Reach : Images
    http://www.bungie.net/projects/reach/images.aspx?c=53&page=1

    I like the look of the new firefight, and i only just thought about the jetpacks and loadouts in firefight which is going to be pretty awesome.
     
  14. Teaco27

    Teaco27 Ancient
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    I really hope they include a Matchmaking for firefight, it was annoying having to get a full party in ODST
     
  15. cluckinho

    cluckinho Well Known
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    You're a little late dawg. Bungie has already confirmed firefight matchmaking
     
  16. thesilencebroken

    thesilencebroken Jill Sandwich
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    Do you know why this firefight will never get old compared to previous firefight and horde mode?

    Im going to set every single wave to RANDOM. Im so sick of knowing exactly whats coming.
     
  17. CaMOfo

    CaMOfo Ancient
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    So is Firefight going to be a gametype also? Will we be able to set spawns and create maps for it?
     
  18. thesilencebroken

    thesilencebroken Jill Sandwich
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    I dont believe so. I think we'll be able to set up weapon spawns and such on pre-existing maps.
     
  19. CaMOfo

    CaMOfo Ancient
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    And such?

    Does this mean we can rearrange the moveable crates and other small senery? I'm not getting this fully.. lol
     
  20. thesilencebroken

    thesilencebroken Jill Sandwich
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    essentially, but this is all my educated guess using the information we've been given.
     

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