Sandbox Limestone

Discussion in 'Halo 3 Casual Maps' started by Bl4ckhawk, Jun 11, 2010.

  1. Bl4ckhawk

    Bl4ckhawk Ancient
    Senior Member

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    Hello again forgehub, its been a while since I have posted anything, and for that I apologize. Im here today to present to you Limestone. Limestone is a map that puts the player into the mindset of a miner working in a quarry. Limestone uses high high altitudes and obstructions to put the player into a situation where he must keep moving around to avoid being cornered or sniped.
    Please note the following: this map is good for slayer, team slayer, CTF, and assualt only.

    Now before you look at the map, I want to mension that there are 4 vehicles on this map. Now before you say they are too overpowering, I have made it so the vehicles can only be used once. Yes, there is no respawn on vehicles. Last time I checked, big funky alien crafts dont just pop out of thin air every 3 minutes. Guns are an excpetion tho....ill let guns pop out of thin air.

    Vehicles:
    Magnums x2
    AR's x...idk
    BR's x...i forget
    Carbines x...not that many
    Shotgun x1 (150 sec spawn, no reload)
    Sniper x1 (3 min spawn, 1 xtra clip)
    Spikers x3
    SMG's x3
    Plasma riflesx3
    Plasma pistol x1
    Plasma cannon x1 (3 min spawn)
    Machine gun turret (3 min spawn)
    Fuel rod gun (3 min spawn, 1 reload)
    Missle pod (3 min spawn)
    Brute shot ( 2 min spawn, 1 reload)

    Every other gun has a 45 second spawn with 1 reload.

    Vehicles:
    Prowler x1
    Ghost x1
    mongoose x1
    hornet transport x1
    NO RESPAWNS

    equipment:
    Radar jammer x1
    Bubble shield x1
    regenerator x1
    flare x1
    overshield x1
    active camo x1

    Enough babbling like an idiot, heres the map already...

    [​IMG]
    This is the overview...you can see there are many obstacles and high altitudes

    [​IMG]
    With a closer look, you can see the middle grounds which acts as a fortress.

    [​IMG]
    Here is a side entrance to the fortress, on the otherside you have to jump on limestones to get in. this is the side you can access the prowler

    [​IMG]
    Well, i must admit, there isnt much in here. The reason being; I hate campers.

    [​IMG]
    This is the attackers spawn. Again there isnt much here only because there wont be much fighting here in assualt.

    [​IMG]
    Here is a big limestone structure, a tunnel goes through the center of it.

    [​IMG]
    Here is the big rock processor where snipers prevail, and you can defend for your lives.

    [​IMG]
    Another overview...

    [​IMG]
    Here is the middle grounds where you will find the Hornet Transport.

    [​IMG]
    Yours truley,
    BlackhawkO3



     
  2. RageQuit

    RageQuit Forerunner

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    In maps like these.. with hornets.. its good to know where the weapons spawn.. especially the missle pod since theres no respawn for the hornet. Acutally, I see the missle pod.. You should hide it somewhere in the base so that its not an easy kill.. atleast put it in plain sight. The map itself could use more interlocking and geomerging. You need to be neat with your maps... dont rush... dont just throw sht together and call it a map. I like the miny quarry you built.. You should use budget glitched canvases so that more ideas could come into your mind.
     
  3. Bl4ckhawk

    Bl4ckhawk Ancient
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    The only reason I didnt put the missle pod in the base was because it seemed to cramp up the floor space in there which is limited. Maybe ill make a V2 depending on how people like the map.
     
  4. LaX PRO GrEeN

    LaX PRO GrEeN Forerunner

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    Well, I liked it. Keep up the work. It was neat how you used the radio antennaes as a support for the walls. It actually inspired me to start working on an MLG map.
     
  5. Bl4ckhawk

    Bl4ckhawk Ancient
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    Thats wierd because I said after i finished this map my next one would be an MLG map lol.
     
  6. LRMAN0989

    LRMAN0989 Forerunner

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    It looked like a cool map, I like the idea that vehicles shouldn't just appear randomly :p It could use a little more interlocks, but otherwise it looks good. Oh, and you didn't put a link to a gametype and you said it's good for slayer, ctf and assault, this should be moved to the Competitive maps section.
     
  7. Bl4ckhawk

    Bl4ckhawk Ancient
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    Thanks for the recommendations, ill put those into concideration. I didnt think to put it into competative section. It was hard to just throw a bunch of blocks together and make it look good, but ya, more interlocking would be nice...ill concider a V2
     

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