Ghost Merging

Discussion in 'Halo and Forge Discussion' started by LIGHTSOUT225, Dec 18, 2009.

  1. Glasgow

    Glasgow Ancient
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    You need to set the object that you don't pick up to 'never respawn'
     
  2. FunkyFreddo

    FunkyFreddo Forerunner

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    I was starting to give up on learning geomerging and interlocking, but i found this, YOU IS AWESOME :D Thanks alot man, this is so helpful! :D 10 out of 5 as far as tutorials go :p
     
  3. misterxboxnj

    misterxboxnj Ancient
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    I haven't tried ghost merging yet but look forward to giving it a shot tonight. I have a couple of questions which I was wondering if any of you know the answer to....

    1) After setting the step where the run time is set to maximum and the item you are holding becomes a ghost.....once you set that piece can it be picked up and moved?

    2) Once you set that piece down---do you need to go through all of the steps again to make another ghost item or can you set the run time lower, pick up the item, reset the run time to max and create a second ghosted item?

    3) Can you combine ghosted items with the save and quit way of making floating items?
     
  4. Jex Yoyo

    Jex Yoyo POETRY, bitch.
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    First of all, welcome to forgehub! And welcometo the ghost merging tut. I hope we can see some new maps from you sometime soon!

    1. It depends. If th copy of the first item doesn't despawn, then you can still pick it up. However, as soon as you place it it is sadly a normal object again and you will have to re-dummy it. So I reccomend getting it right the first time ;)
    2. No, you do not. First, set the run time min to 0. Then You need to go back and wait for the duplicate of the item you just spawned to despawn, and then spawn the object again. Now dummy it, pick it up and then activate the runtine max to it's highest, and then the second object is dummied. Just repeat this as needed.
    3. Ghosted items float REGARDLESS of what you do to them. You don't even need to take the time to save and quit, they do all the work for you :)
     
    #84 Jex Yoyo, Jun 3, 2010
    Last edited: Jun 3, 2010
  5. CaMOfo

    CaMOfo Ancient
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    Dude.. mind shutting your trap? Stop feeling as if you need to tell every waking soul that you clumsily found ghost-merging? You ACCIDENTALLY came acrossed it, you didn't find out how to do it or anything! Stop gloating about how you have some involvement in this glitch, you're not a god, you're not important.. you're getting annoying.
     
  6. Jex Yoyo

    Jex Yoyo POETRY, bitch.
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    No problemo. I dont care about my share of the credit because all that i did, other than accidently find the complicated way, was manage the thread. You got that part right. IMHO tylyr1 should get his share of the credit because he made it useful and easy, and thats most of the credit. I have no problem with people crapping on me but this other guy is truly the guy who made it happen, and its annoying when i find that he didnt get credit. Also the seventy or so people who all added the little tips to make it useful, like Noxiw, and lightsout, and diger44, etc...

    Almost everybody who had a post in the orignal thread helped with this glitch, it is undoubtably a community project. I guess what i was trying to say was more like this; "The guy whos name is on this thread is not a representation of who made this. There is also the tribunal who always gets credit for discovering it, and they arent all of it either. The real credit should go to the forgehub community, because it was a group effort."


    Edit: And i do realize that the first post came across wrong. Sorry about that. Fixed--
    Edit AGAIN: Anybody notice my giant rant about how this was a forgehub community project? I think that should be meantioned somewhere in the tut with the credit given, because in reality you have too many different people who helped to list them all.
     
    #86 Jex Yoyo, Jun 3, 2010
    Last edited: Jun 3, 2010
  7. CaMOfo

    CaMOfo Ancient
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    I'm just saying it seem you need to pound your chest and scream that you stumbled acrossed it almost everytime someone is talking about ghost-merging. People are stupid and only pay attention to the posters username and don't actually read the thread itself. For an example, look at all the featured maps, many people will give credit to the Journalist posting the map on the front page, not the actual map creator.

    It's how ForgeHub works, to be honest they probably don't even come back to this thread after they post either.
     
  8. TheDragonWarrior

    TheDragonWarrior Forerunner

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    Looks useful. I'll try it out
     
  9. Madden Pro

    Madden Pro Forerunner

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    I'm having trouble moving some larger objects off of their teardrops. I need to ghost merg a large ramp (stairs) but can't knock it off its teardrop after dummying them. I tried ramming them with larger objects and I've tried man cannons but nothing seems to be working. Any one know how to move these?
     
  10. LIGHTSOUT225

    Senior Member

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    Instead of trying to push one object into another, try just holding the object and strafing it into the dummied one. In other words, just move your monitor instead of the object the monitor is holding. Or you can use a mancannon, but that can get annoying having to chase it down.
     
  11. AceOfSpades

    AceOfSpades Talented
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    I'd recommend using the UP+X method.
    Which by the way is somewhat poorly written. In the first sentence where it says it involve no movement of the object, it actually does. When you UP+X an item, it spawns in the air and, since gravity exists, falls to the ground/skybubble grid. That falling is the object being moved.

    This is apparent when ghost merging Wedge, Corners. Since Wedge, Corners spawn with their teardrops on the face of the object that is facing up, they don't fall as far as most other objects. If you aren't looking up far enough and you UP+X Wedge, Corners, they won't fall far enough for the game to register them as being moved from their original spawn, thus causing the ghost merge glitch not to work.

    I hope that made sense.
     
  12. Madden Pro

    Madden Pro Forerunner

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    Thanks for the help guys I appreciate it :]
    I'll be uploading my first map, a remake of Pavillion from Gears of War 2, on thursday or friday. It's going great and thanks to all the tutorials and your guys' help it's moving along with some decent speed. Thanks again for the help!
     
    #92 Madden Pro, Jul 19, 2010
    Last edited: Jul 19, 2010
  13. MostWanted95

    MostWanted95 Forerunner
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    Thanks for the forge tips.
     
  14. Decizion

    Decizion Forerunner

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    Quick question.

    Hey. I don't mean to be a noob or anything, but I'm in a hurry and haven't got time to read the whole thread. This might have been mentioned before but as i stated earlier...Anyways I was wondering can you use ghost merging on a budget-glitched map. Because it works fine on normal maps, but on budget-glitched ones the Run-Time Minimum and Maximum cant be equal for some odd reason...:mad: Please help me.

    Thanks in advance
    -Decizion
     
  15. Jex Yoyo

    Jex Yoyo POETRY, bitch.
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    Yeah it works just fine, you still set the run-time minimum as high as it will go.
     
  16. Decizion

    Decizion Forerunner

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    Ok so if the run time maximum is like 7, and the run time minimum is 4, itll still work?
     
  17. Jex Yoyo

    Jex Yoyo POETRY, bitch.
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    Um, no. In a budget glitched canvas you should still be able to set the run time minimum to the same as the run time maximum, the difference is that there will be one less object on the map. Nothing changes basically.
     
  18. Jorgy411

    Jorgy411 Ancient
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    soo...if i'm understanding you correctly, you say if we set the run time min as high as it can go, then we can still use this glitch on a budget glitched map?

    Then what is the ghost merging canvas maps made for? What purpose do those maps have if we can just do this glitch on a budget glitched map?
     
  19. Kung Fu Jesus

    Kung Fu Jesus Forerunner

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    I find it a lot easier to do on the ghost merge + ultimate budget glitch canvas map in that canvas map thread. Best download I've ever... Downloaded.

    Never have my aesthetics looks so sexy, and in half the time.
     
  20. Leo

    Leo Forerunner

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    Concerning Ghost Merging

    I would like to add for anyone who dosen't know/hasn't figured out that turrets are also ghost merge-able, you just need to have a second player break the never respawn turret.
    Edit:
    I use the up-A method, I don't know if it works for the up-x method.
     
    #100 Leo, Jul 22, 2010
    Last edited: Jul 22, 2010

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