Please keep this discussion on topic. But as for the map, you are exactly right, one of the best maps of this kind, well interlokced and well made.
well, i don't know about that, but hooray for getting to 9 pages! i hope my next map is as much of a hit as this was.
this map looks really good ivory, i really like the concept of the deep pit/shallow pit. Keep up the great forging!!!
there is more to the map than just deep pit shallow pit,it was designed for the whole, higher ground v lower ground idea though.
Well if you were making a higher ground lower ground thing then y does have a stair way.It should be like a hill
I never really looked at it that way but this map really does provide that feeling of a need for the higher ground, and that can be hard to pull off...
cool in DL good job at interlocking thats better than me maybe we could make a map together my gamer tag is RippedMantas Grif: Dude don't double post, I mean triple, I mean quintuple!
sorry, that must have broken when i was copying it to my groups website, anyway, it's fixed now, and so far that has been the only real negative comment so far, which i am very happy about.
I have played this a few times now and want to know how hard it was to interlock it that much and make it that smooth?
It does have a more vertical Unchained feel to it. The layout looks like it would be a lot of fun. If you are having problems with money when placing weapons, you can still use a small budget glitch. Just place one of each weapon and grenade you want in the map, and then one by one increase the weapon max on each weapon.
I finally got around to checking this out... very nice. It's all so smooth, I'm impressed. Overall, a bit small for my taste, but that's just me. No substantial complaints.
ok, i have updated it to help fix some spawning errors, there are more spawn points, some new respawn areas and a bridge between the pits allowing for safer spawning, hopefully i won't have to make any more updates.
looks well made and very original, like how the you interlocked the floor to make give cover in the center
The varied elevation of the center is really cool. I'm sure that took you quite a while. I can appreciate a hard day's work on some intense forging like that. My only concern, which I'm sure you addressed, is the ability to get outside the map. As long as that is taken care of, I see no flaws in the map. This map is definitely getting my download. Excellent job. No comment on the gameplay, as it is still in my queue. Will get home after work to try it out. --dc
well, it was slightly based on unchained, but it offers different gameplay because of it's size and elevations. HOORAY! 100 REPLIES!!!