Reach's potential for Amazing Custom Games!

Discussion in 'Halo and Forge Discussion' started by MetaWaddleDee, May 4, 2010.

  1. MetaWaddleDee

    MetaWaddleDee Ancient
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    I just wanted to see what people noticed that could give us great opportunities for amazing customs.

    just a few here...
    keep in mind this is all speculation.


    • Turning off the lift in Sword Base for one flag
    • starting with plasma 'nades
    • starting with single 'nades
    • maps changing weapons for Covie slayer and Regular slayer
    • instant Jug transition
    • (I think) Jug invincible for a while in his life span
    • Nipple Plateau
    • Callouts
    • Enabling Armor Abilities with objective items
    • Armor Ability duration.
    • Customizable Loadouts.
    • Jetball
    I'll try to keep a running list for all of the new info posted...
     
    #1 MetaWaddleDee, May 4, 2010
    Last edited: May 5, 2010
  2. ROFLwaffleP133

    ROFLwaffleP133 Ancient
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    • Enabling Armor Abilities with objective items
    • Armor Ability duration.
    • Customizable Loadouts.

    Is there a one-sided version of Stockpile?
     
  3. Agamer

    Agamer Ancient
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    If Bungie allows to have our own call out points on our Forged maps, that will definitely improve the game play a lot when it comes to playing custom games. No more needing to teach someone the call out points.
     
  4. Ell3ment

    Ell3ment Ancient
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    dibs on making jetpack blast off!, i think it's only fair
     
  5. MetaWaddleDee

    MetaWaddleDee Ancient
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    Then I call dibs on making a GOOD L4D-esque game!
     
  6. Scobra

    Scobra Ancient
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    If they allow this, I'm naming all my map callouts things like 'Fetus Ridge' and 'Sperm River.'
     
  7. cortinator

    cortinator Ancient
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    Nipple Plateau
     
  8. Dirt Jockey

    Dirt Jockey Ancient

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    Head Pile (Headhunter + Stockpile)
    Every headshot drops a skull, take it to your base and hold to score!

    Lock-n-Block
    King of the Hill with Armor Lock and Plasma Launcher Loadout

    Marathon Man
    Vip Race with Sprint and Hammer Loadout
     
  9. Turkey bag56

    Turkey bag56 Ancient
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    Jetpack+Hammer+Death Barrier=WIN!!!!!
    And make it so damage can stop jetpacks!!
     
  10. pinohkio

    pinohkio Ancient
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    if you can set up the invasion gametype how you want, its gonna be sexy.
    just think, capture 25 skulls, then race to the top of the map to grab a flag (or energy core) then run somewhere with that, etc. you could set up a wicked sweet mini-campaign.
     
  11. IH8YourGamerTag

    IH8YourGamerTag Ancient

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    As an avid grifballer, I'm looking forward to Jetball :)
     
  12. pyro

    pyro The Joker
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    Jetball would be awesome, but what happens while waiting for the jet pack to recharge. If the recharge time on equipment can be changed for custom games that would be epic.
     
  13. G3N0S1D3_F0RG3R

    G3N0S1D3_F0RG3R Ancient
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    jizz mountain
     
  14. B3NW

    B3NW Ancient
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    I had a good idea for a minigame.
    Dibs on it.

    If stockpile has a FFA mode then I want to make a map where the hill is in the centre under a grate like structure and the grate is unbreakable for spartans and elites but flags can be thrown down, you can think of the rest :p
     
  15. CaMOfo

    CaMOfo Ancient
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    From the game Condemned 2: Bloodshot -
    Crime Scene
    – another gametype putting the SCU agents against the Influenced. The Influenced must hide two cases of evidence, while the SCU agents must use their equipment to find and scan the evidence before time runs out.

    Converted to Halo: Reach -
    Crime Scene [One Sided Stockpile] -
    Spartans against Elites if possible. The Elites hide the two flags, while the Spartans search around and find them before the time runs out. Filters will be made to darken the map. Plasma Pistols will be used as flash lights.
     
  16. IH8YourGamerTag

    IH8YourGamerTag Ancient

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    agreed. if it you can't make it infinite, it would still be a good variant played on a regular box grifball map. if you CAN make it infinite, I'd like to play it with two platforms for the score/spawn areas, one small one for the ball in the middle, and the rest open air. Instead of watching just forward back left right, you'd have to watch below and above you.

    Of course, only IF there is a skybox type area to forge in
     
    #16 IH8YourGamerTag, May 5, 2010
    Last edited: May 5, 2010
  17. Drizzt

    Drizzt Forerunner
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    This is actually a good idea that could produce interesting results if you can do this.

    Also, I have thought of an idea for a gametype inspired by a medal I won on SWAT.

    Headcase-
    [Headhunter] - This would be SWAT with a twist. You would get skulls for headshoting a person. I would also make it so it's headshot only. Once you get the skulls you would deposit them in headhunter fashion. I would probably add one sniper rifle in the middle for people to fight over. If I can I will also make a team varient of this.
     
  18. pyro

    pyro The Joker
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    I expect grifball will have a nice new court (the chess video) and the jetpack has a moderate recharge time so it could work for a map with a floor. I cannot wait to start making new custom games with the class system.
     
  19. Panncakez

    Panncakez Ancient
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    I'd wonder how some sort of Sprinting game would work. It would be more like track, maybe the players would have to pass through territories to get points. If they allow that, I call dibs.
     
  20. ROFLwaffleP133

    ROFLwaffleP133 Ancient
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    There was a Racing gametype in the most recent ViDoc. It looked like you had to get to all the waypoints before crossing the finish line and completing a lap. There was a speedometer though, so it might be primarily mongeese... wait, could that mean forced vehicles as a Loadout spawn?
    o_O
     

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