Sandbox Bunker Defense V2

Discussion in 'Halo 3 Casual Maps' started by xzBLUE HAZEzx, May 5, 2010.

  1. xzBLUE HAZEzx

    xzBLUE HAZEzx Forerunner

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    Bunker Defense V2

    Alrighty Round 2 here we go. ​

    Updates:
    Added alot more cover both in the field and on the hill.
    The view from the Bunkers is better.
    The Bomb carrier (only the bomb carrier) can be healed by Medics (players with regenerators).
    Better Attacker spawn point.
    Attackers will start with pistols and find guns in the field behind cover, the better weapons like the BR spawn closer to the bunker.
    After 60 seconds Carbine's will spawn in the attackers spawn.
    After 90 seconds 2 Brute shots spawn in the field.
    After 120 seconds A Mongoose will spawn for the attackers.
    After 180 seconds the broken Bomb shelter opens where a Rocket Launcher is hidden.
    Attackers have 2 Deployable covers at their base and 2 in the field.
    Attackers have 4 Regenerators Directly on top of 4 random spawns, the people that spawn on them are the Medics.

    Defenders Have BRs in the main bunker and Carbines in the small bunker.
    The turrets spawn after 120 seconds.
    The turrets are merged with the bunker for a better view.
    Defenders have firebomb grenades, tripmines, and a powerdrain in the bunker.

    Objective:
    Simple, attackers take the bomb, dodge bullets and artillery rounds, knock down the ladder and then plant the bomb on the main bunker.​

    Gametype:
    200% health, 150% gravity, 90% speed, No health regeneration.

    Bomb carrier has 150% health, 50% Regeneration (so he can be healed by medics), and the speed and gravity are the same.

    Enough talking heres some pictures.​

    Attacker Spawn:
    [​IMG]

    Bomb Spawn point:
    [​IMG]

    Extra cover:
    [​IMG]
    [​IMG]

    Main bunker and Bomb plant points:
    [​IMG]

    Mini Bomb Shelters + More Cover:
    [​IMG]

    "Broken" Bomb Shelter:
    [​IMG]

    Mongoose spawn:
    [​IMG]

    Trapdoor inside the Main Bunker that leads to the small bunker:
    [​IMG]



    Artillery:
    [​IMG]

    I think that's it please comment, let me know of any problems or bugs thanks!​

    ~Please note that the picture of the Artillery is not updated so pay no attention to the fact that there isn't much cover in the field below.

    ~Also If you guys want I will upload a picture of the tower/bridge or anything else you guys want, but i'll have to do it at a later time.


     
  2. Jrcane4455

    Jrcane4455 Forerunner

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    I cant even begin to say how much better that this is compared to the 1st version. The bomb shelters are a pretty good idea where you can build up troop numbers and then have everyone charge towards the hill. I still would've liked to have seen killballs under the bridge... but hey, nothings perfect.
     
  3. xzBLUE HAZEzx

    xzBLUE HAZEzx Forerunner

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    I tried the kill balls under the bridge, it was pretty cool but it didnt work to good because the tower would be under the edge of the kill ball and the players would get killed. Then I tried to put two kill balls on either side of where the tower falls to make a V shape where the tower falls into but it didnt look good one kill ball was up alot higher than the other and it obstructed the view of the hill from the small bunker. Also it made it too easy for defenders to just throw a trip min randomly down into the kill ball when someone was crossing to kill them and make the tower fall. If you have an answer to these problems though i'd be glad to hear them. Thanks for posting.
     
  4. Drizzt

    Drizzt Forerunner
    Senior Member

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    This map looks great. I like your artillery idea, but did you ever try to make an artillary cannon that players control? I also think the cover was placed very well, but I'll see when I play it with my friends. I also like your idea for a medic that can heal others.
     
  5. xzBLUE HAZEzx

    xzBLUE HAZEzx Forerunner

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    Thankyou thankyou, At first I did think about having and artillery where the defenders could push the fusion coils into when they wanted to fire, but that was too much work for me :p. Plus this way it's more random where the shells fall, they never seem to fall in the same place at the same time.
     
  6. xtitan77

    xtitan77 Forerunner

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    I saw your v1 and I must say I am amazed at the improvemenets and effort you put into V2. You definatly have my download. Good work :)
     
  7. xzBLUE HAZEzx

    xzBLUE HAZEzx Forerunner

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    Thanks, and yes I'm glad I decided to post the first version of my map, the suggestions everyone gave me helped alot in the V2.
     

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