eden

Discussion in 'Halo 3 Competitive Maps' started by LD, Apr 18, 2010.

  1. LD

    LD Ancient
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    eden v1.1

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    If the Pictures are not working, please message me instantly. Otherwise you wont be able to see anything except this text.
     
    #1 LD, Apr 18, 2010
    Last edited: Apr 25, 2010
  2. Xang

    Xang Ancient
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    You definitely make my favorite Conquest maps. I was very impressed by your last conquest map, Neon Sun, and this one does not disappoint. You always choose the best places to make your maps and they always end up looking very, very appealing to the eye, keep up the good work. I will have to get I game of this map tonight!
     
  3. Mr Lucifer Morningstar

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    the map looks great. :) The only problem I have is that from the pics I don't have a very good sense of how the map is layed out. Maybe if you could supply an outline of the map, something hand-drawn, nothing too fancy.
     
  4. Ix Massacre xxI

    Ix Massacre xxI Ancient
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    Wow this map is beautiful! This is a great conquest map. The astetices are just phenomanal and the flow of gameplay is equally great. 5/5 I think this is feature worthy.
     
  5. Lemons Reloaded

    Lemons Reloaded Ancient
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    I'm not gonna lie. This is the f**king coolest conquest map I've ever seen! Probably the most original looking design since The Hollow. I'd love to see a gameplay video though.
     
  6. LD

    LD Ancient
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    Thanks for all the positive critisism =)

    I uploaded 5 new pictures to give you a better overview of the Map, thanks to Youtuber and Mr Lucifer Morningstar for the suugestions <3

    Unfortunatly I don't have Bungie Pro, but I would love to have one as well xD
    Maybe someone here has some left over render minutes to capture a round, you will be rewarded with my endless passionate love.
     
  7. cocoreysa

    cocoreysa Forerunner

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    lol it looks amazing i love the idea of show the out side of the map!
     
  8. DIEabolical

    DIEabolical Ancient
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    Yo i checked this map out last night and dude nice aesthetics and the layout is original too. I think you should have put the territories symbol on the oposite wall though but nice map overall dude.
     
  9. TecH

    TecH Ancient
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    Looks simply amazing! I have this one on que and I will give you a more suitable comment when my xbox is back up and running again! Great post to by the way!!
     
  10. YEE MAN IZ BAK

    YEE MAN IZ BAK Ancient
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    This has an incredible layout just by glancing at the pics id say. Conquest maps are are on the rise and this map seems to be setting the bar. The grass and gold complement the design of the map very well. I also like what you did in the grass section with the conquest emblem. Looking forward to getting some games on this great job, you deserve it.
     
  11. chrstphrbrnnn

    chrstphrbrnnn Guardian
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    This map is gorgeous and my only qualm, as well as the only thing that holds this back from being featurable, is the ability to off spawn, turn to your right and drop down and contest the 2nd and 4th territories. It leaves teams wanting to stay in the middle, as the 2/4 territory is almost always easily contested by the spawning team.

    If you could place some sort of blocker that forced the spawning team to walk first forward and then to the right, which is along the intended path, this map would be perfect.
     
  12. MetaWaddleDee

    MetaWaddleDee Ancient
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    I agree with chrstphrbrnnn but another problem was that all of the weapons are behind you when you spawn... and the sniper has 2 extra clips, which doesn't feel like conquest.
     
  13. Urban Myth

    Urban Myth Ancient
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    To add to Meta's gripe, the issue with the weapons is that there were way too many in my opinion. The fact that the snipers (which were set to a very short respawn time of 30 seconds) had more clips than the brs really made no sense to me. I also want to bring your attention to the spot between the 2nd and center territory, If you possition yourself correctly you can shoot out of the slit while capturing the territory on the other side.

    You have a very nice map with great potential and it requires only a small amount of tweaks, so please take what we say into consideration.
     
  14. LD

    LD Ancient
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    I just updated the Spawn. In v1.1 you are no longer able to jump down right away, instead you'll have to take the origial way.
    I hope it plays better now, during my testing we never had a problem with people staying in Territory 3, but most of my Testers barely have any experiance with Conquest.

    On weapon Placement. Only the SMGs, the BruteShot and the Needler are behind you. All the other weapons are on your way to the middle.
    I placed them behind you to give you the decision to either rush to your team as fast as possible or grab yourself a 'better' weapon and arrive a little later.
    The sniper has 2 extra clips because of its location, I wanted to give people a kind of reward for walking 'all the way' to it. Also on Maps like Crackle there is a Beam Rifle, which has as much Ammonition as a Sniper Rifle with two extra Clips, so I didn't thought of this beeing a problem.

    Also, if someone with the permission comes along this Post, could you please change the Thread Title to: eden v1.1

    Thank you in advance =) and thank you guys for the great Gameplay related feedback, I hope you like v1.1
     
  15. MetaWaddleDee

    MetaWaddleDee Ancient
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    The problem with weapons behind people is that it makes people turn around, rather than going straight to the action, (and straight to the action is 100% what conquest is about) and the reward for going to the sniper is not so great of an idea, because most of the time, you just die right away and it gets circulated into the game as a sniper with a ton of ammo.
     
  16. LD

    LD Ancient
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    Alright, I changed the Snipers extra Clip to 1 and the Spawntimer to 60 seconds. Also I changed the possition of the Needler and the very first Battle Rifle. Thank you guys so much, again ^^

    The slit place thing (if we think about the same spot) has been patched.

    I see for my next Conquest Map I will get myself people who know how to play Conquest ... any thoughts on how to fix this? Should I place less powerfull weapons in the Back and move the power weapons forward? I don't want the enemy team to get the Weapons when they push into the base.
     
    #16 LD, Apr 25, 2010
    Last edited: Apr 25, 2010

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