Heroic DLC Tremor Defense

Discussion in 'Halo 3 Mini Game Maps' started by Ell3ment, Apr 24, 2010.

  1. Ell3ment

    Ell3ment Ancient
    Senior Member

    Messages:
    131
    Likes Received:
    0
    Author:
    ell3ment

    Map Name:
    Tremor Defense

    Map Canvas:
    Standoff

    Map Size:
    Large

    Player Count:
    3-16

    Supported Gametypes:
    Tremors

    __________________________________________________


    Tremor Defense
    Created by: Ell3ment
    [​IMG]

    Download Links
    Tremor Defense
    Tremors

    Description:
    Tremors has been around for a long time, but until now i have only seen a version on Valhalla called "Tremor Valley". Before you start your game you need to make sure you only set two people to RED team, these people will be your chopper drivers, and after each game most parties tend to rotate who plays as the chopper drivers until everyone has a chance. The objective of each game is simple, run from your base to the flag and bring it back without getting smashed by one of the chopper drivers.

    Only one honor rule(*sigh*)
    NO HIJACKING THE CHOPPERS

    Onto some pictures i guess.

    Overview:
    [​IMG]
    [​IMG]

    Attackers Spawn:
    [​IMG]

    Defenders Spawn and base:
    [​IMG]
    [​IMG]

    Defenders side base: Includes safety box
    [​IMG]

    Attackers side base: Blocked off
    [​IMG]

    Action shots:

    Death is imminent
    [​IMG]

    I got you now!
    [​IMG]

    Run boy run
    [​IMG]

    Smashed by a chopper
    [​IMG]

    Download Links
    Tremor Defense
    Tremors

    Thanks to all of the many testers.
     
    #1 Ell3ment, Apr 24, 2010
    Last edited: Apr 24, 2010
  2. PILGRIM

    PILGRIM Ancient
    Senior Member

    Messages:
    279
    Likes Received:
    0
    Nice work!

    The map looks very good and well forged and it is very easy to tell you have put time and effort into making the map. The only problem i can see is that Standoff in my opinion is not a suitable map for tremors. The main reason for this is because of the shape and size of the map. On Valhalla The Tremors new where to go at the start and they were also never to far away from a victim. On Standoff however because the map is much wider it makes the action much less intense and i can see this becoming boring for some players.

    I will be doenloading this anyway and test it later.
     
  3. Ell3ment

    Ell3ment Ancient
    Senior Member

    Messages:
    131
    Likes Received:
    0
    Actually i have directed most of the paths and combat into three separate paths down the map to help guide gameplay a little better. The cannons from either base take you to either side of the map or you can run it straight down the middle and use the rocks. Almost every natural terrain you can jump on can be scaled by the tremors so you need to keep on the move if you plan on surviving. I've been told by several testers that the gameplay on this Standoff version has already proven to be a nice refreshing change from tremor valley.
     

Share This Page