Policy of Truth: Abnegation

Discussion in 'Halo 3 Casual Maps' started by Organite, Apr 6, 2010.

  1. Organite

    Organite Journalist
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    The Series: 1.)The Floor | 2.)Relevance | 3.)[thread=97737]ABNEGATION[/thread] | 4.)Debacle | 5.)[thread=100866]Insipid[/thread] | 6.)[thread=103323]Centerpiece[/thread]


    Introduction

    Abnegation is an innovative map in this little series in the fact that it gives players choice on a few angles (explained later, trust me) and built-in anticamping mechanisms without using environmental persuasion. Introducing a system I call the web helps the zombies more accurately track human progress and such, and there is also the inclusion of a neat little surprise (that I don't want to spoil just yet).
    I'm sure you're all just itching to hear what these things are so without further adoue, I give you:


    ABNEGATION


    POLICY OF TRUTH


    POLICY OF TRUTH (VIP)


    [​IMG]
    This Is SPARTA!!!


    story:
    Day 2, Entry 2:
    As if the chances of everything going as planned were a possibility, we couldn’t get to the other side of the highway. Construction to a particular part of the road was being done when the infection swept through. This particular part also happened to be the annex to the skyscraper district which was where we needed to be. All the electric conduits had been disabled and even the guy who rigged the time switch couldn’t reroute any power before we were attacked by an infected driving an army vehicle and a powerful zombie that used blunt force as its best friend.
    Our only other option was this school that was just off the closest open off-ramp. This place is not safe. We need to get moving as soon as possible. All of them are aware of our presence and I can almost feel them closing in on us. If we cannot find a way out of this city it is only a matter of moments before we are overwhelmed. Damn, they’re already pouring into the vents ---illegible scribble---


    Government Procedure: Class Schedule

    Hello students,
    If your parents have not tried to eat you yet then you are a lucky duck.
    Just the other day, little Billy had his entrails eaten out by his big sister (moral: Don't **** with your siblings, cos you're first *****).
    If despite these harse times of zombies and mass chaos at every corner you still feel the need to come to class and get learned, well we have some education for you.
    Lucky for you, even if you do become a zombie we wont show zombie kids on television. That's stooping low. Although, if you're over the age of 13 then you're a star baby.
    Ahem... all seriousness aside though.

    Welcome to Posmortem Middle School
    [​IMG]
    home of the fighting leukemia

    Visitors must check in at the receptionist's table.
    If you're new here to P.M.S. then let us kindly take you on a guided tour of the things you'll encounter during your teachings here.
    -Due to your impending doom, we, your benevolent government, have boarded up all unecessary openings to help prolong your un-undeadliness-

    Upon walking in the place you probably familiarized yourself with the lobby.
    Better get to packin heat kids, cos the zombies come down those vents faster than a hootinanny. Load up on SMG ammo or grab that Mauler before you even think about going further.
    Approach the receptionist desk and to the left is an AR and to the right is the auditorium.
    Be wary of your ass.

    [​IMG]
    I'd like a member of the audience, please

    The auditorium is a place of majesty and treachery.
    Yes the lights may be on, but there is no show here you want to see.
    The zombies come from the stage and the entrance so use elevation to your advantage. Oh, and they come from the upper right side near the exit so I guess elevation isn't that advantageous.
    After 1 minute the exit opens and you can access the hallway.

    [​IMG]
    no running

    The hallway is just that. A hallway.
    Big deal.
    Wanna fight about it?
    But, an otherwise simple hallway can turn into zombie assassinationopolis if you're not careful, sonny. There's a gap behind where you walk in and they can pop in from upstairs if they so like. Remember, they can see you at all times and will sit there and wait.
    watching.
    waiting.
    Ha ha, not to worry though. Odds are one of them's not smart enough to pull off such a feat.

    We continue our tour upstairs and around the corner where there's (gasp) a fork in the road!

    [​IMG]
    the blue or the red pill, kinda

    To the left is the library where we always encourage you to go and fill your head with knowledge.

    [​IMG]
    that one guy who was always in the sci-fi section is STILL THERE!

    To the right is the boiler room where we discourage you trek and fill your head with noxious fumes. Don't fall by the way. Burnt kid may smell good but it's a damn mess to clean up.

    [​IMG]
    marshmellows?

    The choice you make doesn't really matter since we end up in the same spot which is at the base of the stairwell adjacent to the classroom.
    The opening to the stairwell doesn't open until 150 seconds.
    We strongly discourage using the stair (and by that we mean you'll die) because their narrow halls offer prime zombie killing...... grounds......

    Should you decide to defy our omniscience and survive you will find yourself on the rooftop where you'll find a random weapon box.
    Whooptydo.
    Wait... did you say Random Weapon Box?
    I sure did.
    ZOMG! dat is the sheeut.
    yup.

    [​IMG]
    simply hit fusion coil and stand next to crack holding RB for a surprise of epicness

    Well there you go.
    Now you're on a roof with nowhere to go but back.
    You may think you can cower in a corner and hope that works out, but you're very wrong.

    Meet Needle Boss
    [​IMG]
    quiet in the library dammit

    He has a vendetta against campers.
    If your crouched down in a narrow hall then he'll prey on you like MJ did little boys (too soon?)

    [​IMG]
    to the camping bastard, with love

    [​IMG]
    they'll never look here


    So remember kids, the more you stay in your classrooms (though they're boarded up) the less likely you'll zombificate.
    Keep an eye out for weapons you can remove heads from shoulders with.
    Multiple people can use the Random Weapon Box at a time, sharing is caring.
    Beware of homing pink projectiles.
    And yell code blue if you spot a child predator.


    Now then, on to the zombies.
    Yes, we care about you too, sorta.

    When you spawn you are inside:
    THE WEB
    [​IMG]
    your caught in it like the rest of us

    Basically put, the web is a system of easy travel for the zombies to a specific location closest to where the humans are.
    While not as instantaneous as the teleporter grid, the web eliminates the guessing game the zombies have to do when trying to find their human enemies.
    All activity on the map takes place below the center of the web. Since zombies are able to see humans at all times they should be able to spawn, look down, pinpoint human locations, and choose the path that goes in that general direction.

    Here is a mspaint depiction of how the paths work and what rooms they take you to:
    [​IMG]
    happy hunting you brain eating rascals

    With that, humans and zombies alike should be able to duke it out in the epic quest for survival and women.

    So enjoy your stay at Posmortem, and we'll see you in hell.
    If you missed the DL links for hell, they are:



    ABNEGATION


    POLICY OF TRUTH


    POLICY OF TRUTH (VIP)


    CHALLENGES*
    Yes, as a measure of your zombie survival skills, we have decided to throw out some minor to major pains-in-the-ass to add to your not dying experience. If you accomplish them and live: you got balls kid. If you accomplish them and die: at least as a zombie you'll have big, green cajones. If you don't accomplish them: suxorz. If you don't even try: *****.
    Here they are:

    HUMANS
    -Make It To The End: Who doesn't want a random weapon?
    -Fear of Change: use only the smg.
    -Showgoer: Go no further than the auditorium, and live.
    -Fire Diver: Hell can be a safe haven.
    -Backatcha: assassinate a zombie in the stairwell.
    -ZKS: Zombie Killing Spree.
    -HJ: can you guess what that is?
    -Speechless: he wont say a word when you kill 20.
    -Skilled Kill: Kill a zombie using a Fuel Rod ricochet.

    ZOMBIES
    -Overwhelm: Infect them all.
    -Decimate: Don't let them pass the auditorium.
    -Shhh: Assassinate a human in the library.
    -Fried Brains: Infect a human by means of the kill balls.
    -Camper Stamper: As the needle boss kill anyone in the first room.
    -Relevance: Get a hammer and remind them of the highway.

    *Idea inspired by Mooman219

    with benevolence and governance,
    your benevolent government


    Day 2, Entry 3:
    ---Near Illegible Writing--- They’re closing in. My friends are falling around me. My gun is out of ammo, and I’m in the corner writing. Writing THIS! Like it [redacted] matters! My vision is blurring and all I can see outside of the paper is a blinding light… a curious blinding light…

    --Indistinguishable lines were all that followed the last statement.--

    --Use the Information in this document at your own risk--


    Conclude
    This is the last map for part 1 of the campaign. The part 2 maps (Debacle, Insipid, Centerpiece) are undergoing testing and construction as well as story development.
    Unfortunately I do not have a video of this level at the time, but I will work on getting one up.
    Your feedback on the other two parts has been great, though I'd like more on those and this one.

    In case you haven't checked them out yet:
    The Floor & Relevance
    also all 3 are available in my signature.

    One thing I did say I'd reiterate though is major gametype changes. When I posted the first 2 maps I neglected to test the map with idiots.
    As a result, significant changes have been made and If you haven't already, please redownload the Policy Of Truth infection variant.
    Expect part 2 sooner than later and I will keep this thread updated as need be.
    Peace out FH.
     
    #1 Organite, Apr 6, 2010
    Last edited: Aug 16, 2010
  2. Old School

    Old School Forerunner

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    Looks like a cool map. If you need a level tester then friend request me: ARTofWAR 001

    Your map looks cool, but what makes it unique is the traveling system you have made for the zombies. mmmMMmmmm very interesting. It is obviously leaps and bounds better then the old teleporting system, which is often bland and confusing, however your system, which you call the "web", is very clever. I might like to use this idea in a zombie map I am making.
     
  3. Organite

    Organite Journalist
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    You are welcome to use any idea as inspiration.

    I myself drew from several great infection games for inspiration (Manifest, Judgment, etc.), and a great deal of inspiration comes from L4D itself.

    So yes, I urge you to reimagine any idea that catches your fancy as long as you acknowledge who created it and not try and claim it as your own (in other words, don't steal it).
     
  4. mooman219

    mooman219 Ancient
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    GT: Mooman219 -=- if ya need another tester :D
    The map looks Great and i just downloaded it. i hope to enjoy it for as long as possible :D (May 3rd)

    Iv Never Seen Such a system Before to get around! Its breath taking none the less! Infection games i play normally end with a human, turret, and a seemingly un-attackable hallway
     
    #4 mooman219, Apr 9, 2010
    Last edited: Apr 9, 2010
  5. MaxSterling

    MaxSterling Ancient
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    I actually created a map called Shroomz Crypt almost exactly one year ago that featured a tunnel system for both humans and zombies, which were completely separate from each other.

    Organite, what are the game type settings? I'm curious as to the zombie stats.
     
  6. Sparky09

    Sparky09 Ancient

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    Hmm, this game looks like it could fall on either side. I'll be happy to give it a try, give me a holler if you ever need me- R34P3R 0F D34TH.
     
  7. Organite

    Organite Journalist
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    Is that map still on your fileshare?

    The Policy Of Truth gametype mechanics are explained in advertent detail in the 'Know Your Enemy' and the 'Know Yourself' sections in the post for [thread=97332]The Floor[/thread] (first part of the series).
    Check 'er out.
     
  8. MaxSterling

    MaxSterling Ancient
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    The map has long been removed from my fileshare, but the links in the thread apparently still work. I may have created some dummy accounts to store maps and updated the links. Here's the thread...
    http://www.forgehub.com/forum/casual-maps/65098-shroomz-crypt.html

    Thanks for the heads up on the game type details. You may want to provide a link to them in your original post.
     
  9. Itz Grub

    Itz Grub Ancient

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    Great way to make a school more creepy then they already are :3. Sorry I was not there for testing. I was in Florida for the week. Other then that I stick by my statement that I am happy 2 help you with Debacle when you have time.
     
  10. Organite

    Organite Journalist
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    Thanks brother.

    And I need to test it badly. I was very very close to posting Debacle when I noticed a major spawning issue during a test which led me to question the rest of the map thoroughly, especially the area where the boss zombie comes out and the randomized blocks in the close quarters room.

    I'll get to it eventually. Right now college is my big pain in the ass preventing any of this getting done so expect further developments early May.

    Our maps do look rather similar from the overview. Great minds think alike XD

    And yea I guess I should explain the gametype a bit better in all the posts but I hoped people would kind of try and keep up with the series.
     
    #10 Organite, Apr 12, 2010
    Last edited: Apr 12, 2010
  11. Estmid

    Estmid Ancient
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    Oh my god yes! The witty references really drawed up my attention to your post good sir. =) Might I say that this map looks very well made, (obviously took some time into it), and that I very much enjoyed reading your thread.
     
  12. Organite

    Organite Journalist
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    Thank you! I was hoping someone would notice some of the references eventually.

    All 3 of the P.o.T. threads are rotten with hidden references to other games, movies, and even other maps on this site.

    Kind of to the same degree that Borderlands has: some are quite obvious, others you have to dig to depths of your cerebrum to remember where you heard it from.

    And thanks for commenting on the map as well.
    It did take a lot of thought considering it was the last one thought up in the series and I intended it to work out in the radial fashion it does to benefit the zombies.
     
  13. MW2sucks

    MW2sucks Ancient

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    How come I never saw this? How come it takes you like a year to make that other one and then this one comes out of nowhere in like a month? The weird humor definitely shows your work behind this :p
     
  14. Organite

    Organite Journalist
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    You never saw this cos apparently I have to go to your house to hang out anymore.

    And this one developed a lot faster because I actually planned it out before I built it.

    The Floor was built from building random structures and somehow making it (miraculously) work. Oh god, it's come a long ways since the days it had random objects strewn to represent rubble of some sort.

    And a lot of time went into beating my brother in the face after he moved/deleted precariously placed objects, but that is trivial information.

    I figured you'd appreciate the humor =)
     
  15. Teaco27

    Teaco27 Ancient
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    Nice job, looks really well forged, I've been thinking of doing a series like this for a while, unfortunately my less than great forge skills impeded my progress. Great work, you have a dl from me.

    Edit: My bad on the bump, i meant to post this on the newer map in this series, I was looking through the whole set
     
    #15 Teaco27, May 28, 2010
    Last edited: May 28, 2010
  16. Organite

    Organite Journalist
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    That's cool.

    This one is my personal favorite anyway.

    For me, it illustrates how well actually planning something out can go.

    On the flipside of that though, I drew up and planned Debacle, Insipid, and Centerpiece as well, but they just don't seem to have the same degree of flow to them as Abnegation did.

    I think that lies in the fact that Debacle is intended for a different game, and Insipid is just very long (longer than was planned). Centerpiece on the other hand isn't necessarily designed to 'flow', but it was also designed for another game and as of yet works very well for the L4D style finale I intended to end P.o.T. with.

    I decided to just throw some plans into this post:

    [​IMG]
    Abnegation

    [​IMG]
    The sketch of the original map for Centerpiece and Debacle

    [​IMG]
    Debacle (the hangar wasn't included)

    [​IMG]
    Insipid (think of it as a teaser)

    The Floor and Relevance were not planned. They happened on a whim.
     

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