So I was messing around and noticed a interesting little detail I want to share with everyone. I noticed that the visual FX in a map don't effect everything, they have a polar range. As you move farther away the effect will fade until everything is normal. Bellow is a sample map for you to see first hand, at the edge of the dunes or the bottom of the crypt the FX don't have an effect, check it out. I could see how this could be a really cool game mechanic, I'd love to see a map that gets darker as you move on or something. Cheers. Sample Map
Are you talking about the FX balls, or the red and blue lights? Because the FX balls (Juicy, Gloomy, etc) cover the whole map, no matter where you are, and the lights do exactly what you described, the closer you are to it, the brighter it gets.
Haha yes, the blue and red lights also fade, but I'm pretty sure everyone knows that. I am talking about the FX orbs like gloomy and pen and ink. The FX orbs, from REALLY far away, do, in fact, fade and lose their effect. If the FX orb is outside the elastic barriers in the very corner next to the death barriers or sandbox, at the bottom of the crypt or the opposite side in the dunes there is no effect, and as you move closer the effect gradually fades back. Play the map if you don't believe me.
I've downloaded the map, and I'll be checking this out, it sounds very interesting... WOH! That's crazy, I can't believe that actually works!! I can see something interesting coming from this find...
This is Crazy and real, I'm just surprised no one found this out on avalanche! But in all honesty, I dont see a real application for this...
A nice little discovery. I love it when people find interesting details like this! I may just have to find a way to use this effect in my latest map...Good find!
Great find, except it would help if we could just change the size of the FX in the first place. It would be more flexible when implimented into a map then. But oh well, as a forger, you've got to know to work with what you've got, amirite? I might add this to my next map. Thanks!
No one found it on Avalanche because its simply not big enough! Its nice to know but distance you need to go to notice the effect is huge! I experimented with your map and at first I didn't think you could use this trick in a normal map but I found that if you push the FX out of the even further than your map then you can just about get the fade across the main ground. Of course the problem with that is, as I'm just finding out, you can't get the FX back! I tried Colourblind, it worked pretty well. I placed at a distance still within reach and walking from one corner of the map (the main area) towards the FX corner and you could tell there was a slgith colour change. Juicy didn't work. I only noticed a slight change because I was expecting it. Its a cool effect, perhaps best for distinguishing sides without flooding the map with red and blue lights!
There's always a way young Padawan. Hold out another object as far as you can and delete it, this "extends" your monitor's reach temporarily; then you can delete the FX.
Honestly? Make rooms dark Enter a cave and have it darken Awesome way to block maps Make different map parts different colors This totally changes the way parts of maps can appear.
Wow good ideas! The cave idea sounds epic! I totally agree with you and would love to see someone exploit this discovery, I can see this working really well.
Can someone post pictures of this? The best application I see is to build covering all of sandbox for some kind of escort gametype so there is a sort of transition from light to dark when crossing the map.
Imagine normal sandbox, then when you move closer to the FX orb it fades into the effect. I don't think a picture of sandbox, then a picture of sandbox with FX would be very helpful to you. FX have a range, they fade away when you're far enough away from the orb, creating a gameplay useful effect, thats all you need to get out of this thread.
I was in a game and saw this, very cool stuff, great find Seaboro! Hoping to find somebody make use out of this. Maybe even for a VIP escort/infection style game... the further you keep moving towards the objective, the darker it gets because it's becoming night
NOOOOOOOOOOOOOOOOOOOOOOOOO. Dun you guys be stealing my idea now. I showed this to everyone in my parties for the past few days. They all thought it was amazing, including Rifte.
First, know the windows live ID you used for your xbox live profile, in a new tab sign in to that account and leave it open. Go to Bungie.net, click 'Sign Up Now!' on the top right of the page, then follow the steps in making your bungie account. Once your done that click 'link your gametag' and from there on it's pretty scetchy, i had troubles and i don't really know how i got it linked, just try and figure it out. Once your done that go to a map file and press download. Hope that helped.
I can see something involving using the Crypt's shaft or a drop pod that involves you falling, only for it to instantly become way darker, and that's how some sort of infection map starts.
Placing the FX orb outside the death barrier at the very top of the map gives you at max a two block height of no effects, so I don't think that specific idea would work. I've used this effect in two maps so far, both work beautifully, one here on forgehub, Slendie on your mind?. To make this effect work well you really have to mess around for a while, get to know sandbox's barriers and stuff.