Halo: Reach Discussion

Discussion in 'Halo and Forge Discussion' started by Vincent Torre, Mar 3, 2010.

  1. chrstphrbrnnn

    chrstphrbrnnn Guardian
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    I'm really not enjoying the direction Reach is going in. I guess the beta will tell all but so far I'm really down on these loadouts and such.
     
  2. QKT

    QKT Ancient
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    this is correct.
     
  3. Willmatic

    Willmatic Ancient
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    Don't worry because:
    1. Bungie might include playlists that keep them out
    2. People won't spawn with power weapons and everyone gets access to them all equally. Shotgun and the ProPipe is debatable though.
    3. It really will cut down the time betweens spawning and going to combat. For example, one would search the base for a BR. Now, he spawns with it (not saying the br is in the game.)

    so really, I'm not worried, bungie knows what they're doing and are actually testing their game. *Stares violently at Infinity Ward and Activision*
     
  4. Vincent Torre

    Vincent Torre Ancient
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    Just out of curiosity what are you nervous about?
     
  5. cory21

    cory21 Ancient
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    Map Week?

    I'm excited.

    Also, Loadouts will work fine with the game. Its like instead of walking to the shotgun hallway to get the shotty, you can spawn with it, but it will most likely be not as powerful.

    They only thing I'm worried about is the Grenadier class, since they spawn with a grenade launcher. Say your going around on a remake of Sandtrap (I don't want this, its just a hypothetical situation), owning with your warthog/banshee/chopper ect. The entire enemy team swtiches to the Grenadier class, making all your vehicular warfare worthless.

    Other than that, I'm sure Reach will be amazing.
     
  6. MontageMedia

    MontageMedia Forerunner

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    What exactly is map week?
     
  7. MetaWaddleDee

    MetaWaddleDee Ancient
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    The Pro pipe has a low ammo count, two I think?
    so it won't be broken.

    And if a team has the other team pinned down, the other team has a Great chance at coming back, instead of getting spawn killed. and losing.
     
  8. chrstphrbrnnn

    chrstphrbrnnn Guardian
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    Halo has always had a heavy focus on spawning with said weapon, going out into the map and finding more. Now it seems to be the last of the FPS to slowly cater towards the CoD way of being. Halo was a game changing series for FPS, now it seems they are just trying to pick up every useful idea from every other FPS, while retaining the minuscule details that make it halo. The way the Camo AA works is exactly how Camo for the sniper class in Killzone works, sans the jamming others radar so they know someone is around, which was stolen for MW2. Reach will probably be a good game, but I'd rather it be a great Halo, than an awesome FPS.
     
  9. iRaynne

    iRaynne Ancient
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    Kinda agree with chris. Sprinting wtf?

    But whatever, cant change **** now.
     
  10. MetaWaddleDee

    MetaWaddleDee Ancient
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    The FPS is Evolving, Halo is getting on the train rather than being left behind.

    If you don't like it go listen to a Bob Dylan song.

    (Wow that sounded rude...)
     
  11. iRaynne

    iRaynne Ancient
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    FPS dont need to evolve. FPS dont all need classes, health packs, and sprinting.

    Bungie's originality with Halo was what made it great.

    The only thing that should be evolving is engines and strategies.
     
  12. MetaWaddleDee

    MetaWaddleDee Ancient
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    FPS players want more customization in their games, I personally want it to stay like it was, but I doubt other people agree with me.

    and there's still an option to turn them off, so were safe from change.

    (again, that sounded A LOT ruder than I wanted it too...)
     
  13. iRaynne

    iRaynne Ancient
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    Halo is the epitome of customization in FPS's.

    Customization =/= classes
     
  14. MetaWaddleDee

    MetaWaddleDee Ancient
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    Maybe customization wasn't the best word choice, but I think you know what I mean.
     
  15. Vincent Torre

    Vincent Torre Ancient
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    Yeah I'm inclined to agree with you. I started my online FPS experience with a solid addiction to Quake 3. So I'm also in love with the "Run and get better guns" style of gameplay the doom series invented. That was one of my favorite parts about Halo:CE since no one else had really been doing that anymore.

    Though I'm not sure I agree with the Halo being gamechanging. Halo did change things, by bringing a wide assortment of ideas into a beautifully crafted FPS. They don't claim to be the most unique game out there, they just want it to be fun and engaging. I think the Loadouts will help to please all the various play styles out there, while still providing enough balance to keep the play focused on acquiring and controlling the various power weapons.

    They've been focusing a lot more on 'weapons roles' this time around. So I think the idea being they give people a few basic roles, and assume they'll naturally want to go out to collect the missing role from their kit.

    I am a little disappointed they're removing the Active Camo and Overshield powerups, but I trust that this new addition of selective loadouts will play well enough to still make for a very fun game.
     
  16. Ladnil

    Ladnil Ancient
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    Are they? I know they're putting Camo on an AA, and OS could be compared to Armor Lock, but that doesn't necessarily mean they're excluding the classic pickups.

    Anyway, whether loadouts are good or bad depends entirely on what weapons are available to select (I'm doubting the shotgun or grenade launcher will actually be standard loadouts when gametypes come out) and how well balanced the various weapons are. If there's one loadout that is strictly better than the others, that one needs changing. If done correctly, loadouts will just add another layer of depth to the game.

    Besides, think about building gametypes like Asset and actually spawning players with their setups instead of fudging a class system with spawns and teleporters. I'm sure this community will have a ball doing things like that. Keep in mind that Bungie has said that as game conditions change, we'll be able to change the available loadouts, for an unprecedented (on console) level of gametype creativity.
     
    #216 Ladnil, Apr 6, 2010
    Last edited: Apr 6, 2010
  17. Rifte

    Rifte Ancient
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    In addition to this, I don't think the grenade launcher will play as the same one hit kill weapon from MW2. If anything, it'll do the same amount of damage done by a normal grenade but with a bigger blast radius (I hope anyways). In the MM trailer, there was a scene where a guy was killed instantly after turning a corner by a noob tube, but if you look closely, you'll notice that the noob tube user received an EMP medal. As in, someone took out the killed player's shields first with a plasma pistol and the grenade launcher finished it off.

    And again, Reach won't have loadouts in every playlist, and this has been confirmed. Bungie said it'll only be in select ones and you can even set them off when you don't want them. Overall, I think Bungie has done the right move by offering a bit of variety for people who want something new (loadouts) but for the players who hate it and would rather play Halo the way has been played for years are still able to do so.

    Personally, I'm looking forward to trying out these loadouts, and I think they will actually open doors for forgers who are looking to make class based games.

    That's unconfirmed though.
     
    #217 Rifte, Apr 6, 2010
    Last edited: Apr 6, 2010
  18. Willmatic

    Willmatic Ancient
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    Also, you will still be searching for better weapons because you won't spawn with say a rocket launcher, you have to go get it. All it really does instead of looking for a DMR, you already are prepared to go hunt the other team and it will always be over power weapons in slayer.
     
  19. Transactionzero

    Transactionzero Ancient
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    Well at least I don't have to betray my teammates for the DMR now. The class starts don't seem like a huge deal. However, I think since this is all a new idea for the Halo series some people are skeptical. I am a bit weary, but I do trust Bungie, to make Reach ****ing awesome.
     
    #219 Transactionzero, Apr 6, 2010
    Last edited: Apr 7, 2010
  20. pyro

    pyro The Joker
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    I think the class system may be meant mostly to eleminate the need for massive numbers of average weapons to be placed on the map, to free up those spaces for other things that can really improve gameplay. It could also eleminate the problem of someone taking that one gun you like.
     

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