Sandbox Last Stand - FireFight

Discussion in 'Halo 3 Casual Maps' started by Possessed Adam, Feb 27, 2010.

  1. Possessed Adam

    Possessed Adam Ancient
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    Last Stand - FireFight
    Created by ACES Xx BliTZz

    Supported Gametypes:
    FireFight

    Map Description
    In a lockdown base, the ODSTs have their SMGs, Magnums,
    Shotguns, Rockets and Snipers to endure as long as they
    can. Waves of Covenant flood the base with many classes
    such as Brutes, Grunt, Chiefteins, Maulers and Fuel Rods.

    The Infection Classes:

    Brute -
    Weapons - Spiker, Plasma Rifle
    Grenades - Spike
    Other - None

    Grunt -
    Weapons - Plasma Pistol, Needler, Beam Rifle, Carbine
    Grenades - Plasma
    Other - None

    Chieftein -
    Weapons - Gravity Hammer
    Grenades - None
    Other - Custom Powerup - 2000% Health

    Fuel Rod -
    Weapons - Fuel Rod Gun
    Grenades - None
    Other - None

    Mauler -
    Weapons - Mauler
    Grenades - Fire
    Other - Invisibility

    The three to look out for are Maulers, Cheiftein and
    Fuel Rod. To relive it a lot better, make everyone be
    ODST Armour. Covenant can pick up Power Drainer, Bubble
    Shield, Dep Cover and Flare when spawned too so watch out.



    FireFight - Set Start
    [​IMG]

    Covenant Spawn
    [​IMG]

    Chieftain
    [​IMG]

    Brute
    [​IMG]

    Mauler
    [​IMG]

    FRG
    [​IMG]


    So there we have it - Map 1 of my Endurance Map Pack (If this is liked
    there will be more)

    Download Last Stand
    Download FireFight
     
  2. Kitten Stomp

    Kitten Stomp Ancient
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    This map is genius! Never before (as far as I know) have I seen a replica of Firefight. And an extremely well forged one at the! The gameplay looks great, aesthetics are good and it is once again neatly forged. Great Map.
    I for one loved it and really hope you make for of its kind.
     
  3. Jrcane4455

    Jrcane4455 Ancient

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    Uhh i made a firefight map about a month ago based on Lost Platoon heres the link: http://www.forgehub.com/forum/mini-game-maps/95504-lost-platoon-v2.html

    That aside great job on this and it makes it even more original since this isn't a standard firefight map just a hold your ground part in a mission. Overall 4.5/5
     
  4. CaptnSTFU

    CaptnSTFU Ancient
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    defiantly good looking only thing i suggest is moving the carbine & sniper to a jackal class instead of grunts, just to keep it more closely too firefight. Still nice map.
     
  5. nixaguy

    nixaguy Ancient
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    I like the map, and the firefight idea. However, I dont like the fact that odst's are always backed into a corner.
     
  6. Possessed Adam

    Possessed Adam Ancient
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    Thats how it is meant to be as it's the last stand and the Covenant have backed them into the corner
     
  7. CaptnSTFU

    CaptnSTFU Ancient
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    Id really like to hear the explanation of the game type. Like how the classes are chosen, scoring system and such.
     
  8. EGP

    EGP Ancient
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    How random are classes chosen. Like, I am assuming that cheifteins are way more rare to end up with? Just because I would rather be that with 2000 health then I grunt. And also, since grunts are kidn of week and die from one shot to the head, do you have settings for that as well?
     
  9. blackandblutoo

    blackandblutoo Ancient
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    Where have you been? Theres like 500 types of these maps.
     
  10. Possessed Adam

    Possessed Adam Ancient
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    When the covenant spawn there will be a teleporter. There are 5 recievers on different blocks such as stated and another sender on each of them to send them down to the Humans.
     
  11. Jrcane4455

    Jrcane4455 Ancient

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    Just a little fun fact theres only 2 posted on forgehub (trust me i checked), mine and his

    That aside i just test played this map and it was great but the rounds were relatively short with 10 people in a party so i suggest making a gametype for larger parties too
     
  12. boomerdude

    boomerdude Ancient
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    i say it looks nothing like a firefight map... it is a room with two branches so they can try to storm in.... i don't like it... you could make it look a bit more aesthetic... if you didn't have enough parts then do it off the ground i see that you made your own which doesn't look all too well... and the walls and roof look a bit messed up.... i guess you did in the skybox bubble then why do you need a roof? if they get out they fall off? same with the walls..... and i don't know what your teleporter reciever looks like but im guessing you have a few... which the humans can simply sit on them or assinate them when they come through.... all of it seems like a bad idea too me... sry.. but this needs work it doesn't feel like a firefight map... 2/10
     
  13. Possessed Adam

    Possessed Adam Ancient
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    1. They are meant to storm in and try to kill them
    2. it is on the ground and even if it wasn't I wanted a roof to make it look trapped in
    2a. even if it was in the SB then people would jump onto the top of walls
    3. I tried hard at my forging with loads of ghost merging and interlocking
    4. The Recievers are high up to prevent that
    5. Have you even played it yet?? Then don't say it doesn't feel like a Firefight Map unless you have played it

    :)
     
  14. blackandblutoo

    blackandblutoo Ancient
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    Theres acually about 6.... but nice try sir.
     
    #14 blackandblutoo, Mar 1, 2010
    Last edited: Mar 1, 2010

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