Last Stand - FireFight Created by ACES Xx BliTZz Supported Gametypes: FireFight Map Description In a lockdown base, the ODSTs have their SMGs, Magnums, Shotguns, Rockets and Snipers to endure as long as they can. Waves of Covenant flood the base with many classes such as Brutes, Grunt, Chiefteins, Maulers and Fuel Rods. The Infection Classes: Brute - Weapons - Spiker, Plasma Rifle Grenades - Spike Other - None Grunt - Weapons - Plasma Pistol, Needler, Beam Rifle, Carbine Grenades - Plasma Other - None Chieftein - Weapons - Gravity Hammer Grenades - None Other - Custom Powerup - 2000% Health Fuel Rod - Weapons - Fuel Rod Gun Grenades - None Other - None Mauler - Weapons - Mauler Grenades - Fire Other - Invisibility The three to look out for are Maulers, Cheiftein and Fuel Rod. To relive it a lot better, make everyone be ODST Armour. Covenant can pick up Power Drainer, Bubble Shield, Dep Cover and Flare when spawned too so watch out. FireFight - Set Start Covenant Spawn Chieftain Brute Mauler FRG So there we have it - Map 1 of my Endurance Map Pack (If this is liked there will be more) Download Last Stand Download FireFight
This map is genius! Never before (as far as I know) have I seen a replica of Firefight. And an extremely well forged one at the! The gameplay looks great, aesthetics are good and it is once again neatly forged. Great Map. I for one loved it and really hope you make for of its kind.
Uhh i made a firefight map about a month ago based on Lost Platoon heres the link: http://www.forgehub.com/forum/mini-game-maps/95504-lost-platoon-v2.html That aside great job on this and it makes it even more original since this isn't a standard firefight map just a hold your ground part in a mission. Overall 4.5/5
defiantly good looking only thing i suggest is moving the carbine & sniper to a jackal class instead of grunts, just to keep it more closely too firefight. Still nice map.
I like the map, and the firefight idea. However, I dont like the fact that odst's are always backed into a corner.
Id really like to hear the explanation of the game type. Like how the classes are chosen, scoring system and such.
How random are classes chosen. Like, I am assuming that cheifteins are way more rare to end up with? Just because I would rather be that with 2000 health then I grunt. And also, since grunts are kidn of week and die from one shot to the head, do you have settings for that as well?
When the covenant spawn there will be a teleporter. There are 5 recievers on different blocks such as stated and another sender on each of them to send them down to the Humans.
Just a little fun fact theres only 2 posted on forgehub (trust me i checked), mine and his That aside i just test played this map and it was great but the rounds were relatively short with 10 people in a party so i suggest making a gametype for larger parties too
i say it looks nothing like a firefight map... it is a room with two branches so they can try to storm in.... i don't like it... you could make it look a bit more aesthetic... if you didn't have enough parts then do it off the ground i see that you made your own which doesn't look all too well... and the walls and roof look a bit messed up.... i guess you did in the skybox bubble then why do you need a roof? if they get out they fall off? same with the walls..... and i don't know what your teleporter reciever looks like but im guessing you have a few... which the humans can simply sit on them or assinate them when they come through.... all of it seems like a bad idea too me... sry.. but this needs work it doesn't feel like a firefight map... 2/10
1. They are meant to storm in and try to kill them 2. it is on the ground and even if it wasn't I wanted a roof to make it look trapped in 2a. even if it was in the SB then people would jump onto the top of walls 3. I tried hard at my forging with loads of ghost merging and interlocking 4. The Recievers are high up to prevent that 5. Have you even played it yet?? Then don't say it doesn't feel like a Firefight Map unless you have played it