Hexaplex

Discussion in 'Halo and Forge Discussion' started by SomeOneinaHat, Feb 15, 2010.

  1. SomeOneinaHat

    SomeOneinaHat Ancient
    Senior Member

    Messages:
    66
    Likes Received:
    0
    Hexaplex
    2-10
    FFA and Team Slayer
    (No flag or bomb supported... I know, no amazing bomb)
    This is a little somethin' somethin' I've spent the last week on. I'm finished ,structurally, but right now its only set up for 10 player max FFA. (I was shooting for 12). I think I should submit it for ATLAS. What do you think?.. and yes it is in budget.

    [​IMG]
    Left Red/Blue Elbow
    [​IMG]
    Right Blue plat drop down/Blue right elbow/Snipes/ Right Carbine/ right red BR
    [​IMG]
    Right BR RED elbow/ Brute grass/ teli-receiver
    [​IMG]
    Bottom basement / blue rock/ invis/ teli-sender
    [​IMG]
    Another angle of left
    [​IMG]
    Another angle of blue rock
    [​IMG]
    2nd Top mid/ gold ramp/ grav 1
    [​IMG]
    Left red1/2
    [​IMG]
    Another angle of blue plat/ drop down/ grav-2
    [​IMG]
    another angle of red right BR elbow/ Overshield
    [​IMG]
    Below
    [​IMG]
    Below
    [​IMG]
    Another angle of Right Carbine Elbow Blue
    [​IMG]
    Another angle of basement
    [​IMG]
    Snipe spawn​

    Thank You for your time!

    Update:
    Hexaplex day officially is way better than this version will post large pics later.
     
    #1 SomeOneinaHat, Feb 15, 2010
    Last edited: Feb 16, 2010
  2. Dirt Jockey

    Dirt Jockey Ancient

    Messages:
    204
    Likes Received:
    0
    it looks like you interlocked, well.. Everything. which looks great but it makes me wonder- does it lag?
     
  3. SomeOneinaHat

    SomeOneinaHat Ancient
    Senior Member

    Messages:
    66
    Likes Received:
    0
    Only if you have a terrible connection. It shouldn't make you lag(I've tested with up to 16 people). Though it does have a small bit of disco when you look at from far away in forge. The gameplay also flows nicely and is rarely hectic... Well with less than 10 players anyway. The biggest complaint I ever got was that there weren't enough borders, but that has long been fixed
     
    #3 SomeOneinaHat, Feb 15, 2010
    Last edited: Feb 15, 2010
  4. LIGHTSOUT225

    Senior Member

    Messages:
    5,576
    Likes Received:
    5
    interlocking has no correlation with lag.
     
  5. MattKestrel

    MattKestrel Ancient
    Senior Member

    Messages:
    433
    Likes Received:
    0
    This looks fantastic, but could you make the screenshots a little bigger? It's hurting my eyes. ;_;
     
  6. Spicy Forges

    Spicy Forges Ancient
    Senior Member

    Messages:
    2,885
    Likes Received:
    37
    Pretty neat map. The abstract design and multi level layout create for a good looking map. Would it be possible though to post larger pictures?
     
  7. SomeOneinaHat

    SomeOneinaHat Ancient
    Senior Member

    Messages:
    66
    Likes Received:
    0
    I think I'll post some hi-res ones tommorrow... I'm going through my map trimming out all of the unnessasary objects and then getting some sleep.
     
  8. physcopirahna6

    physcopirahna6 Ancient
    Senior Member

    Messages:
    310
    Likes Received:
    0
    Wow looks really good can't wait until you release it I wanna play it now love the design

    Good interlocking and
     
  9. cowboypickle23

    cowboypickle23 Ancient
    Senior Member

    Messages:
    277
    Likes Received:
    0
    yeah ive played this map maybe 5 or 6 times and i really like it. Though sometimes i feel like i am getting shot from everywhere at once, it still plays very nicely. Also the layout is phenomenal. I cant imagine you planned that layout from the beggining but non the less its a great map, and hopefully with ome touch-ups itll become even better
     
  10. CaptnSTFU

    CaptnSTFU Ancient
    Senior Member

    Messages:
    1,395
    Likes Received:
    0
    Wow man that looks like an epic upgrade of the map, new elbow, effects moved weapon placement i imagine. Hope i get an invite to test this one as well. Oh and did you put more koth spots? Lol mosh pit was fun but i want to dominate from on the top of the map as well.
     
  11. Urban Myth

    Urban Myth Ancient
    Senior Member

    Messages:
    784
    Likes Received:
    1
    Hey if you guys can't see...
    [​IMG]
     
  12. Noxiw

    Noxiw Ancient
    Senior Member

    Messages:
    1,941
    Likes Received:
    0
    This map is really solid, and very, very unique. Although I hope you added more king of the hill hills.
     
  13. MetaWaddleDee

    MetaWaddleDee Ancient
    Senior Member

    Messages:
    1,331
    Likes Received:
    0
    ^this
     
  14. x DREAM 76 x

    x DREAM 76 x New World Man
    Senior Member

    Messages:
    1,102
    Likes Received:
    0
    Looks very good man. I love the way the structures are rounded and not too boxy. It looks like you spent a lot of time with the design layout. I really like the look of some of the floors and overhead structures. It seems like it would be a really fun map for a party of players looking for a nice competitive play arena. I will be looking forward to DLing this map. If you need any more testers let me know.
     
  15. oh knarly

    oh knarly Ancient
    Senior Member

    Messages:
    563
    Likes Received:
    0
    From what I can make out it looks intriguing, not really seen this kind of organic looking skybox map before. I'm wondering how those man cannons work on a map like this, I would imagine they're too powerful for such a compact map but I'm only guessing.

    I would love to see more detailed shots of hexaplex which btw is a very suitable name.
     
  16. SomeOneinaHat

    SomeOneinaHat Ancient
    Senior Member

    Messages:
    66
    Likes Received:
    0
    Yup, but I can only have 3 :/... Object limit constaints.

    Maybe I should just make the map incompatable with KOTH to save objects?
     
  17. MASTER016

    MASTER016 Ancient
    Senior Member

    Messages:
    122
    Likes Received:
    0
    this map is great man,just if only u can make other ways down like as many as u have going up u know because people were having a hard time going down even thought u did have ways but they are no really noticable or i catching to say hay come here this way is down,i know i worded that weird but u get my point i hope
     
  18. Noxiw

    Noxiw Ancient
    Senior Member

    Messages:
    1,941
    Likes Received:
    0
    Maybe two versions? You had to have used OLN, where'd the other two hills go? Theres 5 on default sandbox.
     
  19. Master Debayter

    Master Debayter Ancient
    Senior Member

    Messages:
    893
    Likes Received:
    0
    I do remember playing on this map. It was a little confusing where to go due to the differences in height at each level, and so many levels... Still, it has some great gameplay for FFA. It's a very hectic map.
     
  20. Rorak Kuroda

    Rorak Kuroda Up All Night
    Forge Critic Senior Member

    Messages:
    1,923
    Likes Received:
    10
    I remember the drawing you showed me that was used as an inspiration for this map. Well, it certainly fits. The layout is so crazy and insane, it fits the image perfectly. I loved playing on this map SO much.
     

Share This Page