How can someone get a nuke in the game where the highest killstreak was 23? Even with hardline, you would still need one kill.
An EMP only destroys active killstreaks at that moment. A friendly can still call in a killstreak as long as the little explosion/light that an EMP causes is dispersed. And IW had to draw a line between gameplay and realism. CoD is not realistic. You wouldn't go to Iraq and run down an ally quick scoping with a sniper would you?
No... But thats not the point! lol. Im just saying why not affect friendlies, in the single-player campaign, it affected everyone on the battlefield, so why not do that in the multiplayer?
honestly, EMP would be literally useless as a killstreak if it effected your teammate. you have absolutely no argument behind that. being realistic =/= being good. they have to enhance it for gameplay.
Then it would be an even more underused killstreak. Its only real advantage is not allowing enemy killstreaks. No one would use it if it affected them. I'm just not understanding why you would want your killstreaks to be unusable.
But the 23 killstreak was counting the 6 kills the guy got from the nuke. He called the nuke with 17 kills and like 3 or 4 deaths. Hax?
Its possible that the person who called the nuke got lagged out of the game after he called it and you were looking at the top player.. On another note.. Is any1 really ****ing annoyed how the game matches you up with people with similiar ranks? If I wanna screw around I don't want to play against people who have prestiged like 6-10 times. I literaly have to make my friends party leader so we don't get matched up with billions of fags.
Just prestiged yesterday, in two hours im already at level 20. As usual, switching off with intervention and the UMP, and doing pretty good. TBH, I was kinda nervous about prestiging.
why? youve said what you use, and you should have everything back by level 30. which takes like 1 day to get to. its after you hit 30 where leveling up gets difficult.
Kinda, when you're in a party with mixed ranks and lvls, it usually takes a really long time to find matches. Plus, the thing I hate most is joining a losing game. I think the priority should be on winning games, not just throw him in a game with an open spot.
I don't see why numbers could help a game of domination when the score is 88-198 with the enemy dominating. I think the game engine should recognize that game as a lost cause and not put me in it.
Yesterday, I got put into three games; the first two ended within 10 seconds of me joining, and the third literally said, "Defeat, bring it next time rangers!" The second I joined.
Yeah, I really don't care about it, but it wasted my time because I have to go through this long ending sequence to every game and even games that I didn't even participate in. Then I have to wait through a 45 or 50 second intermission. Its an inconvenience to me when I could already be in another game that just started.
TD express. since the intermission is so short, just exit out when you have to mess with your classes, and when you join back, your playing can continue.
What!? My W/L ratio is 1.50, I care about it deeply. Whenever I join a losing match that is say, 1500 to 5500, im pulling the Ethernet cord from my box...