AC-130 Created by ACES Xx BliTZz Supported Gametypes: Spectre Map Description High above the dunes of Afghanistan, an AC-130 reigns down upon anything within reach, if the humans can withstand the heavy fire of the AC-130, they will be rewarded with such things a bubble shields and even a Rocket Launcher to gain sweet revenge. As the AC-130 Gunner, you will spawn in a small area which tilts towards an area of humans down below, you will find you have infinite ammo on your rocket launcher and three missile pods to use, time your rockets carefully, they take around five seconds to reach the ground. As the humans down below, you will spawn with energy swords in a large area, you can't run fast or jump high so don't try getting out of the area. After 90 seconds, a ramp will take you up to a pile of bubble shields, only use these when nescessary. After 180 seconds you will be given another ramp which takes you up to a Rocket Launcher. Aim in between the wing and the tail of the AC-130 and you should get to kill him. There are ten rounds which you can edit, each with four minutes (leaving a minute to fire a shot into the AC-130. Reign Down AC-130 ABOVE! Defence Sweet Revenge Boom Boom Pow Thanks to all the people who gave me advice to change some stuff on the AC-130 and human spawn in the screenshots thread. I hope if you play it that you actually like it. Download AC-130 HERE Download Spectre HERE
Well no the best forging but I sorta like the idea 1 question are the bubble sheilds and rocket no respawn cause if the are the zombie could hide behind the wall when the humans have the rocket and live Anyways I would suggest merging the ramp to make it cleaner and possible make more Ac-130s depending on the amount of zombies you want Congrats on the idea though
The AC-130 has fusion coils inside. I might make more AC-130s but I usually only have one friend on Halo and if I set it to 2 players or more, it won't work. Maybe if I did like 25% or something all in the same AC-130. I might redo the ramp but for now, gameplay is quite good and I reccomend having at least 4 people playing.
Ah cool didn't know it had fusion coils sorry if I angered you in any way can't judge gameplay soz allready downloaded max things and can't get on the xbox right now
My friend had a similar idea, but it never got anywhere. I hope he doesn't read this, but you did a much better job.
yay... my fusion coil thing got it you didnt really listen to anything else though did you? i'll say again... i am that kind... 1. better middle arena, maybe circular 2. more detailed AC130, either detailed far away, or close up, either way, need more detail
Ok... Just because it doesn't need detail, doesn't mean it would suffer because if it. You've used maybe $200 out of Sandbox's $1500 budget, so I know you have the resources to at least make a bigger plane. Also, make a more dynamic terrain. Little hills and dips made from ghost merging would be an excellent aesthetic touch to your confinement area. Just thought of this: what if you make multiple AC-130s? Put a Sender and receiver node between maybe 3 or 4 ACs, making it seem like the multiple ACs is only one.
Nahh, this AC-130 will make do for now cos I'm starting on my Apatche. It will probably be better anyway. Basically it's a chopper hovering next to a big Duck Hunt course.
I understand you're busy with another map, but that just means this map won't benefit from all the ideas that people have given you. You should at least make a V2 in the future. The map really is a nice idea, but everyone can tell that it hasn't been pushed to it's potential. EDIT: 1400th post
I have played this map, I like it good job. The map seems rather small mabye add vehicles and just let the lasers get them? i dunno. For a v2 mabye add a chopper? that would be awesome. Way to go kaythxbai
Rather than having to design a whole new map around the AC-130, why not simply place two above the standard Sandbox? If you put a teleporter at each base to allow players up and down, you could have the addition of the AC-130 without having to reinvent the wheel in terms of map design. Just a thought. -=Moxus=-
I have decided to not carry this forward anymore, if you don't like the map or the forging, don't download it. I'm guna carry on with more maps.
ok this map could use a lot of work as stated above but just so you know humans can escape the bottom, the lack of cover or any real items on the ground is disappointing, the ac 130 looks very very basic, there should be more then one weapon up there ie: a tank, rockets and gauss to represent the different guns or something along those lines. O and is the AC 130 in the sky bubble?
First I think their should be an objective for the humans besides killing the AC-130 gunner. Second the enclosed area is like shooting fish in a barrel. My suggestion is to make houses in a linear progression(Length apart is up too you) towards a goal for the humans. Could be a bunch of different hills or grabbing an oddball to win. Currently this map is tooooo simple.