Gametype I'm making

Discussion in 'Halo and Forge Discussion' started by GR4V3mind117, Feb 4, 2010.

  1. GR4V3mind117

    GR4V3mind117 Ancient
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    It's called Assassin and it's a Juggernaut variant

    The Juggernaut is the Assassin and he has the same appearance traits as the civilians

    Assassin Traits
    50% Gravity
    100% Speed
    Weapon: Magnum
    Secondary Weapon: Energy Sword
    Forced Color: Black
    Waypoint: Visible to Allies
    300% Damage
    Shield Recharge: 0%
    Infinite Ammo: Enabled

    Civilian Traits
    100% Gravity
    100% Speed
    Weapon: Magnum
    Secondary Weapon: None
    Forced Color: Black
    Waypoint: None
    300% Damage
    Shield Recharge: 0%
    Infinite Ammo: Disabled
    Radar: Allies Only (Can be helpful for determining if the Assassin is following you)

    Respawn Traits:
    Duration: 5 Seconds
    200% Speed (To get away if you die)
    Respawn on Kills
    0% Damage

    Assassin Objective: Score as many points as possible by getting to the Clues scattered across the map telling you what to do next. He/she has access to a control room where he can activate traps around the city.

    Civilian Objective: Don't die by the hands of the Assassin. Get to the Outposts around the city for weapons and equipment.

    Tell me what you think.
     
  2. HopefulRUIN

    HopefulRUIN Ancient
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    It sounds like it could be quite good, however, im pretty much 99% sure that when ever you look at a juggernaut the juggernaut symbol appears above his head, and in that case it would not work.
     
  3. Rorak Kuroda

    Rorak Kuroda Up All Night
    Forge Critic Senior Member

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    Not only that, but the energy sword secondary wouldn't work. A secondary just doesn't "appear" when you become juggernaut. However, it would be really nice if the assassin was invisible, so he would have to be VERY careful when assassinating people, making sure that no one is around when he assassinates them.
     
  4. ShaddoBlade

    ShaddoBlade Fuzzy Little Man Peach
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    You can change this just as you can any other gametype option.

    Yes, the secondary weapon only for the juggernaut wouldn't work. It would be better as an infection gametype. One life, etc. And the invisible thing sounds a lot like the predator gametype. Assuming he is basing this off of Assassin's Creed, which has been done countless times before, he would want to keep the juggernaut/infected plainly visible.
     
  5. B1gB1rd09

    B1gB1rd09 Ancient
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    Sounds good, but whenever your crosshairs go over him, they'll go red, won't they?
     
  6. GR4V3mind117

    GR4V3mind117 Ancient
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    Yes. That's the idea, you have to figure out who the assassin is.
     
  7. PsychoBucket

    PsychoBucket Ancient
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    Doesn't it say something like "Player 1 killed Player 2" That would give it away.

    This sounds a lot like clue.
     
    #7 PsychoBucket, Feb 4, 2010
    Last edited: Feb 4, 2010
  8. HopefulRUIN

    HopefulRUIN Ancient
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    Really? Because ive tried countless times and it doesn't seem like you can, so would you be so kind as to tell me how to do this?
     

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