Trapdoor Created by Silly Box Cat Description The title says all: this is simply a trapdoor which sends people to their death! The mechanism that this switch uses is very easy to create. Basically, stepping onto the block, or "trapdoor," sends you to your death almost instantly. As far as I know, this type of trapdoor hasn't been created until now! The Switch in Action [bungievid]105039138[/bungievid] How it Works 1. Two movable objects (in this case they're small blocks) spawn interlocked with each other until one object is pushed below the other whilst the other object rests atop shortly after. 2. After about 30 seconds from the start, the bottom object disappears and the object that was on top is left floating. 3. The object stays afloat until it is encountered by a player. 4. The player falls to his death since the trapdoor falls below the Skybubble grid. Usage The usage of this switch doesn't really vary beyond linear maps like Indiana Jone and the Crypt of Doom due to the fact that it shouldn't be reached by any player until the bottom object disappears (after about 30 seconds). Examples of the types of maps this mechanism could be used for include: puzzle maps; linear, objective-based infection maps; any other linear, objective-based game variant where the trap can only be accessed at least until the bottom object of the trap disappears. Links Trapdoor Map DOWNLOAD Trapdoor Map Preview Video
Pretty nifty trap. Using the hight barrier to your advantage was a great idea! Im quite sure this trap is a first, I havent seen it before. Anyways cant wait to see this on other maps in the future.
This is pretty nice and interesting. I like the idea and all of it. This trap gives me so many ideas. Thx for the idea, i greatly appreciate it. I'll probably DL this to get a better look at the trap. 8/10. I rly like the way you forged it nicely also because most traps are obvious when represented. This one would've caught me if i didnt know about it.
Like an elevator of death.. I like it, It'd be pretty under a power weapon. I can see this having a lot of uses, nice job!
This is very clever, great job using the sandbox death barrier! I'd love to see this in an Indiana Jones map! My only question is does it cause lag when the 2 objects interlock?
Not necessarily. The reason it doesn't lag is because the objects are only interlocked for a couple seconds before they are set in place.
I remember you showing me this yesterday. It's nearly invisible to the naked eye until it's too late. A great trap, which also has an element of humour to it as well.
This is amazing! Ive seen trapdoors before, but the idea with the death barrier makes this one perfectly. Now go and forge me a cave where a giant rock tries to splatter you!
the pictures arent workin for me but from the video this looked suprising! sence the pics cant be seen i dont know how good the map plays but dont you think the trapdoor is to much for people that havent played this before. also why is the point of having a teleporter it just wastes objects that you could use to make this bigger or something. i will download it even though i bet i can make this in two seconds. no offence but i dont think this is that great. all it is is a falling block or whatever. no offence but why is every one thinking that this is sooooo good. i will download and have a look for my own eyes.
Beside the fact that your grammar is terrible, the points against my map are moronic as well. This map is not meant to be tactically played on at all, it's an aesthetic map. The teleporter needs to be there to delay the player from reaching the switch otherwise it can be triggered prematurely. The teleporter causes a delay because it is blocked until it becomes unblocked therefore allowing the player to continue toward the trapdoor. This switch's complexity is higher than you think. It appears that you haven't even properly seen the switch and I seriously doubt you have any clue as to how it exactly works.
1. So, why havent you done it? Everyone except you seems to like it, this would have been your chance .. 2. because it is! @Box Cat. Do you mind if i use this in a map, i will metion you of cause
First off, There are pictures. You should be able to see them, unless for some reason your web browser permits it. On a more positive note, I love the trap! I can see this having a lot of practical uses in the future. I never would've thought about using the death barrier as part of a trap. Hats off to you, sir.
Sorry, it's not my fault your internet browser won't display these images. Why don't you just download the map instead of relying upon images to figure out what this map is.
Epic burn,on topic this is a nice trick it would work great on a zombie map maybe it could be done so it drops you in to the zombie spawn room
Beside the fact that your post is completely irrelevant, it is also untrue. I have a total of ten perfections, two of which are ranked I might add. As for The Purple Cubes, my "clan" of seventeen members, I cannot be arsed to find our total amount of perfections, but I guarantee it is more than six and most likely more than fifteen. Also, how did you come to the conclusion that my clan has a total of six perfections and why does it matter, especially in this thread?
This is awesome. I have a great idea for a variation of this. If it works, it will be like the best thing I have ever seen in forge as far as a switch lol.
This is really cool, only I wish you had raised the ceiling a little bit. With the ceiling so low, it's impossible to avoid the trap even if you wanted to. But the concept is really nice.
He's right. Getting objects to despawn is actually a very complex technique. Out of the hundreds of switches I've seen only a few have used despawning and this is a great example. Keep up the awesome switches 10/10