Policy of Truth - teaser misleading title, huh? \/4 out of 6 of the maps in my infection series\/ The Floor v2 updated: another ramp has been added and they've been turned over to increase smoothness Relevance currently looking for suggestions to liven up this area a bit but not make it too clustered. Debacle v2 updated: This area has been changed immensely. It is now mostly enclosed and the line of sight down the middle has been broken by a center structure. Centerpiece updated: (not pictured) the weapons in the supply room have been reduced and certain ones spawn at certain times. Also, the supply room itself has been expanded to almost twice its original size. The 6 maps in order are: The Floor, Relevance, Insipid(no pic), Debacle, Abnegation(no pic), & Centerpiece The series features team based linear infection gameplay, an in depth storyline, and a few hidden surprises A VIP variant will also be available for those craving a set start and finish. Initial feedback and advice always welcome.
Lol P.o.T ! In my language its weed ! But the map looks nice but add more picture because i want to see more than this man !
hence teaser =P I'm still working out some kinks so I just posted a few of the holdout zones. Like the crack in the wall on Debacle isn't actually there anymore. And I just decided to lower the angled columns to make it more appealing.
I'll start testing it when I finish Insipid and Abnegation (the two maps not pictured) You're welcome to join then. btw, I'm looking for something to add to the area in the pic of Relevance. It feels too empty but anything I try to add makes it feel too cluttered. suggestions?
Cos I'm still working on the second part and the road is a road. Not much more. Plus, did you not read it, I'm looking for suggestions of what to add to that area, since you think it's boring and all. btw, I'm still looking for a good suggestion as to what to put in the area in the Relevance pic