Sandbox Going up? (Asset or FFA)

Discussion in 'Halo 3 Competitive Maps' started by TheClubhouse, Jan 11, 2010.

  1. TheClubhouse

    TheClubhouse Ancient
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    Going up? was built with the ASSET game varient in mind, but I've also modified the map and supplied a link for a "non-asset" FFA map.

    <And THANK-YOU goes out to Jpec07 for making many suggestions that made this map a better asset map!>

    This map is a 6 floor tower, with a huge one-eyed monster in the center of the building. The statue (Monster), adds both cover & can be used to jump off of, making this map more than just a linear-straight path map.

    The Mission...
    The Asset has been captured by the brutes and is bieng held in a detention cell at the base of the tower. The ODST have covertly gained access to the building and are in the process of escorting the Asset to the rooftop for extraction.

    The Brutes
    I used 3 brute-types in this map:

    REGULAR BRUTES have a selection of weapons to choose from:
    Plasma Rifles x2
    Spikers x2
    Carbine x1
    Bruteshot x1
    Plasma Grenades
    Deployable Cover (usefull in the tight hallways)
    [The Regular Brutes get to teleport to either the rooftop, or topfloor]

    Invisible Brutes have a limited selection of weapons, but enjoy Active-Camo:
    Maulers x2
    Beam Rifle x1
    Firebomb grenades
    Flashbomb
    [The Invisible Brutes can only teleport to the topfloor]

    Cheiftan gets only the Custom power-up & the hammer. (Poor Cheiftan...)
    [The Cheiftan can only teleport to the rooftop]

    I forgot to mention that the Brutes also have a Banshee on the rooftop, for bombing into the building through the windows.

    Download Asset version link:http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=104268087
    Download FFA Map link:Bungie.net : Halo 3 File Details


    The Pics:

    [​IMG]
    Overview of the Building.

    [​IMG]
    Sample of the interior (This is on the 4th floor)

    [​IMG]
    Peeking in through a window. (3rd floor)

    [​IMG]
    The door leading to the stair-case to the rooftop

    [​IMG]
    Showing the stairs that lead to the rooftop, the scoring zone and the banshee for the brutes to use

    [​IMG]
    Overview of the rooftop

    [​IMG]
    The "Regular Brute" Spawn room. Note the two teleporters that will lead to different floors.

    [​IMG]
    The "Invisible Brute" Spawn. (This class only teleports to the top floor)

    [​IMG]
    The "Cheiftan" spawn room. (The Cheiftan only teleports to the rooftop)
     
    #1 TheClubhouse, Jan 11, 2010
    Last edited: Jan 12, 2010
  2. Rifte

    Rifte Ancient
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    So, this is escort right?
     
  3. Flameblad3

    Flameblad3 Ancient
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    Pretty good looking map. It's forged pretty well and looks good. Do you haz action pics? Anyway, it looks like it'll be fun. I wonder if the banshee can fly through the windows. That would be awesome.

    I would dl, but I don't have access to my 360 :(

    Nice job.
     
  4. TheClubhouse

    TheClubhouse Ancient
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    Escort-----yes.

    The Banshee CAN actually wiggle into the building through some of the larger windows, but it becomes even MORE useless than it already is.
     
  5. pyro

    pyro The Joker
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    This map is amazing, seeing as the walls are actually straight, but are there any weapons placed besides in the spawn rooms?

    I also worry about the ability of the escorts (ODST's I assume) to board the banshee after it inevitably going inside or moving too close to the walls. Since brutes may spawn on the roof this could easily give an unfair advantage.
     
  6. TheClubhouse

    TheClubhouse Ancient
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    Thanks Pyro, glad you like it. There are weapons placed on the map for the Non-asset map, the FFA version, but I still gotta post the link to that. I'm not sure what you mean about the ODST boarding the banshee. I don't doubt that they would be able to (especially if it came into the building), but honestly the banshee is really a non-issue. Its tough to get kills as the banshee, seeing how everyone else will be inside the building under some really good cover. Crap, I'm probably mis-understanding you completely anyways!! lol. I'm always up for suggestions, just ask Jpec, I took EVERY single suggestion he made (That I could remember).
     
  7. Organite

    Organite Journalist
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    I think you may have put the wrong file on your fileshare.
    There's nothing on the bottom two floors. No spawns, powerups, or teleporters.
    And in the original, doesn't the Asset start off in a jail cell?
     
  8. TheClubhouse

    TheClubhouse Ancient
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    YOU are correct! I def. had the wrong version of the map posted. Well, it was the FFA one, not the asset version. Anyways, thank-you very much for pointing that out, and I've made the corrections.
     
  9. Organite

    Organite Journalist
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    ha ha fail. jk
    I'll give it another dl and give it a play when I get home tonight.
    The map itself is really clean and lined up very neatly.
    It really feels like a building I'd see in reality, except for say the finned monster in the middle.
    Good job.
     
  10. TheClubhouse

    TheClubhouse Ancient
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    Ya, that monster has made it's way into 3 of my maps now. Its not that great of an asthetic piece, but I keep finding uses for it. It REALLY does play a big part of floors 2-4, as its both the centre piece for cover and adds other ways to access upper levels. Anyways, hope it plays alright, my only test was 2 games, at my buddies house linked-up over lan (cause he's got no internet), and they just didn't get it. And there was only 6 of us (3v3), so it would've been nice to see if 4v4 would've made it better. Thanks again for taking the time to take a look at it!!
     
  11. Dobam

    Dobam Ancient
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    Make two version . One FFA and the other ASSET . Cauz FFa on this map will be great ! But i dont think Asset will do the job but we will see it !
     
  12. Panncakez

    Panncakez Ancient
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    Title says 'Asset or FFA,' as well as the quote above me, in the first paragraph.

    The map looks good: I haven't seen any Asset maps with a vertical path, yet. The walls look very straight: a nice touch. I think that since you mentioned that the Banshee is fairly useless, you may just want to remove it if you decide to make a v2. I also noticed that you put a Beam Rifle in the Brute Stalker (a.k.a. Invisi-brute) spawn area, and I'm not sure that's a good idea, seeing that the map is mostly meant for close quarter combat.

    Other than those little bits, you've got a great Asset/FFA map on your hands. Well done!
     

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