Queem Created By Sgt El Zilcho --> Download <-- 4-10 Players Supported gametypes: All Deep beneath one of the arks many deserts is an ancient forerunner arena Brief Description Queem is a small symmetrical map designed primarily for Slayer. Weapon List 14 Battle Rifles 2 Shotguns 2 Sniper Rifles 1 Rocket Launcher 8 Covenant Carbines Vehicles 4 Mongooses/Mongeese? Equipment 8 Frag Grenades 16 Plasma Grenades 8 Spike Grenades 2 Bubble Shields 2 Power Drains 2 Grav Lifts 1 Overshield 1 Active Camo Screenshots Blue Base Blue Mongoose Red Base Red Mongoose Spawn Red Spawn Room (Same as Blue) Map from Red Side Map from Blue Side Side Base Rocket Launcher Spawn Active Camo Spawn Overshield Spawn A Bit of Cover Constructive Critisism Welcome --> Download <--
It looks very nice. And well forged. But only thing is what i think .Do you got enough cover..anyway like i said it looks very good.
It looks well forged, but there is a MAJOR lack of cover. Putting more cover in will definitely help. Don't take your screenies in forge either, it makes the map look messy.
Thanks but I tested this alot and there is not a major lack of cover. In the 20 games I played I only got annoyed about the cover twice.
Ideally, you shouldn't get annoyed about the lack of cover at all, without changing it. As is, though, the map looks nice, great for SWAT and the like. The only problem is, wouldn't be almost impossible for someone to get the rocket if there was a massive stalemate on that column?
Unlike the others I think the cover is sufficient, especially if the mongooses (mongeese?) are to be viable options, they need space to travel freely, and the amount of cover allows this.
this map looks like a crap map, did you have any ideas when you started forging??? first off i know you might take that offensively but you need to hear that if you want to make a map make a key structure that will set your map apart from anyone elses, then start forging a rough outline of buildings or walkways and finally clean it up with details or cover. your map should never consist of 2 bases then just random cover, without any elevation changes or anything like that.
The map is pretty solid. But theres too much open space. I see you tried to cover it with the structures, but it doesnt really look covered, especially on the middle bridge. Mabe try putting some pillars.
I started this map a year ago on foundry as an MLG map but moved to sandbox when mythic came out. I didn't take offence because thats your opinion but everyone who I've played with on this map likes it so I just released it as it is. I was still hoping for people to give me some ideas and help me improve it not just shoot it down and say it's crap.
Oke for example ; If i got a sniper & i grenade launch myself on the red base or blue base. Then I can easily snipe "EVERYONE" that's on the map. So or remove the sniper or put some more cover. Because you got a perfect overview of the map. And what profit do I have if i not staying in the base. In the base is actually the only bit cover i have. And the map isn't very huge. I like that. But just put some cover because you would be a idiot if you go stand in the middle of the map. Only thing you got is the rocket. But you easily get snipes so it doesn't help.Otherwise you always could add some bubble shield or regenerators ( if you didn't had some on the map)