Un-Named - 2V2 Project

Discussion in 'Halo and Forge Discussion' started by R0FLninja, Jan 1, 2010.

?

How's it looking thus far?

  1. Amazing

    3 vote(s)
    42.9%
  2. Good

    2 vote(s)
    28.6%
  3. Okay

    1 vote(s)
    14.3%
  4. Bad

    1 vote(s)
    14.3%
  1. R0FLninja

    R0FLninja Ancient
    Senior Member

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    [​IMG]
    Un-named 2v2 slayer map.​


    Gametypes that will be set up:
    • MLG TS
    • KOTH
    • Oddball
    • CTF
    This map is a mix of multiple popular maps.​
    • Archaic​
    • Crown of Flies​
    • The Pit ​
    There will be 2 versions availible when posted, MLG and regular.​



    Amount of Players suitable:​

    • 2 - 6
    Map is:​
    • 70% Complete​
    Pictures:​


     
    #1 R0FLninja, Jan 1, 2010
    Last edited: Jan 1, 2010
  2. Arazra

    Arazra Ancient
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    Looks excellent, I can see Crown of Flies influence. I would love to test it but it looks like all objectives would be one sided, and it also looks like it would work for FFA
     
  3. AceOfSpades

    AceOfSpades Talented
    Forge Critic Senior Member

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    You definitely need to break down the LoS across the middle of the map from the crooked windows to the other side. The OS holder that you have is probably not enough.
    And you should make at least one more pathway to back red. Right now, it seems as if people will spawn back there and have no incentive to go back during the match.

    And to be honest, this looks like the perfect size for a 1v1, not a 2v2.
     
  4. Youtuber

    Youtuber Ancient
    Senior Member

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    Ahem.....

    Rofl, seems as if I might not be the only one.
     
  5. R0FLninja

    R0FLninja Ancient
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    God..DAMMIT youtuber.

    Lol, yes, I will probably add some more walkways attaching to red base.

    It so happens ace, that when i showed youtuber the map, he said the sxact same thing...

    And kept on bothering me about it.

    Thanks for the comments guys.
     
  6. 99dudes

    99dudes Ancient
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    this map looks very good. although I rarely play this style of maps, im looking forward to downloading! I dont know if this is just me or not, but i find that everything looks better if there are higher buildings, or at least they have roofs.
     
  7. R0FLninja

    R0FLninja Ancient
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    Thanks, and yes, I found this too, when building asset maps, its almost essential for each room and base to have a roof. Which almost always looks better, but takes up objects.
     

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