Sandbox Tubes

Discussion in 'Halo 3 Competitive Maps' started by The Moran, Dec 29, 2009.

  1. The Moran

    The Moran Ancient
    Senior Member

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    [​IMG]
    just so you know... it doesn't actually say tubes on the map... this was made for it then not saved...


    Tubes

    Tubes is a map I made a while ago, one of my first since sandbox was released (meaning no ghost merging). But since completion it has been edited over and over. with the same core basics. mainly that theres alot of tubes around. Heres some pics...

    Overview
    [​IMG]
    the bottom right double block isnt actually there - just so I could get out of the map

    The center
    [​IMG]

    The tube towers overview
    [​IMG]

    The tube towers inside (3rd and 4th base)
    [​IMG]

    The tube transporting shown:
    [​IMG]
    (the outside one goes round the corner, the inside one goes up a level - i felt like i should point this out as some felt it was complicated)

    Weapon layout:
    1 shotgun, respawn rate 60, spare clips 0
    1 sniper, respawn rate 30, spare clips 2 (dont worry, its not a very used weapon and the shotty is the main aim)
    8 spikers
    6 Battle Rifles
    1 power drain
    1 regen
    1 bubbleshield

    This game works for slayer (team and FFA) CTF and Assault.

    Download Tubes
     
    #1 The Moran, Dec 29, 2009
    Last edited: Dec 30, 2009
  2. UPS KARMA

    UPS KARMA Ancient
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    this looks like a unique map, most of the tube maps have too much tubes in them but you used the perfect amount. Keep up the good work!!!
     
  3. Lil FlipKid 8o8

    Lil FlipKid 8o8 Ancient
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    Ah, nice. Mabe there should be mancannons in the middle tubes to fly into that shotgun, IMO. Even though no ghost merging you pulled it off to be a nice map. Also, I can see an asthetic feel in this map.
     
  4. The Moran

    The Moran Ancient
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    well that may be cool to see but it'd be a quick trigger to grab, then i'd have to forge a way to control the landing slightly, and already you can jump out of a tube, grab the shotty and dive quickly into the opposite tube with ease. but your opinion sounds tempting, maybe once i finish another map i'm working on i might look over it.. i think i use around 6 out of 8 already though... so maybe not...
     
  5. LOL Master

    LOL Master Ancient
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    Well, there's a lot of tubes here, most of the map looks close quarters but some parts look sloppy, and you should use interlocking more to smoothen out the map.
     
  6. Organite

    Organite Journalist
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    Honestly, I hear so many people complain about merging and ghost merging or lack thereof when making a good map doesn't necessarily require it at all.

    I can't personally speak for gameplay, but I did have a walk around of this and the surfaces are even and I personally like the weapon layout a lot.
    You say this works well for slayer and objectives, but I can see some decent infection played on this. I dunno though.
     
  7. Elliot

    Elliot BIOC
    Forge Critic Senior Member

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    I would reccomend putting some BRs or Carbines on this map unless it is intended for team BRs I think every will just allways go for the guy with the shotgun
     
  8. The Moran

    The Moran Ancient
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    dont worry, there are plenty of BRs on the map... if there not on that weapons list then i forgot to ad them... but there are 6 in total :D all over the map also.
     
  9. LinkinPork

    LinkinPork Ancient

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    I agree. Merging would improve the maps appearance, but other than that, the map looks good.
     
  10. The Moran

    The Moran Ancient
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    have you actually played the map and seen it in action? the lack of merging here and there dont affect gameplay, at least through countless tests gameplay has never been a problem and no one has claimed it to be "sloppy" but just from pictures i agree lack of merging doesn't help it look good
    and yes it is mainly CQC but the BRs and sniper as well as stickies above mean it doesnt have to be, the general gameplay just seems to revolve around the shotgun.
     

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