OUTCAST This abandoned Outpost near halo's control center is now a valuable Jewel strung along the line of teleporter routes across the ring 1 bomb/1 Flag 4-8 Players YouTube - Outcast THANK YOU JAMESLIEB much appreciated At Making YouTube Videos of Maps Description: Floating over the side of Avalanche, this 3 story base carries lots of fire power, but not a ridiculous amount. The main armaments are the Wraith, Chopper, Banshee and missle pod, the attackers spawn with 3 banshees and two hornets. Attackers must plant the bomb on the main level of the base, quick flights with the hornet coming around theleft side of the base is the safest, but remember to have a banshee wingman. The base, being three leveled, doesnt look large from the outside, but seems big andairy on the inside, players are able to move around freely, and in testing, basicly no one fell off the sides. I highly reccomend playing 3V3 arctic assault, anything over 4v4 though gets to be a little hectic. Story: One day I saw a topic in forging discussion about floating forge canvases off the side of avalanche, that gave me an idea, I was to completely fill the side of avalanche with equaly elevated bridges to hold up double boxes and such. Halfway through, or more like a quarter through, I stopped and decided to make my own map atop the bridges, after searching for ideas, I decided it to be a cross of a map in between my map "Scramble", and the map "Hail Mary", thus I decided for it to be a 1 flag/ bomb map. Building three levels was not that hard, I made my first level out of 3 rows of 4 double boxes, then, putting 1 bridge going up, and one going down, I rested the double boxes on those bridges, and made walkways going to the upper level Wraith Mortar, and the downstairs Hangar. I made the attackers base quite simple, a tower with a machine gun turret, 3 banshees, 2 hornets, and the base that everyone could go in but not out, so there is no possible spawn killing. THERE ARE NO ARMORIES ON THIS MAP. Quite amazingly, well not really, there are no armories on this map, though half of the weapons list could be listed as power weapons, it works out very well. Gameplay: Gameplay for both sides is equaly as fun, the defenders have unique and interesting ways of defending the base and lots of room to walk around with out falling, while the attackers get the "Hail Mary" kind of gameplay going, intense, fast, strategic, and FUN. Fast banshee strafes from the attackers match up to the power of the defenders power weapons, ultimatly making for balanced and fun gameplay. Strategy: Keep a wingman in a banshee with you at all times, especialy to distract the missle pod away from the hornet, quick flights with the hornet coming around theleft side of the base is the safest, but remember to have a banshee wingman at all times. Chopper is not used much, but can be dangerous, sentinel beam is very powerful, wraith is underated, rockets are handy for closeby banshees, you will find a bubble shield next to the rocket launcher, it is very valuable, and will save you a lot. Stay in touch with your teamates, otherwise it will be very hard to try and plant the bomb, because a hornet is needed to get the bomb carrier to the base. Or you could try carrying the bomb carrier on a banshee like Youtuber and Whats a scope tried, but I wouldnt suggest it . A strategic jump is jumping from the top or middle level down to the bottom level, the hangar, which houses a pair of plasma pistol and SMG, a fuel rod gun, a rocket nook, and a power drainer, not to mention a banshee, which spawns for the defending team every 60 seconds. For the attacking team, DRIVE CAREFULLY, people who fly too close to the base will often get highjacked, resulting in the defending team, now to have more vehicles AND power weapons than the attacking team, so watch out. getting highjacked is costly, especialy the fall. Weapons BR x 2 - 20 second spawn (D. base) Fuel Rod x 2 - 60 and 90 second spawn (D. base) Rocket Launcher x 2 - 90 second spawn (D. base) Sniper x 1 - 60 second spawn (D. base) Missle Pod x 2 - 60 and 90 second spawn (A. and D. base) Sentinel Beam x 1 - 45 second spawn (D. Base) Machine gun Turret x 2 - 120 second spawn (A. and D. Base) Plasma Pistol x 2 - 20 second spawn (D. Base) SMG x 1 - 20 second spawn (D. Base) (gametype is SMG starts) Vehicles 3 banshees 20 second spawn 1 banshee 90 second spawn 2 Hornets 10 second spawn Immovable Wraith 30 second spawn Immovable Chopper 20 second spawn Equipment 5 Plasma Grenades - 20 second spawn 1 Bubble shield - 45 second spawn 2 Power Drainers - 30 and 45 second spawn Pictures: Overview View of base Base main floor Attackers base (cannot get into spawn) Action Shots Bomb carrier trying to sneak Banshee War Dont fly tooooo close to the base THE INCOMING......BANSHEEEES Download Map: Bungie.net : Halo 3 File Details Download gametype: Bungie.net : Halo 3 File Details Thanks to testers: Youtuber Whats a scope Multi-lock-on The Incoming Ellement Orange Jimbodawg Postwar Sword Natu Xylom Used Man InnerSandman13 QuietNappy13 Headlessbarbie Cerberus Beast and more I cant remember, post if you were tester, because I cant remember most of your names . Outcast in the map database, click to write a review: Outcast - Forge Hub Map Database
Outcast definately looks like a great twist on Scramble, and Hail Marry ROFLninja! Although I can always see improvement on any Avalanche map, that usually being color coding or even geomerging. The defender base looks wonderful, and I'm glad it's not just some random floating platform that's all boring and flat. The attacker base is also very thoughtful, seeing as you blocked off the spawns so the defenders can't spawn camp. Although I'm sure I could come up with better criticism if I actually played the map, I don't have access to my Xbox at the moment, and I've hit the content limit. I'll make sure to download Outcast as soon as I can ROFL! Why didn't the testers even post on the map? You'd think at least one of the testers would have noticed this posted. Edit: I might be back with a review, but please change the name of the map to just Outcast before I ****IN RIP YOUR ****IN HEAD OFF, =)
Thanks conker, i doubt the testers have seen the map yet, though this does have 250 views, i hope more people post on this thread, because i want people to give me feedback. So post.........or ILL ****IN RIP YOUR ****IN HEAD OFF, =)
I remember looking at this when you were forging it, but never got a chance to play it because I can never load avalanche -_-. I will try to get a game in on it tonight if my xbox wants to cooperate.
Outcast ReviewI know this isn't as fancy of a review as I did for AceOfSpade's most recent racetrack, but that's because I've decided to finally just post a review that's short and quick to the point. Outcast was a throughly enjoying Avalanche map. The video might do a great job at displaying the map's gameplay, but I knew that I had to play it myself before I actually reviewed it. Either it would be worse, or it would be better than the video displayed. But this was definitely better than the video might make the average Forge Hub user think. While playing, I could have figured out myself that it was a cross between Hail Marry and Scramble without even reading the thread. The defender base is amazing to defend, even when I'm left behind without a vehicle, I don't have to sit and wait for another vehicle to spawn, because I can easily defend the base from the inside as well as the outside. Outcast felt like a competitive map, but was still enjoying to play. I always felt like I had a job to do, whether I was a defender or an attacker. I cannot think of a single complaint towards Outcast, and that is a fact. ROFL, all I can say is the next time you forge an Avalanche map, please color code the boxes. I don't care how difficult it is, it makes the map looks so much more pretty when you're playing it... Teehehe! Remember ROFL, there is always room for improvement, even if that improvement doesn't effect gameplay. Though think of it this way, this thread is rated out of 5. So divide 9 by 2 and you get 4.5. Let's round that to 5 and never speak of this again. Outcast deserves more attention you guys! Not a single one of the testers posted, even if they didn't like Outcast, they can still post feedback. I've seen a map thread without pictures get at least 12 posts telling the author how to imbed pictures, the least you guys could do is download the map and post feedback! 9/10
Wow, thanks for the review conker! tho, for the color coding, i think ill just put the colorblind fx on and call it thats that. =)
I just saw this map so this is not a review. Overall the map seemed very clean and nice, but the one, big problem I had with it was the color coding. I would have liked it to be the same color and not look like something made of lego but it still deserves a DL.
Please, no necrobumping. And to me, color coding is trivial and un-needed, it doesnt affect gameplay whatsoever.
Hmm in maps like this the gameplay is usually off, but I can't accuse you when I've never played it. It looks good, and fun to play though.
The map overall looks good, but i wonder if there is enough space behind the defenders base to allow aircraft some firing room. Placing the bomb and flag on a lower place which attackers either have to fight down to on food with the help of air support would allow defenders a last ditch effort to stop the attackers. The defenders base should have abolutely no aircraft because ocassionally a team will have too much teamwork, and go get a hornet to transfer people to the aircraft base for spawn camping. The defenders base also is underpowered since a wraith has almost no chance of a long range shot against banshees but it may be able to bombard the attackers base. Locking down the wraith may also be unnessecary since it is on an island in which falling would result in death. Allowing the wraith minor movement would let it defend itself against suicidal enemy boarders.