Sandbox Prismer

Discussion in 'Halo 3 Competitive Maps' started by Gunnergrunt, Dec 13, 2009.

  1. Gunnergrunt

    Gunnergrunt Ancient
    Senior Member

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    Authors:
    Gunnergrunt, Ell3ment

    Map Name:
    Prismer

    Map Canvas:
    Sandbox

    Map Size:
    Medium

    Player Count:
    2-8

    Supported Gametypes:
    Capture the Flag, Infection, Juggernaut, King of the Hill, Oddball, Slayer, Team Slayer, Territories, VIP

    __________________________________________________

    Description:

    Prismer
    By Ell3ment and Gunnergrunt

    Some of you may have seen the map preview for the "Untitled Bonus Map." What you saw was only 50% of the map. What started as a 1v1 inspired by Prisoner and Hang 'Em High, just wasn't enough. Ell3ment and I decided to double the size of the map, thus increasing the player count and gameplay style. We wanted to keep the focus of the map on the original half so we made sure that the paths/teleporter took players directly to the original side. The second side of the map follows a slightly different style from the original side, and less fighting occurs there (on Slayer). The map now features a 3 story lift system that can be accessed from multiple floors, multiple catwalks, and a few teleporters. Prismer is an excellent Slayer map that is also compatible with CTF, Territories, Juggernaut, KOTH, and Oddball. I recommend 5 player FFA, FFA Rockets, or Team Doubles/CTF.



    Weapon List
    Sniper
    Rocket Launcher
    Shotgun
    4 BRs
    2 SMGs
    1 Plasma Rifle
    2 frags
    4 plasma grendades
    1 overshield
    1 camo (sorta)
    1 needler
    1 carbine
    1 regenerator
    1 fusion coil




    That's all from us. Keepin' it short and simple this time around.



    Screenshots
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    Action Shots


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    Download
     
    #1 Gunnergrunt, Dec 13, 2009
    Last edited: Dec 13, 2009
  2. Ell3ment

    Ell3ment Ancient
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    #2 Ell3ment, Dec 13, 2009
    Last edited: Dec 13, 2009
  3. another orphan

    another orphan Ancient
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    Oh my god... This is like... MY DREAM MAP. Multiple levels, fun teleporters, and hallways, tall buildings, etc. Looks AMAZING!! Does it play SWAT well? It looks like it would be AWESOME for SWAT. I'm definately downloading this. I've tried to make a map like this too many times to count. THANK YOU, GUNNER GRUNT!
     
  4. Rorak Kuroda

    Rorak Kuroda Up All Night
    Forge Critic Senior Member

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    Godammit. You two just don't stop, do you?

    Fantastic job, gunnergrunt, ell3ment. I don't see how you two have the ability to make so many incredible maps in such short time frames. I can't wait to test and play! By the way, that lift system sounds awesome. Kinda similar to the construct gold lift.
     
  5. Gunnergrunt

    Gunnergrunt Ancient
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    And ell3ment. You're welcome, good sir! I bet SWAT plays pretty well but we never tried it ourselves. Let us know how it goes!

    Correct.
     
  6. Devil95

    Devil95 Ancient
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    The Map looks Insane. Some what Prisoner. No an Exsact Remake but I find this really really fun. GunnerGrunt 3 words and 3 words only.

    YOU GOT OWNED!!!!
     
  7. Bl4ckhawk

    Bl4ckhawk Ancient
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    wow this maps looks awsome! looks great for team duals and maybe even the ol' game mode shotty snipers, it should be fun to jump around the map using the teleporters...u got my DL
     
  8. Xang

    Xang Ancient
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    Really great map, even after the testing i did for this map i still dont completly understand the layout... The fact that this first started as a 1v1 map that became like a 3v3 map is amazing, looks like you had just enough objects. It plays really well on FFA, and flag, atleast thats what i think. Also glad you guys stuck with this name since i remember it being changed alot
     
  9. Urban Myth

    Urban Myth Ancient
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    I loved playing here, the vertical combat works very well, which is hard to accomplish. I'm definitely downloading this when I get my new xbox, but it's worth the wait.
     
  10. pinohkio

    pinohkio Ancient
    Senior Member

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    what are you up to now? 7 maps? somehow, they all seem to impress more than the last. keep it up. also ell3ment, that is probably one of the most ninja assassinations of all time.
     
  11. Asset 4 Life

    Asset 4 Life Ancient

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    And yet another great map ! you guys are probly my faveorite Authors by far :)
    This map is kind of closequarters but also looks big :)

    Big Fan!!
     
  12. Ac3Snip3r

    Ac3Snip3r Ancient
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    Nice Ell3ment, I watched that vid at least 5 times.

    I remember playing this a week or so ago. Great layout, great design and for some reason I feel like it came from halo 2. I don't know why, it just seems that way (Awkward if I'm wrong). You two are like the perfect team. Dl'd seriously.
     
  13. Bloo Jay

    Bloo Jay Ancient
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    Gunner, just ask for a maroon name and the Architect rank. Honestly, you deserve it.
    Downloading. I'll get back to ya when I get my Xbox ;)

    Oh, and post it on SGP? We need more epic <3
     
  14. whiizzle

    whiizzle Ancient
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    you guys need to make 2 different maps in the sky bubble then connect then with a bridge so it like goes from "gunnergrunt land" to "element land"..
     
  15. Gunnergrunt

    Gunnergrunt Ancient
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    Done.

    That's genius! Good luck talking ell3ment into that one
     
  16. Given To Fly

    Given To Fly MP Level Designer
    343 Industries

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    I tested this too many times, I cant imagine how you guys must feel!
    Also GG and Ell3ment land sounds funny, anyway I loved it before the changes, and I love it even more that you improved it.

    Great job guys again
     
  17. CaptnSTFU

    CaptnSTFU Ancient
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    Cam u say happy early Christmas, dam Gunner/Element iv been waiting for this bad boy and you delivered. Defiantly staying on my HD, got to be the best 1v1/ 2v2 map iv ever had the chance of playing on.
     
  18. Loscocco

    Loscocco Ancient
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    Ummm... There are no action shots under the part labeled "action shots", just a button that says "spoiler"... =)

    I like the map though, it seems like it was inspired by Wizard also because of the feeling of the multiple floors and the catwalks. It has a great feel and great gameplay. Good job.
    It seems like the teleporters would get incredibly annoying if it were camped, but it is better than making multiple grav lift systems. Kinda makes you wish that ladders were an option...
     
  19. Gunnergrunt

    Gunnergrunt Ancient
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    I just check the spoiler and it works fine. The action shots show up as they should

    Only one of the two receiver nodes are camp-able and we left it that way on purpose. Its really nothing to worry about *watches ell3ment's ninja another 3 times in disgust* =P
     
  20. b0b43

    b0b43 Ancient
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    Very nice, I'm forging a Prisoner-based map myself but it quite different from this.

    Just a question though: Why 4 Camo's? I'm wondering the reasoning behind it. I think there could be issues with someone picking only a few up and a teammate getting a few, especially with lag (although it would be extremely rare). Still, why 4 Camo's instead of just 1?

    Fairly dissapointed that it is budget-glitched, as I really prefer maps that can pull it off without having to glitch past Sandbox's already large limit. But that may be due to my time spent on the MLG Forge Forum.

    The design seems quite solid, as someone in my part said, a cross of Prisoner and Chill Out. However I do think it is overly complex - there are some great routes and some fantastic individual areas - but after 15 minutes, I'm still trying to orient myself. Not necessarily a bad thing by the way; some people love maps so complex, but I find it a problem - especially with callouts, which is something every competitive map should embrace (Red light may help perhaps).

    There is some amazing LOS in the map - the Shotgun and the area with the Wedge Long ramp next to the lift come to mind (with the latter point, the LOS when standing on Ramp Large down to the bottom is amazing).

    My parties feelings were mixed - amazing routes and influences, but could be annoying for those wanting to play this competitively (in terms of complexity and callouts) and the use of budget glitch is dissapointing. Especially where there are many uneccessary objects.
     

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