Sandbox Canyon Fodder

Discussion in 'Halo 3 Competitive Maps' started by TheClubhouse, Dec 11, 2009.

  1. TheClubhouse

    TheClubhouse Ancient
    Senior Member

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    Canyon Fodder is basically a canyon with a river running through it. There is a room at each end of the map with 3 paths to take to get from one side to the other.

    Map works best for 1v1 or 2v2 slayer games, but is set-up for objective variants

    Weapons on map:
    Fire grenades
    Frags
    Battlerifle
    Spartan Laser
    Sniper
    Spikers
    SMG
    Plasma pistol
    Plasma Rifle
    Maulers


    Download: Bungie.net : Halo 3 Community Files
    Pics:

    [​IMG]
    Half the courtyard


    [​IMG]
    Red Base


    [​IMG]
    Corner


    [​IMG]
    Kinda see the river


    [​IMG]
    One side


    [​IMG]
    Other side
     
  2. Rorak Kuroda

    Rorak Kuroda Up All Night
    Forge Critic Senior Member

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    This looks pretty nice. Although a river running through the skybubble seems strange. I'll download and give a more complete review. Nice job though, it looks great.
     
  3. PatchworkZombie

    PatchworkZombie Ancient

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    Go on Youtube.com and type in Ghost-merge tutorial, trust me you will be glad you did. I appreciate the effort you put into making the map but with Ghost-merging it would be much better.
     
  4. TheClubhouse

    TheClubhouse Ancient
    Senior Member

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    Ya, I can "ghost-merge". Thanks for the advice though. I actually learned from a tutorial on you-tube! I actually made this map in September (before I learned about ghost-merging), I just never posted it cause I got bored with halo.
     
  5. Rorak Kuroda

    Rorak Kuroda Up All Night
    Forge Critic Senior Member

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    Jfox, most people know how to ghost merge. Not only that, but traditional merging is considered better than ghost merging. Ghost merging can create tons of bumps in the map, and usually isn't executed very well. Also, why would you need to ghost merge in the skybox? The technique is mainly used for geo-merging, which usually isn't necessary in the skybubble.
     
  6. 1shawn1

    1shawn1 Ancient
    Senior Member

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    Did you use Ghosts for boats to get downriver? Because that would be cool.
     
  7. TheClubhouse

    TheClubhouse Ancient
    Senior Member

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    No, I never even thought of using ghosts for boats to get down the river. lol. Thats pretty awsome idea though. Probably wouldn't work anyways cause the ghost would just start bouncing.
     
  8. 1shawn1

    1shawn1 Ancient
    Senior Member

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    I know, the bouncing would simulate waves. But wouldn't the boost allow you to move on the water?
     
  9. JoseAgua

    JoseAgua Ancient
    Senior Member

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    That's some quality forging. Has anyone else noticed it's striking resemblance to the middle area of Halo 1's Damnation? If you didn't build this with Damnation in mind I'll be surprised. The bottom pathway even leads to the 2 bases.

    YouTube- Halo Combat Evolved Maps: Damnation
     
  10. TheClubhouse

    TheClubhouse Ancient
    Senior Member

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    You know, I'll be honest..... I watched that entire youtube video to see if I can see what you see and I don't. Anyways, thats cool that you liked the map, thanks!
     

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