Yes, but if you're going to ***** explosives might as well get extra experience points by using danger close which offers basically offers bomb insurance.
Key words being 'whoring explosives.' Just go for Danger Close when you have two weapons using explosives.
What about the Pistol/Shotgun/Machine Pistol. Not to mention that not everyone uses Frags/Semtex/Claymore. Unless you're using a Launcher, Danger Close is not worth it. Stopping Power is similiar to Danger Close but inversly.
hmm, got me thinking. what is the worst class in the game? like, if you gave this to any single person, it would murder their K/D rate. who wants to discuss?
First you'd have to find out what the worst gun is. I'd match that with one man army just to replenish ammo, danger close with a tactical insertion, and scrambler because it's a double edged sword.
I tried M16 w/ holosights and silencer and cold blooded today. It's funny, because sometimes I would one or two-shot people, but other times it took 3-4 bursts.
depends how well you're shooting if you're going to use cold blooded, make sure to go for cold blooded pro. I use it in every class along with ninja pro and sleight of hand pro. Makes you fast, invisible, and efficient.
I think that the worst class would have to be this. An SMG. Not quite sure on which. I say this because other weapons are way more versatile. Desert Eagle or M9. While Handguns are good, these two handguns are just terrible compared to their supperior brothers. Tactical Insertion Smoke grenade. Other grenades can kill and have heavier impact on the situation then the Smoke. Bling if your weapon does't have second attachments otherwise OMA. Danger Close Sit Rep. While Scrambeler is a double edged sword, it does provide a minor moment of confusion where the person starts to look around them to find the scrambeler causing a minor chance that you'll get the person off guard.
@Telrad, I think one man army would be worse then bling pro, which would make the primary slightly more useful.
It would if you have the right amount of attachments, if any. I'm assuming worst possible case of a class. After getting two attachments, just put One Man Army instead and you still have a terrible class. Hence why I put a /One Man Army after Bling.
One Man Army is only really useful if you're camping, or intending to go on a long killstreak, as you can simply swap your class for the same class, reloading all ammo.
I think you've got the wrong mentality behind what one man army is most useful for. Sure you can load up on nube toobs all day, but eventually that strategy will fail you. One man army's true value is the ability to switch between strategies. For instance, maybe there is need to switch from a sniping class with tactical insertion equipped to a sniper class with claymores equipped. You still retain the gillie suit which provides camoflauge. The sniper class with claymores equipped could probably have stealth perks attached to make it more useful when behind enemy lines. If you feel a sniper wouldn't be useful anymore then switch to an assault rifle or sub machine gun. If you keep switching up successful strategies on the enemy team then you'll probably win. The only real abuse carried out by one man army is abuse that goes unpunished. I mean that people may 'stockpile' noob tubes with it, but only the idiots will keep rushing instead of throwing stuns, flashes, nades, or even tubing back.
the only really useful blue perk is sleight of hand pro. Faster reloading and faster ADS. Scavenger could potentially be useful but usually people dont live long enough to need more ammo. Cept for me that is