Asset: Needs a name :(

Discussion in 'Halo and Forge Discussion' started by One iiNSANE Kid, Dec 9, 2009.

  1. One iiNSANE Kid

    One iiNSANE Kid Ancient

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    Well. I've made my first asset map. Needs a name and testers.

    Pics:
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    Overview:
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    Wepon drop:
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    Not sure what to say. Horent drop after 5 mins.
     
  2. Ac3Snip3r

    Ac3Snip3r Ancient
    Senior Member

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    You know me and I'm always bored, invite me anytime you want to test it. You should probably add some more to the map, not many eye catching structures. The holdout area is pretty good.

    Needz moar M3rg3s and interlokZ

    Names: Palisade, Aegis, knoll, hillock.
     
  3. PatchworkZombie

    PatchworkZombie Ancient

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    I gotta admit man this looks shoddy. You can see numerous examples of lazy forging like the roof of the structure not even merged together and in the Arch-ring you made you haven't even attempted a roof, you just layed a wall on top.

    Also what's an Asset map?
     
  4. Ac3Snip3r

    Ac3Snip3r Ancient
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    ZOMG

    Originally Posted by rifte gifle [​IMG]
    Introduction/Brief History




    Asset is a gametype with an idea that's gone through much change. It started off when I (rifte gifle) tried to introduce an ODST style of gameplay into Halo 3, using the map Protocol. It started off as an infection variant in which 3-4 people (ODST) would fight against wave after wave of covenant. ODST had 1000% damage resistance, starting weapons SMG and magnum. Didn't play as well as you'd expect it to. Shortly after, I changed it to VIP in an attempt to try a new approach towards this. At first, the VIP was a spartan, and although it seemed to play a bit better than the infection version, it just didn't seem right. Shortly after, a Vergil variant was introduced after a friend (16ExplodingCars) commented on how Protocol resembled much like one of the levels in Halo 3: ODST and how there should be a way to make the VIP Vergil. After much testing and gametype editing, I realized that this was the way to go. After the release of Protocol, I received multiple requests of making a sort of how-to-make guide because of the potential this gametype had.​


     
  5. Atik

    Atik Ancient
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    Well, no offense but this doesn't even look half-done.

    All I see are some interesting looking structures strewn about. Please, give us a theme. If it supposed to be a millitary base; build a base. If it supposed to be a city; build a city. Don't just give us some random, cool looking structures and expect us to say "ooh" and such.

    Now I know what your thinking; Why so big on the look? Isn't gameplay what matters?

    Well, this is very true, espicially when I judge a map. But, without a clear theme, the gameplay will only be bad.
     
  6. Foyoman

    Foyoman Ancient

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    GOOD!!!
    1) Used drop hornet thing!
    2) Neat house!

    FLAWS!!!
    1) It looks like a pet thingy competition!
    2) Overshield in Brute spawn!
    3) Very few weapons in drop pod!
     
  7. Master Debayter

    Master Debayter Ancient
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    Um... none of those flaws even matter...

    Especially the first one, what does that even mean?

    I do agree with Atik though; it does look a bit unfinished.

    As far as the name stand, I'd have to go with Desert Ruin, because of all of the objects placed as cover for the attackers out in the center.
     
  8. One iiNSANE Kid

    One iiNSANE Kid Ancient

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    So you guys are saying:
    Tidy it up.
    Make a backstory.

    People said i got the gameplay right so i guess thats most important thing for now.
     
  9. xJayx

    xJayx Ancient

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    I will surely help with testing, my holiday startd recently, so more halo to come!

    P.M gamertag: LordHalo2
     

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